Difference between revisions of "Old Art"
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[[MWLL_Flowgraph_Nodes]] are additional Flowgraph nodes available in Sandbox 2 Editor for crysis | [[MWLL_Flowgraph_Nodes]] are additional Flowgraph nodes available in Sandbox 2 Editor for crysis | ||
− | + | Ancient_demise's [https://www.youtube.com/watch?v=7yJzhQj42LE&feature=youtu.be 3 hour long map creation video]. | |
===Improving=== | ===Improving=== |
Revision as of 21:29, 4 December 2017
Contents
Tools
Sandbox2
The editor of the game levels, we call maps. Besides the editor itself, there are external programs that ease some steps in creating the map. Most notably creating an terrain, or calculating the time of day light effect (ToD)
PROTIPS:
- Save your map often and create backups! This is critical in case your working version becomes corrupted.
- Plan your maps before you actually begin making them. Have a good idea of how the map will flow, that is, how players are likely to interact with the terrain, buildings and/or capture zones you intend to place. You may want to run your draft map/terrain past other players to help refine your design.
- Make sure the path of the editor shortcut you use ends with the command switch -mod mwll, otherwise it will not work properly. Place this switch at the end of the file the shortcut points to.
- Most heightmaps are generated as 4096 x 4096 units in size, using a scaling of 2 metres per unit.
- Hold down the right mouse button to rotate the camera on spot. Holding down the middle mouse button lets you slide the camera side to side & up and down. Holding both the middle & right mouse buttons enables you to zoom in and out. You can also use the scroll wheel for finer control and the Speed value near the bottom of the Sandbox UI changes the sensitivity of camera movement.
- To load MWLL's prefabs into the editor, go to View > Open View Pane > Database View, click the Prefab Library tab and locate mwll_assets.xml. They will then appear under the Prefab section on the right-hand pane.
Setup
Since the new launcher is in service, the Sanbox2 is part of each installation. The various tools have each it's separate requirements and/or quirks
Art creation
Being wast as it is, the Sanbox2 database of assets and items isn't a thing that can be glanced over in a day or even a week. It is recommended to take few setps at a time, not to overwhelm one self with it.
Tweaking
Tweaking an existing map that actually has the source files present. Useful to grasp the editor and its basic concepts.
Creating
Making an map from scratch with existing asset pool inside of MW:LL.
Terrain_Control_Tutorial_for_Mappers is based on Wilsons Terrain Control Mapping Guide.
MWLL_Flowgraph_Nodes are additional Flowgraph nodes available in Sandbox 2 Editor for crysis
Ancient_demise's 3 hour long map creation video.
Improving
Making (or tweaking) an map with items outside of the present MW:LL asset pool.
Adding Art
Making art and assets not currently present in MW:LL and importing them into the Sandbox2 and further to the MW:LL pool.