Air Weapons

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This is a quick reference for all air-based Weapons currently in the Beta, as well as relevant statistics. Weapons are divided into three classes: ballistic, missile, and energy.


Ballistic Air Weapons

Weapon Listed Range Max Range Ammo per Ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots per Min Overheat Cooldown Mech Damage per Sec Heat per Sec Ammo Cost per Ton Max Damage per Ton Ammo Damage Fall-off Fall-off After Notes
Air UAC2 1250m 1250m 800 1.32 12 MGun --- --- --- 1080 2s 2.5s 67.2 23.76 450 6720 10 1200m ---
Air UAC5 900m 860m 200 3 32.84 Energy --- --- 1.3m 600 1.5s 6s 65.68 30 450 6568 --- --- ---
Air UAC10 800m 760m 100 10 73.5 Energy --- --- 2m 400 1.5s 6s 98 66.67 450 7350 --- --- ---
Air UAC20 700m 660m 50 15 180 Energy --- --- 3m 300 1.5s 6s 180 75 450 9000 --- --- ---
Air RAC2 1000m 1000m 600 1.32 18.89 Light Kinetic --- --- --- 1080 6s 4s 204.01 23.76 250 11334 0.05 800m ---
Air RAC5 900m 860m 600 3 32.84 Energy --- --- 1.3m 600 4.5s 4s 173.86 30 450 6568 --- --- ---
Air Light Gauss Rifle 1200m 1200m 16 11 649.09 Heavy Kinetic --- --- --- 11 --- --- 119 2.02 1000 10385.46 --- --- ---
Air Gauss Rifle 900m 900m 12 17.75 1230 Heavy Kinetic --- --- --- 8.5 --- --- 174.25 2.51 1850 14760 1092 900m ---
Air Heavy Gauss Rifle 700m 700m 6 32.03 2125.2 Heavy Kinetic --- --- --- 8.5 --- --- 301.07 4.54 2000 12751.2 4.25 450m ---
Air Improved Heavy Gauss Rifle 800m 800m 6 29.12 1932 Heavy Kinetic --- --- --- 8.5 --- --- 273.7 4.13 2000 11592 --- --- ---

Missile Air Weapons

Laser Air Weapons