Difference between revisions of "MWLLFlowNodes:SetAmbientTemp"

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#Set it's height to desired level - for Mechs 20 should work well
 
#Set it's height to desired level - for Mechs 20 should work well
 
#Add Entity -> Triggers -> AreaTrigger
 
#Add Entity -> Triggers -> AreaTrigger
#Select AreaShape, below Target box click "Pick", click on the AreaTrigger <br>[[File:SetAmbientTemp Example1a.png|300px]]
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#Select AreaShape, below Target box click "Pick", click on the AreaTrigger <br>[[File:SetAmbientTemp_Example1a.png|300px]]
 
#Select AreaTrigger, click "Create" Flow Graph
 
#Select AreaTrigger, click "Create" Flow Graph
#Create flowgraph as follows:<br>[[File:SetAmbientTemp Example1b.png]]<br>Note: Remember to have flowgraph ''MultiPlayer Options'' as ''ClientOnly'' (set by default) - otherwise it won't work.
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#Create flowgraph as follows:<br>[[File:SetAmbientTemp_Example1b.png]]<br>Note: Remember to have flowgraph ''MultiPlayer Options'' as ''ClientOnly'' (set by default) - otherwise it won't work.
  
 
{{Navbox FlowNodes}}
 
{{Navbox FlowNodes}}
  
 
[[Category:FlowNodes]]
 
[[Category:FlowNodes]]

Revision as of 17:47, 4 August 2017


SetAmbientTemp is the MWLL Flowgraph Node setting temperature (it won't be visible as "ext" (external) in HUD, only cause Core temperature to raise)

Examples

  1. Add Area -> Shape
  2. Set it's height to desired level - for Mechs 20 should work well
  3. Add Entity -> Triggers -> AreaTrigger
  4. Select AreaShape, below Target box click "Pick", click on the AreaTrigger
    SetAmbientTemp Example1a.png
  5. Select AreaTrigger, click "Create" Flow Graph
  6. Create flowgraph as follows:
    SetAmbientTemp Example1b.png
    Note: Remember to have flowgraph MultiPlayer Options as ClientOnly (set by default) - otherwise it won't work.