Map Editing

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Revision as of 18:46, 6 December 2017 by Fire-hound (talk | contribs) (Introduction: guidelines place holder)
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Introduction

Map making is a complex topic. Numerous artists send work hours down the so called "pipeline" to produce an actual map. To make the topic easier to understand it is good to familiarize with the tools needed before actual hard work is being done.

Here we will cover:

- tools and operations

- endorsed art and alien art

- setup and usage

For streamlined deployment of any new created map, following guidelines are to be obeyed:


The map is to be named by game type, own name and version tag:

TC_Reference_V01

So it is obvious to the game server administrator, that a newer (or older) map is in question.


--there might be more guidelines to follow--

Endorsed Art

Endorsed art, or, assets that exist in the game already. Optimized, tested and familiar objects that work. Compact map download size. Least overtime to map completion. There are many reasons to opt for endorsed art only in a map/level.

Moreover, experienced mappers are already familiar with the quite extensive library of assets in the sandbox2 editor and didn't even had the chance to try all out, let alone dry the ideas of whats possible and at hand.

Endorsed Art

1. Tools

2. Setup

3. Art Creation

Alien Art

By the sole nature of this mod, it depends of an certain pool of assets that share little in common with the original game.

Inherent to the way of the development of this mod, some of the key assets may still be missing.Meanwhile some others, maybe will come into consideration.

Here we will deal with importing assets that are not already in the Game and Sandbox2 editor. Those that are Alien to the installed files

Alien Art

1. Tools

2. Setting up the system

3. Test Flight

4. Tutorials