Folderstructure
Contents
Folder Structure
Our mod has somewhat complex and quite non intuitive folder structure.
root
The top most, the Crysis Wars one we call the root folder, and show it like this:
<root>
or
<game root>
no matter where it resides, the rest of the game is relative to it.
root game
Inside of the <root> folder there are few folders of interest, one being the game folder right in it.
Our lucks has it, we have another totally different game folder elsewhere - but that's not called root game folder
we show it like this
<root>/Game
stray files
when a entity is extracted or modified in the Editor it is here where it spews files. Some end up in Libs and some in Scripts.
Other files might end up in Objects, Materials or elsewhere.
Those files can't really be referenced from the map files. For a Map to work, they need be shiped aside the map folder - and can't be automagically downloaded.
We call them the stray files
Levels
This is the original place where the editor was created to put files to. When making the initial terrain - the editor can be run without -mod MWLL and the initial terrain can be created while the map is here. On the other hand, this can just the same, be done in the maps final destination the mods/MWLL/Game/Levles/ folders
ScreenShots
Those are actually the minimap bitmaps and XML manifests - needed in the final stages of map creation.
Mods-MW:LL
This is where our mod is placed, we call it also like this:
<mod>
or
<mod root>
To make it more or less confusing.