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  • {{Map| | Map = Thunder-Rift-minimap.jpg
    4 KB (502 words) - 16:12, 16 September 2019
  • ...errain Control do you plan on placing the capture points evenly across the map to facilitate an even leap frog battle or spread them unevenly to favor lig ...t" which will be minor capture points. They will all be spread around the map strategically, but not necessarily to favour specific 'Mech or vehicle clas
    27 KB (4,774 words) - 01:15, 31 March 2020
  • ...which point the asset's weapons are locked out and it reveals the asset's location to all enemies that are currently using [[active radar]]. Overheating into .... Conductivity and temperature aren't uniform over the entire map on every map either. Many maps have [[water]], which has a high rate of conductivity. So
    8 KB (1,250 words) - 02:04, 8 September 2023
  • ...zed reflections) the standard tools in GIMP are sufficient, for the normal map, however an add-on is needed, [http://registry.gimp.org/node/69 normalmap p ...preserve the original art in the svg format meanwhile. Once in PNG the UV map can be presented back to Blender for the export and converted to DDS or TIF
    13 KB (2,152 words) - 18:47, 12 December 2023
  • ...its location on the map from which it came which may not correspond to the location you wish to place it. No need to search out the group as once you Load the
    4 KB (730 words) - 14:35, 16 April 2024
  • ...ge a shot; and how the dazzling projectile is a bright arrow revealing the location of the Battle Armor who fired it. ...rdination with another [[Flamer]] equipped asset, or on a high temperature map- often enabling them to kill large targets faster than with conventional we
    20 KB (3,017 words) - 19:34, 1 March 2022
  • ...d from the map files. For a Map to work, they need be shiped ''aside'' the map folder - and can't be ''automagically'' downloaded.<br> ...n without '''-mod MWLL''' and the initial terrain can be created while the map is here.
    4 KB (795 words) - 19:07, 18 August 2019
  • ...it is customary that each and every unit can only have a position within a map, over the course of the battle. MWLL uses a map system that divides all maps into grids of eight rows and eight columns.
    4 KB (683 words) - 22:51, 5 November 2018
  • {{Map| | Map = TC_Scorched_minimap.jpg
    6 KB (795 words) - 04:39, 6 October 2019

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