Difference between revisions of "Old Art"

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==Art creation==
 
==Art creation==
Being wast as it is, the Sanbox2 database of assets and items isn't a thing that can be glanced over in a day or even a week. It is recommended to take few setps at a time, on to overwhelm one self with it.
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Being wast as it is, the Sanbox2 database of assets and items isn't a thing that can be glanced over in a day or even a week. It is recommended to take few setps at a time, not to overwhelm one self with it.
  
 
===Tweaking===
 
===Tweaking===

Revision as of 01:46, 28 November 2017

Tools

Sandbox2

The editor of the game levels, we call maps. Besides the editor itself, there are external programs that ease some steps in creating a mpa. Most notably creating an terrain, or calculating the time of day light effect (ToD) ...

Setup

Since the new launcher is in service, the Sanbox2 is part of each installation. The various tools have each it's separate requirements and/or quirks

Art creation

Being wast as it is, the Sanbox2 database of assets and items isn't a thing that can be glanced over in a day or even a week. It is recommended to take few setps at a time, not to overwhelm one self with it.

Tweaking

Tweaking an existing map that actually has the source files present. Useful to grasp the editor and its basic concepts.

Creating

Making an map from scratch with existing asset pool inside of MW:LL.

Improving

Making (or tweaking) an map with items outside of the present MW:LL asset pool.

Adding Art

Making art and assets not currently present in MW:LL and importing them into the Sandbox2 and further to the MW:LL pool.