Map Editing/Sandbox

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Revision as of 01:36, 28 November 2017 by Fire-hound (talk | contribs) (Setting up the system)
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Introductioin

Map making is a complex topic. Numerous artists send work hours down the so called "pipeline" to produce an actual map. To make the topic easier to understand it is good to familiarize with the tools needed before actual hard work is being done. Here we will cover both tools and operations.

Old Art

Old art, or, assets that exist in the game already. To make a new and exciting map, the experienced mapper will always resort to existing art before trying to solve problems with adding new assets.

Moreover, experienced mappers are already familiar with the quite extensive library of assets in the sandbox2 editor and didn't even had the chance to try all out, let alone dry the ideas of whats possible and at hand.

New Art

By the sole nature of this mod, it depends of an certain pool of assets that share little in common with the original game.

By the nature of the development of this mod, some of the key assets may still be missing, while some, others, may come into consideration.

Here we will deal with importing assets that are not already in the Game and Sandbox2 editor.

Operations

Tweaking

Tweaking an existing map that actually has the source files present. Useful to grasp the editor and its basic concepts.

Creating

Making an map from scratch with existing asset pool inside of MW:LL.

Improving

Making (or tweaking) an map with items outside of the present MW:LL asset pool.

Adding Art

Making art and assets not currently present in MW:LL and importing them into the Sandbox2 and further to the MW:LL pool.