Difference between revisions of "MWLLFlowNodes:SetAmbientTemp"

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(Created page with "{{MWLLFlowNode| | Image = File:SetAmbientTemp.png | Name =SetAmbientTemp | {{FlowIn|AmbientTemperature|Float|Temperature which will be set on unit}} {{FlowIn|LocalConducti...")
 
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#Select AreaTrigger, click "Create" Flow Graph
 
#Select AreaTrigger, click "Create" Flow Graph
 
#Create flowgraph as follows:<br>[[File:SetAmbientTemp Example1b.png]]<br>Note: Remember to have flowgraph ''MultiPlayer Options'' as ''ClientOnly'' (set by default) - otherwise it won't work.
 
#Create flowgraph as follows:<br>[[File:SetAmbientTemp Example1b.png]]<br>Note: Remember to have flowgraph ''MultiPlayer Options'' as ''ClientOnly'' (set by default) - otherwise it won't work.
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{{Navbox FlowNodes}}
  
 
[[Category:FlowNodes]]
 
[[Category:FlowNodes]]

Revision as of 20:13, 3 August 2017


SetAmbientTemp is the MWLL Flowgraph Node setting temperature (it won't be visible as "ext" (external) in HUD, only cause Core temperature to raise)

Examples

  1. Add Area -> Shape
  2. Set it's height to desired level - for Mechs 20 should work well
  3. Add Entity -> Triggers -> AreaTrigger
  4. Select AreaShape, below Target box click "Pick", click on the AreaTrigger
    SetAmbientTemp Example1a.png
  5. Select AreaTrigger, click "Create" Flow Graph
  6. Create flowgraph as follows:
    SetAmbientTemp Example1b.png
    Note: Remember to have flowgraph MultiPlayer Options as ClientOnly (set by default) - otherwise it won't work.