All public logs
Combined display of all available logs of MechWarrior: Living Legends Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 11:16, 5 December 2017 Fire-hound (talk | contribs) uploaded File:7b. Renaming.jpg (Renaming of the Classes in the library)
- 11:53, 23 November 2017 Fire-hound (talk | contribs) uploaded File:Resource compiler-RC.jpg (The path and position of the resource compiler,needed for the import into the engine to work at all)
- 17:34, 22 November 2017 Fire-hound (talk | contribs) uploaded File:Firemodes Pulse.jpg (Some examples of the fire-mode tweaks (and fails))
- 17:33, 22 November 2017 Fire-hound (talk | contribs) uploaded File:9. Renaming.jpg (There are few places for each class to be renamed - watch carefully for the three here)
- 17:32, 22 November 2017 Fire-hound (talk | contribs) uploaded File:8. Create Entities.jpg (Some entities can be created by copying - beware of the unique IDs)
- 17:31, 22 November 2017 Fire-hound (talk | contribs) uploaded File:7. Turrets XMLs.jpg (Find the XMLs defining turrets (in this example))
- 17:30, 22 November 2017 Fire-hound (talk | contribs) uploaded File:6. Weapons XMLs.jpg (Find the XML files defining weapons)
- 17:30, 22 November 2017 Fire-hound (talk | contribs) uploaded File:5. Edit it.jpg (The process of editing strongly depends on the good editor - lots of changes to be done)
- 17:29, 22 November 2017 Fire-hound (talk | contribs) uploaded File:4. Find it.jpg (Find the library in the filesystem to edit it manually)
- 17:28, 22 November 2017 Fire-hound (talk | contribs) uploaded File:3. Save library.jpg (Once done, save the library (game/Libs/...))
- 17:27, 22 November 2017 Fire-hound (talk | contribs) uploaded File:2. As many as needed.jpg (Further, add entity items as many as needed (later to be edited))
- 17:26, 22 November 2017 Fire-hound (talk | contribs) uploaded File:1. New library.jpg (The first step in creating Entity archetypes is to place them in a new library (screenshot))