Difference between revisions of "Map Editing/Sandbox"

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Moreover, experienced mappers are already familiar with the quite extensive library of assets in the sandbox2 editor and didn't even had the chance to try all out, let alone dry the ideas of whats possible and at hand.
 
Moreover, experienced mappers are already familiar with the quite extensive library of assets in the sandbox2 editor and didn't even had the chance to try all out, let alone dry the ideas of whats possible and at hand.
  
[[Old Art]]
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[[Old Art|Endorsed Art]]
  
 
1. [[Old Art#Tools|Tools]]
 
1. [[Old Art#Tools|Tools]]

Revision as of 14:15, 3 December 2017

Introductioin

Map making is a complex topic. Numerous artists send work hours down the so called "pipeline" to produce an actual map. To make the topic easier to understand it is good to familiarize with the tools needed before actual hard work is being done.

Here we will cover:

- tools and operations

- endorsed art and alien art

- setup and usage

Endorsed Art

Endorsed art, or, assets that exist in the game already. To make a new and exciting map, the experienced mapper will always resort to existing art before trying to solve problems with adding new assets.

Moreover, experienced mappers are already familiar with the quite extensive library of assets in the sandbox2 editor and didn't even had the chance to try all out, let alone dry the ideas of whats possible and at hand.

Endorsed Art

1. Tools

2. Setup

3. Art Creation

New Art

By the sole nature of this mod, it depends of an certain pool of assets that share little in common with the original game.

By the nature of the development of this mod, some of the key assets may still be missing, while some, others, may come into consideration.

Here we will deal with importing assets that are not already in the Game and Sandbox2 editor.

New Art

1. Tools

2. Setting up the system

3. Test Flight