Difference between revisions of "MWLLFlowNodes:Explosion"

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{{MWLLFlowNode|
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{| class="wikitable" style="border:1px solid #250b2d; text-align:left; width:500px;" cellpadding="1" cellspacing="0" rules="all" align="right"
| Image = [[File:Explosion.png]]
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! colspan="3" style="background:#2a2a2a; text-align:center; font-size:12pt" | DirectMechInput
| Name =Explosion
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|-
|
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| '''Name''' || '''Type''' || '''Description'''
{{FlowIn|Position|Vector|Coordinates of explosion}}
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|-
{{FlowIn|Radius|Float|Explosion radius, how far from the position explosion will be made}}
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|Position
{{FlowIn|Damage|Float|Amount of damage points inflicted}}
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|Vector
}}
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|Coordinates of explosion
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|-
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|Radius
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|Float
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|Explosion radius, how far from the position explosion will be made
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|-
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|Damage
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|Float
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|Amount of damage points inflicted
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|-
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!colspan="3" style="text-align:center" | [[File:DirectMechInput.png]]
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|-
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|}
  
  

Revision as of 03:04, 15 August 2017

DirectMechInput
Name Type Description
Position Vector Coordinates of explosion
Radius Float Explosion radius, how far from the position explosion will be made
Damage Float Amount of damage points inflicted
DirectMechInput.png


Explosion is the MWLL Flowgraph Node creating an explosion effect (though without any practice effect)

Examples

Destroy the unit (Mech may go critical)

Explosion Example1.png