MWLLFlowNodes:DirectMechInput
From MechWarrior: Living Legends Wiki
Revision as of 03:00, 15 August 2017 by DragonGod004 (talk | contribs) (Convert to a table because fuck that template ¯\_(ツ)_/¯)
DirectMechInput | ||
---|---|---|
Name | Type | Description |
Choose Entity | Integer | Entity id, selected entity or graph entity |
Entity Id for mech to set input on = 0 | Integer | Entity Id for mech to set input on:0 |
MechInputThrottle | Float | Mech movement speed, where less than 0.2 == stand still, 1 == maximum speed |
MechInputTurnRequest | Float | Make Mech turn or rotate when standing still. positive: turn left, negative: turn right |
MechInputCrouchRequest | Bool | Mech crouches first trigger - crouch, second - stand up |
SetMechStartFire | Integer | Start firing given group of weaponsTemplate:FlowInNo |
SetMechStopFire | Integer | Stop firing given group of weaponsTemplate:FlowInNo |
MechTorsoYawRequest | Float | Rotate torso positive: turn left, negative: turn rightTemplate:FlowInNo |
MechTorsoPitchRequest | Float | Look up/downTemplate:FlowInNo |
DirectMechInput is the MWLL Flowgraph Node made for direct control over Mechs, such as moving or making them fire the weapons through flowgraph.
Examples
Mech walks large circles turning right: