Dedicated Server

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This article needs a rewrite to incorporate the new launcher, server variables and league modes


Overview

This page will describe in a few easy steps to start up a dedicated server for MechWarrior Living Legends. Examples are used to illustrate what is necessary to get it running as many other servers out there.

Server Configuration

In order to run a dedicated server you need to set it up with a configuration file which tells the server what to do. There are two files required:

  • levelrotation.xml - used to specify the maps and per-map settings
  • server.cfg - used for the general server configuration

These two files need to be placed in either one of two locations: %ProgramFiles%\Crysis Wars\mod\mwll or %Program Files%\Crysis Wars\mod\mwll\server

Note: As of MWLL 0.4, the MWLL Launchers dedicated server section can also be used to generate the required files.

Levelrotation.xml

Here is an example for a levelrotation. You can add and remove maps as needed and also remove the randomizer if you want them to be played in order. This file does not need to be created since MWLL does come with a default levelrotation that looks almost the same. If you are not happy with it you can create a new one in the mwll directory and load that instead.

<levelRotation randomize="1">
 <level name="Multiplayer/TSA/TSA_Sandblasted" gameRules="TeamSolarisArena">
  <setting setting="g_timelimit 100"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 5"/>
  <setting setting="g_roundtime 100"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
 <level name="Multiplayer/TSA/TSA_Marshes" gameRules="TeamSolarisArena">
  <setting setting="g_timelimit 100"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 5"/>
  <setting setting="g_roundtime 100"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
 <level name="Multiplayer/TSA/TSA_Inferno" gameRules="TeamSolarisArena">
  <setting setting="g_timelimit 100"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 5"/>
  <setting setting="g_roundtime 100"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
  <level name="Multiplayer/TSA/TSA_Clearcut" gameRules="TeamSolarisArena">
  <setting setting="g_timelimit 100"/>
  <setting setting="g_fraglimit 0"/>
  <setting setting="g_pp_scale_income 1.00"/>
  <setting setting="g_revivetime 5"/>
  <setting setting="g_roundtime 100"/>
  <setting setting="g_roundlimit 0"/>
  <setting setting="g_preroundtime 0"/>
  <setting setting="g_suddendeath_time 0"/>
 </level>
</levelRotation>

Server.cfg

The server.cfg is used to pre-configure your server when starting up. This example here should get you all set so use it as your own server.cfg which is placed in your mwll directory.

g_useProfile = 1
g_teamlock = 0

r_ShadersAsyncCompiling = 1
r_driver = "DX9"

sv_levelrotation = "levelrotation.xml"
sv_servername = "Servername"
sv_password = "0"

sv_voice_enable_groups 0
net_enable_voice_chat = 0

sv_cheatprotection = 0
net_pb_sv_enable false
sv_ranked = 0
sv_maxplayers = 32
sv_bandwidth = 900000
sv_packetRate  = 240

g_timelimit = 100
g_minteamlimit = 0
g_revivetime = 5
g_autoteambalance = 0
g_tk_punish = 0
g_tk_punish_limit = 100

ban_timeout = 600

log_verbosity = 1
log_fileverbosity = 1

g_nextlevel

Game modes

There are currently three game modes available which can be set via sv_gamerules or the gameRules attribute in the level rotation:

  • TerrainControl - works with all TC maps
  • TeamSolarisArena - works with all TSA maps
  • TestOfStrength - works with all TSA maps

Known Issues

Name the levelrotation anything else than levelrotation.xml and trying to load it inside the server.cfg is bound to fail. Crysis has a bug that ignores this variable it will load the default levelrotation.xml that came with the mod.

Unlimited Funds Testing Setup

To setup a private testing server where you can have unlimited money, enter the command sv_leaguemode_enable = 1' followed by sv_leaguemode_givecbills = 1 into the server console. This will enable League Mode on your server and from there, every time you press the Home key, you will receive 100,000 CBills.