Difference between revisions of "Dedicated Server"
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==Overview== | ==Overview== | ||
− | This page will describe in a few easy steps to start up a dedicated server for | + | This page will describe in a few easy steps to start up a dedicated server for ''MechWarrior Living Legends''. Examples are used to illustrate what is necessary to get it running as many other servers out there. |
==Server Configuration== | ==Server Configuration== | ||
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* <code>TeamSolarisArena</code> - works with all <code>TSA</code> maps | * <code>TeamSolarisArena</code> - works with all <code>TSA</code> maps | ||
* <code>TestOfStrength</code> - works with all <code>TSA</code> maps | * <code>TestOfStrength</code> - works with all <code>TSA</code> maps | ||
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==Known Issues== | ==Known Issues== | ||
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==Unlimited Funds Testing Setup== | ==Unlimited Funds Testing Setup== | ||
− | To setup a private testing server | + | To setup a private testing server where you can have unlimited money, enter the command '''sv_leaguemode_enable 1'''. This will enable League Mode on your server and from there, every time you press the Home key, you will receive 100,000 CBills. |
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{{Navbox Guides}} | {{Navbox Guides}} |
Revision as of 17:42, 15 August 2017
Contents
Overview
This page will describe in a few easy steps to start up a dedicated server for MechWarrior Living Legends. Examples are used to illustrate what is necessary to get it running as many other servers out there.
Server Configuration
In order to run a dedicated server you need to set it up with a configuration file which tells the server what to do. There are two files required:
-
levelrotation.xml
- used to specify the maps and per-map settings -
server.cfg
- used for the general server configuration
These two files need to be placed in either one of two locations:
%ProgramFiles%\Crysis Wars\mod\mwll
or %Program Files%\Crysis Wars\mod\mwll\server
Note: As of MWLL 0.4, the MWLL Launchers dedicated server section can also be used to generate the required files.
Levelrotation.xml
Here is an example for a levelrotation. You can add and remove maps as needed and also remove the randomizer if you want them to be played in order. This file does not need to be created since MWLL does come with a default levelrotation that looks almost the same. If you are not happy with it you can create a new one in the mwll directory and load that instead.
<levelRotation randomize="1"> <level name="Multiplayer/TSA/TSA_Sandblasted" gameRules="TeamSolarisArena"> <setting setting="g_timelimit 100"/> <setting setting="g_fraglimit 0"/> <setting setting="g_pp_scale_income 1.00"/> <setting setting="g_revivetime 5"/> <setting setting="g_roundtime 100"/> <setting setting="g_roundlimit 0"/> <setting setting="g_preroundtime 0"/> <setting setting="g_suddendeath_time 0"/> </level> <level name="Multiplayer/TSA/TSA_Marshes" gameRules="TeamSolarisArena"> <setting setting="g_timelimit 100"/> <setting setting="g_fraglimit 0"/> <setting setting="g_pp_scale_income 1.00"/> <setting setting="g_revivetime 5"/> <setting setting="g_roundtime 100"/> <setting setting="g_roundlimit 0"/> <setting setting="g_preroundtime 0"/> <setting setting="g_suddendeath_time 0"/> </level> <level name="Multiplayer/TSA/TSA_Inferno" gameRules="TeamSolarisArena"> <setting setting="g_timelimit 100"/> <setting setting="g_fraglimit 0"/> <setting setting="g_pp_scale_income 1.00"/> <setting setting="g_revivetime 5"/> <setting setting="g_roundtime 100"/> <setting setting="g_roundlimit 0"/> <setting setting="g_preroundtime 0"/> <setting setting="g_suddendeath_time 0"/> </level> <level name="Multiplayer/TSA/TSA_Clearcut" gameRules="TeamSolarisArena"> <setting setting="g_timelimit 100"/> <setting setting="g_fraglimit 0"/> <setting setting="g_pp_scale_income 1.00"/> <setting setting="g_revivetime 5"/> <setting setting="g_roundtime 100"/> <setting setting="g_roundlimit 0"/> <setting setting="g_preroundtime 0"/> <setting setting="g_suddendeath_time 0"/> </level> </levelRotation>
Server.cfg
The server.cfg
is used to pre-configure your server when starting up. This example here should get you all set so use it as your own server.cfg
which is placed in your mwll directory.
g_useProfile = 1 g_teamlock = 0 r_ShadersAsyncCompiling = 1 r_driver = "DX9" sv_levelrotation = "levelrotation.xml" sv_servername = "Servername" sv_password = "0" sv_voice_enable_groups 0 net_enable_voice_chat = 0 sv_cheatprotection = 0 net_pb_sv_enable false sv_ranked = 0 sv_maxplayers = 32 sv_bandwidth = 900000 sv_packetRate = 240 g_timelimit = 100 g_minteamlimit = 0 g_revivetime = 5 g_autoteambalance = 0 g_tk_punish = 0 g_tk_punish_limit = 100 ban_timeout = 600 log_verbosity = 1 log_fileverbosity = 1 g_nextlevel
Game modes
There are currently three game modes available which can be set via sv_gamerules
or the gameRules
attribute in the level rotation:
-
TerrainControl
- works with allTC
maps -
TeamSolarisArena
- works with allTSA
maps -
TestOfStrength
- works with allTSA
maps
Known Issues
Name the levelrotation anything else than levelrotation.xml
and trying to load it inside the server.cfg is bound to fail. Crysis has a bug that ignores this variable it will load the default levelrotation.xml
that came with the mod.
Unlimited Funds Testing Setup
To setup a private testing server where you can have unlimited money, enter the command sv_leaguemode_enable 1. This will enable League Mode on your server and from there, every time you press the Home key, you will receive 100,000 CBills.
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