Difference between revisions of "How To Get Your Comeback"
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Have the above in mind - MW:LL is a special game and that ''special'' rules do apply due to it's stringent way of development. The crew who could actually put man/hours into the game to improve upon is of limited number. And those that are doing so do it at their own expenses and their own spare time. Willing volunteers are greatly appreciated, mere rants won't help no thing. | Have the above in mind - MW:LL is a special game and that ''special'' rules do apply due to it's stringent way of development. The crew who could actually put man/hours into the game to improve upon is of limited number. And those that are doing so do it at their own expenses and their own spare time. Willing volunteers are greatly appreciated, mere rants won't help no thing. | ||
The other key difference compared to other games is that the score only shows K/D ratios on both teams, while the score is shown only on ones own team, making performance comparison further complicated and harder to rely on.<br> | The other key difference compared to other games is that the score only shows K/D ratios on both teams, while the score is shown only on ones own team, making performance comparison further complicated and harder to rely on.<br> | ||
− | Due to this, some players have resorted to actually ''lack'' on score points and only go for K/D ratio or records. Usually, above 30 in favor of kills versus deaths is top tier, while a balanced score is a sure sign of an ascending newcomer soon to become a veteran.<br> | + | Due to this, ''some'' players have resorted to actually ''lack'' on score points and only go for K/D ratio or records. Usually, above 30 in favor of kills versus deaths is top tier, while a balanced score is a sure sign of an ascending newcomer soon to become a veteran.<br> |
<br> | <br> | ||
From the above facts, one can see the win or loose situation in MW:LL is quite less stringent than in other games out there, so please be somewhat more relaxed while ''ascending to the stars'' ;-)<br> | From the above facts, one can see the win or loose situation in MW:LL is quite less stringent than in other games out there, so please be somewhat more relaxed while ''ascending to the stars'' ;-)<br> | ||
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So, You happen to be on the team that seems to be loosing the game:<br> | So, You happen to be on the team that seems to be loosing the game:<br> | ||
/TODO/ how a loosing game looks like - the usual scenarios and how to tell they are in effect<br> | /TODO/ how a loosing game looks like - the usual scenarios and how to tell they are in effect<br> | ||
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== Assessing the game == | == Assessing the game == |
Revision as of 11:14, 29 September 2018
For The Win
This is a long read - MW:LL is a hard game to win - to begin with!
For a newcomer to MW:LL it can seem at time the game is not only hard and punishing, but there is simply no way to overcome the tide of the battle. This is not so by chance - this is the intended game design of MW:LL.
It is hard to win, and intentionally made so.
But, despair not! The lone fact You are reading this, means not only that You will have a better chance by improving upon Your play style, But moreover You will get there sooner and easier now.
We MW:LL players really like any and all newcomers, and while sparing no slack at the fights, are pretty glad to bring them to speed (and skill) so they can be a more worthy challenge for even the best among us.
Loosing
Note one difference of MW:LL versus all other games out there - most of the veterans that play it don't really mind winning is the most important aspect of the match. It sure is rewarding, or a comfort, but seasoned players aim at having most fun over winning at any cost.
Have the above in mind - MW:LL is a special game and that special rules do apply due to it's stringent way of development. The crew who could actually put man/hours into the game to improve upon is of limited number. And those that are doing so do it at their own expenses and their own spare time. Willing volunteers are greatly appreciated, mere rants won't help no thing.
The other key difference compared to other games is that the score only shows K/D ratios on both teams, while the score is shown only on ones own team, making performance comparison further complicated and harder to rely on.
Due to this, some players have resorted to actually lack on score points and only go for K/D ratio or records. Usually, above 30 in favor of kills versus deaths is top tier, while a balanced score is a sure sign of an ascending newcomer soon to become a veteran.
From the above facts, one can see the win or loose situation in MW:LL is quite less stringent than in other games out there, so please be somewhat more relaxed while ascending to the stars ;-)
So, You happen to be on the team that seems to be loosing the game:
/TODO/ how a loosing game looks like - the usual scenarios and how to tell they are in effect
Assessing the game
/TODO/ what to try to balance the game the easy and mostly common way:
"teams"
who to call out to switch and how to find out who to call out ([tab] score baoard etc)
what to try avoiding
what to warn other newcomers not to do
best practice of asset choice
best practice of game play style
Winning
/TODO/
How to behave fair in a match (actual exact rules of conduct listed)
How not to behave in a match (see above - waht's a no-go)
Whom to turn to for offending player(s)/incidents/behaviors - who the server admins are and how to reach them and the usual response times so far.
The conducts that aren't rule breaking albeit being offensive or induce stress on the receiving end.
(frowned upon but not sanctioned or penalized by other than only in game mechanisms)