Difference between revisions of "MWLLFlowNodes:SetAmbientTemp"
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− | { | + | {| class="wikitable" style="border:1px solid #250b2d; text-align:left; width:500px;" cellpadding="1" cellspacing="0" rules="all" align="right" |
− | + | ! colspan="3" style="background:#2a2a2a; text-align:center; font-size:12pt" | Set Ambient Temp | |
− | | Name | + | |- |
− | | | + | | '''Name''' || '''Type''' || '''Description''' |
− | + | |- | |
− | + | |AmbientTemperature | |
− | + | |Float | |
− | | | + | |Temperature which will be set on unit |
+ | |- | ||
+ | |LocalConductivityFactor | ||
+ | |Float | ||
+ | |Speed in which temperature will change (affects weapons cooldown | ||
+ | |- | ||
+ | |IsLiquid | ||
+ | |Bool | ||
+ | |Make this temperature change work only on submerged vehicles if set to true | ||
+ | |- | ||
+ | !colspan="3" style="text-align:center" | [[File:DirectMechInput.png]] | ||
+ | |- | ||
+ | |} | ||
Revision as of 03:08, 15 August 2017
SetAmbientTemp is the MWLL Flowgraph Node setting temperature (it won't be visible as "ext" (external) in HUD, only cause Core temperature to raise)
Examples
- Add Area -> Shape
- Set it's height to desired level - for Mechs 20 should work well
- Add Entity -> Triggers -> AreaTrigger
- Select AreaShape, below Target box click "Pick", click on the AreaTrigger
- Select AreaTrigger, click "Create" Flow Graph
- Create flowgraph as follows:
Note: Remember to have flowgraph MultiPlayer Options as ClientOnly (set by default) - otherwise it won't work.