TC DustBowl

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TC DustBowl
TC Dustbowl.jpg
Environment: Desert
Temperature: +33
Planet: Kikuyu
Game Modes:
First Available In: 0.6.0
Assets
Assets:
Number of Bases: IS: 2
Clan: 2
Neutral: 3
Tactical Map


"On a desert region of Kikuyu lies several fortified bases, containing various underground facilities with plenty of resources for maintaining a fighting force. Battles erupt as commanders vie for control over these key structures."
— Map introduction

Overview

A somewhat rectangular map containing scrubland and light urban regions, Dustbowl features a lot of both short- and long-range combat that hinges upon the three neutral bases. Each of the middle bases' capture zones are on top of a raised installation, leaving any player attempting to wrest control of a base largely exposed to hostile fire. Repair bays at C5 and F3 are found in a garage-area below, accessible via two large doors that open when your asset approaches them.

This map also runs on a day/night cycle, where the ambient temperature drops twenty degrees during nighttime, allowing for slightly looser heat control.

Bases

E2

Type: Clan home base
Defenses: 3x LAMS, 2x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

D7

Type: IS home base
Defenses: 3x LAMS, 2x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

C3

Type: Clan base
Defenses: 2x Sentinel
Captureable: Yes
Can build: light/medium Mechs, light/medium Vehicles
Services: Repair, Rearm

C5

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair

E5

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair

F3

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair

F6

Type: IS base
Defenses: 2x Sentinel
Captureable: Yes
Can build: light/medium Mechs, light/medium Vehicles
Services: Repair, Rearm

Points of Interest