Difference between revisions of "Mechwarrior: Living Legends/Versions"

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==Versions history==
 
==Versions history==
 
===0.12.1===
 
===0.12.1===
'''Release date:''' 5 May 2020<br>
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'''Release date:''' 1 May 2020<br>
 
'''Standalone:''' Yes<br>
 
'''Standalone:''' Yes<br>
 
'''Changelog:'''<br>
 
'''Changelog:'''<br>
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===0.12.0===
 
===0.12.0===
 
'''Release date:''' 10 April 2020<br>
 
'''Release date:''' 10 April 2020<br>

Revision as of 16:20, 3 May 2020

Mechwarrior: Living Legends was first released on 27 December 2009. Since then several versions were released. This page covers the Mod changelogs for each release.


Versions history

0.12.1

Release date: 1 May 2020
Standalone: Yes
Changelog:

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Version 0.12.1 ----------------------------------------- --------- KNOWN ISSUES - 0.12.1 --------- ----------------------------------------- ------ GAMEPLAY ------- - If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :) - In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter. - The Oro and Rommel cannot turn while reversing. - Air LBX does not collide with mechlegs - BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly. - When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button) - BA hardmount MG cannot be fired during SRM reload while the SRM are selected - BA arm remains in position when hardmount MG is expended - weapon switch clears it - BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected - BA hardmount MG is not yet textured. - BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however. - Bpod hit detection remains buggy - Mobile Long Tom may not be able reverse if the turret is alligned with the carriage. Turn the turret right to max offset to start reversing. ---- GAME SYSTEMS ----- - Crashes can happen. Workarounds are available in the Troubleshooting guide. - You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide. ------- AUDIO --------- - Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving. - For as of yet unknown reasons a wrong missile locking sound plays that is very hard to hear, if the asset possesses two or more different missile systems first the wrong sound plays until the system with lower lock time confirms the lock and after that actually the correct one plays. In this situation for each system a lock confirmation sound will play. This will be fixed in an upcoming update. -------- MAPS --------- - TC_Palisades: Both ASF factories will only build one ASF at a time. - TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved - TC_Scorched on low settings may cause blinding issues in the water -------- HUD ---------- - Certain HUD elements might overlap other UI elements. - BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once - There is a hang up in frames when you switch targets when using the tank HUD. ------ CONTROLS ------- - DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup ----------------------------------------- ------------- VERSION 0.12.1 ------------ ----------------------------------------- ------ BUG FIXES ------ - Work around for vehicles getting stuck on the marker beacons for capzones in TC. (note that, this is a workaround and not a proper fix, so there might be some maps that still have the problem. Further, some maps might have minor graphical issues where light bulbs are replaced with small floating diamonds.) - Fix for missing backtorso modifier on XL engine hellhounds. - Fix for Huit still having engine boost heat. - Fix for Thor gauss explosion being in the wrong arm. - Fix for AC2s having too much ammo when first bought. - Fix for cockpit PPC firing sound not playing properly. ------ GAMEPLAY ------- - Added reward for covering teammates with AECM and bonus reward for every enemy narc prevented onto teammates. - Increased Jump jet fuel across all classes by 5. - Changed heat generation of all (c)LRMs to 7.5. most launchers were 8.8, but the LRM5s were bugged at 5.7. - Increased Thunderbolt 10/15/20 heat generation to 100/150/200 from 80/110/140 - Lowered HVAC10 shot pressure (shake) to 500 from 650. - All tanks now should have deploy function. - Increased MRM flight speed to 450 from 400. Lowered offset factor (spread) to 1.525 from 1.55). Lowered minimum range to 60m from 65m. - Air MRMs now share ground MRM's minimum range. (60m from 20m) - Lowered LBX2 spread from 0.2 to 0.15 - Mithras - Changed massbox and rig YET AGAIN in the endless quest for better drivability. - Increased turret traversal speed. - Kodiak - Increased base chasis price to 73k. - Removed debugging JJs present in 0.12.0 causing it to jump further than intended. - Sunder - Removed 20 frames from Landing animation for better responsiveness when landing. - Argus - Increased max reverse speed to 11 from 9. - Increased maxturnrate to 0.9 from 0.8 - Increased turn acceleration to 2 from 1.8 - Small amount of armor from the side torsos to the arms. ----- AUDIO ----- - Warning sounds on HAGs removed to not discourage mag dumping - More bass for explosion sounds - Sharp impact for asset explosions (Thunderbird change) - More bass for arty firing sounds - Rebalance of vehicle engines aka audible hovers and Huey - FSBs reorganized, unnecessary folder deleted -------- HUD ---------- - Added minimum range data to missile launcher names in the weapon list.

0.12.0

Release date: 10 April 2020
Standalone: Yes
Changelog:

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0.11.4

Release date: 19 January 2020
Standalone: Yes
Changelog:

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0.11.3

Release date: 27 December 2019
Standalone: Yes
Changelog:

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0.11.2

Release date: 10 August 2019
Standalone: Yes
Changelog:

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0.11.1

Release date: 26 July 2019
Standalone: Yes
Changelog:

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0.11.0

Release date: 25 July 2019
Standalone: Yes
Changelog:

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0.10.3

Release date: 8 January 2019
Standalone: Yes
Changelog:

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0.10.2

Release date: 5 January 2019
Standalone: Yes
Changelog:

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0.10.1

Release date: 27 October 2018
Standalone: Yes
Changelog:

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0.10.0

Release date: 19 October 2018
Standalone: Yes
Changelog:

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0.9.4

Release date: 28 April 2018
Standalone: Yes
Changelog:

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0.9.3

Release date: 10 March 2018
Standalone: Hotfix
Changelog:

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0.9.2

Release date: 3 March 2018
Standalone: Yes
Changelog:

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0.9.1

Release date: 28 October 2017
Standalone: No
Changelog:

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0.9.0

Release date: 15 October 2017
Standalone: Yes
Changelog:

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0.8.6

Release date: 28 July 2017
Standalone: No
Changelog:

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0.8.5

Release date: 23 May 2017
Standalone: No
Changelog:

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0.8.4

Release date: 14 May 2017
Standalone: No
Changelog:

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0.8.3

Release date: 9 May 2017
Standalone: No
Changelog:

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0.8.2

Release date: 16 December 2016
Standalone: No
Changelog:

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0.8.1

Release date: 02 December 2016
Standalone: No
Changelog:

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0.8.0 Community Edition

Release date: 28 October 2016
Standalone: No
Changelog:

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0.7.1

Release date: 27 January 2013
Standalone: No
Changelog:

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0.7.0

Release date: 16 January 2013
Standalone: No
Changelog:

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0.6.1

Release date: 26 July 2012
Standalone: No
Changelog:

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0.6.0

Release date: 26 July 2012
Standalone: Yes
Changelog:

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0.5.6

Release date: 23 April 2012
Standalone: No
Changelog:

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0.5.5

Release date: 6 February 2012
Standalone: No
Changelog:

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0.5.4

Release date: 20 December 2011
Standalone: No
Changelog:

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0.5.3

Release date: 1 November 2011
Standalone: No
Changelog:

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0.5.2

Release date: 19 October 2011
Standalone: No
Changelog:

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0.5.1

Release date: 29 May 2011
Standalone: No
Changelog:

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0.5.0

Release date: 27 May 2011
Standalone: Yes
Changelog:

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0.4.9

Release date: 16 February 2011
Standalone: No
Changelog:

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0.4.8

Release date: 03 February 2011
Standalone: No
Changelog:

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0.4.7

Release date: 02 February 2011
Standalone: No
Changelog:

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0.4.6

Release date: 01 February 2011
Standalone: No
Changelog:

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0.4.5

Release date: 31 January 2011
Standalone: No
Changelog:

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0.4.4

Release date: 26 January 2011
Standalone: No
Changelog:

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0.4.3

Release date: 02 January 2011
Standalone: No
Changelog:

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0.4.2

Release date: 31 December 2010
Standalone: No
Changelog:

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0.4.1

Release date: 29 December 2010
Standalone: No
Changelog:

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0.4.0

Release date: 29 December 2010
Standalone: Yes
Changelog:

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0.3.2

Release date: 12 July 2010
Standalone: No
Changelog:

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0.3.1

Release date: 23 June 2010
Standalone: No
Changelog:

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0.3.0

Release date: 12 June 2010
Standalone: Yes
Changelog:

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0.2.0

Release date: 25 February 2010
Standalone: Yes
Changelog:

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0.1.0

Release date: 16 January 2010
Standalone: No
Changelog:

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Beta Hotfix 1

Release date: 29 December 2009
Standalone: No
Changelog:

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Beta 1.0

Release date: 27 December 2009
Standalone: Yes