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- * Capturable [[Structures#VTOL Pad|VTOL Pads]] ...o turn this mechanic to your advantage is to pick a fast asset ([[ASF]], [[VTOL]], [[Harasser]], [[Owens]] with [[MASC]]), and immediately sprint to the cl17 KB (3,052 words) - 06:55, 1 September 2023
- ...to assets that are able to effectively combat [[aerospace fighters]] or [[VTOL]]s. Good AA assets often bring a combination of high pitch-up limit for sho ...be replaced. This is also true for weapons mounted on the [[wing]]s of a [[VTOL]] or [[Aerospace]].44 KB (7,493 words) - 03:20, 27 August 2024
- ...act of attacking ground targets from a high angle with [[aerospace]] and [[VTOL|VTOLs]] in order to avoid return fire. ...ose typically hosted by members of a [[:Category:Community Clans and Units|Clan or Unit]]) where there is usually no formally organized play.12 KB (1,945 words) - 17:41, 1 September 2023
- {{Navbox Assets Clan}}<br> ||VTOL||IS||25||--||--||--||2||213 KB (1,769 words) - 15:15, 23 April 2020
- | name = Navbox Assets Clan | title = {{NaviLink|Clan}} Assets2 KB (228 words) - 03:08, 20 July 2024
- ...'' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...e Federated Commonwealth in 3054 in order to offset the range advantage of Clan weapons. In order to accomplish this an LRM launcher is paired with a boos5 KB (713 words) - 14:59, 6 November 2021
- ...nly notable difference between [[Inner Sphere]] and [[Clan]] SSRMs is that Clan SSRMs have 100m more range. ...'' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->12 KB (1,424 words) - 11:23, 3 December 2022
- ...improved heavy). In contrast the Clan only field one version, the CGauss (clan). ...'' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->14 KB (1,869 words) - 00:10, 31 August 2022
- ...'' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->10 KB (1,313 words) - 00:12, 31 August 2022
- In MWLL setting only [[Inner Sphere]] units still use standard AutoCannons, [[Clan]]ners have replaced them with [[Ultra AutoCannons]] and [[Lubalin Ballistic ...'' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->12 KB (1,500 words) - 18:52, 7 August 2023
- There is no difference between [[Inner Sphere]] and [[Clan]] versions of the Lubalin Ballistics-X AutoCannon. ...'' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->12 KB (1,440 words) - 20:08, 5 November 2021
- ...0, and UAC20. [[Inner Sphere]] and [[Clan]] versions are identical, except Clan UAC5 which cools bit slower than it's IS counterpart. ...'' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->14 KB (1,710 words) - 20:04, 5 November 2021
- ...'' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->8 KB (988 words) - 05:41, 23 October 2024
- ...'' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...name] implies the listed stats of the weapon are the same for both IS and Clan techbases | Version149=0.14.9}}12 KB (1,333 words) - 14:35, 6 November 2021
- The ATM is a Clan-only weapon system. ...'' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->14 KB (1,642 words) - 21:05, 21 August 2022
- ...t to vehicular and non-clan LRMs launching-arc behavior. The non-vehicular clan assets with CLRMs are thus more effective for brawling and direct firing at ...'' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->14 KB (1,649 words) - 14:58, 6 November 2021
- ...own targeting system is only capable of locking at targets at 1000m (1200m clan counterpart) range. Due to the arcing trajectory, the [[minimum range]] of ...'' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->8 KB (1,180 words) - 19:34, 21 August 2022
- | VTOL = 1 *'''Type:''' [[Clan]] home base6 KB (767 words) - 19:26, 6 October 2019
- '''Heavy Lasers''' are powerful [[Clan]] used [[Lasers|laser weapons]], sacrificing range for raw firepower. Heavy Lasers are Clan weapons which deal more damage per shot than any other laser weapon. A Heav11 KB (1,430 words) - 11:51, 3 December 2022
- ...e somewhat equal range (0-50m difference) compared to the Standard Lasers. Clan variants have slightly increased damage output, but they also generate bit ...'' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->14 KB (1,754 words) - 15:58, 8 November 2021