Difference between revisions of "TC Inferno"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
(Overview)
m (Overview)
Line 28: Line 28:
  
 
==Overview==
 
==Overview==
If you like it hot, this is the map for you. Inferno features the highest heat floor of any map in the game at a staggering 225 degrees. A very important thing to note is that while the heat floor is very high, heat dissipation is '''not''' impacted by this. Your heat sinks will work largely as they would on most other maps.
+
If you like it hot, this is the map for you. Inferno features the highest [[heat]] floor of any map in the game at a staggering 225 degrees. Assets with loadouts that cause sharp heat spikes are often unusable, and even some cooler-running assets will struggle with the reduced heat capacity available. A very important thing to note is that while the heat floor is very high, heat dissipation is '''not''' impacted by this. Your heat sinks will work largely as they would on most other maps.
  
Inferno is a very center-based map, due to the 3.0x capture zone at the central caldera. This capture zone is effectively shaped like a large donut, meaning that the entire caldera must be clear of opposing players in order to flip the zone. The size of the capture zone allows for stalling/blocking tactics not commonly found on other maps, especially with [[Battle Armor]].
+
The map features numerous lava pools and flows, which will rapidly overheat your 'Mech and kill you should you fall into them. Use the map and zoom in if you are still learning the map's layout as it can save you from a frustrating death in this manner.
  
The side bases on Inferno have been known to break when a 'Mech goes critical inside the bay, which can vastly alter the game flow of a typical Inferno game.
+
Inferno is a very center-based map, due to the 3.0x capture zone at the central caldera. This capture zone is effectively shaped like a large donut, meaning that the entire caldera must be clear of opposing players in order to flip the zone. The size of the capture zone allows for stalling/blocking tactics not commonly found on other maps, especially with [[Battle Armor]]. Flamers are very popular on Inferno
 +
 
 +
The side bases on Inferno have been known to break when a 'Mech goes critical inside the bay, which can vastly alter the game flow of a typical Inferno game. As a result, Inferno is not often included in [[Terrain Control]] map rotations.
  
 
==Bases==
 
==Bases==

Revision as of 15:13, 22 July 2018

Template old.jpg Out of Date
This article contains out-of-date information.
You may help MWLL Wiki by logging in and updating it.
Marauder.jpg Stub
This article is only a stub - it's far from covering the topic to match the MWLL Wiki standards.
You may help MWLL Wiki by expanding it


TC Inferno
SA Inferno.jpg
Environment: Volcanic
Temperature: +225
Planet: Satalice
Coords: 6.00, 263.15
Size: 4096 x 4096
Game Modes:
First Available In: 0.6.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map


"When Clan Wolf clusters invaded Satalice, Oeverste MacGalliard used guerrilla tactics in an attempt to disorganize the clanners. This strategy was thwarted by Clan aerospace supremacy, reducing mobility and leaving no place to hide. Recent volcanic activity has turned the terrain into a unique and unforgiving battlefield."
— Map introduction

Overview

If you like it hot, this is the map for you. Inferno features the highest heat floor of any map in the game at a staggering 225 degrees. Assets with loadouts that cause sharp heat spikes are often unusable, and even some cooler-running assets will struggle with the reduced heat capacity available. A very important thing to note is that while the heat floor is very high, heat dissipation is not impacted by this. Your heat sinks will work largely as they would on most other maps.

The map features numerous lava pools and flows, which will rapidly overheat your 'Mech and kill you should you fall into them. Use the map and zoom in if you are still learning the map's layout as it can save you from a frustrating death in this manner.

Inferno is a very center-based map, due to the 3.0x capture zone at the central caldera. This capture zone is effectively shaped like a large donut, meaning that the entire caldera must be clear of opposing players in order to flip the zone. The size of the capture zone allows for stalling/blocking tactics not commonly found on other maps, especially with Battle Armor. Flamers are very popular on Inferno

The side bases on Inferno have been known to break when a 'Mech goes critical inside the bay, which can vastly alter the game flow of a typical Inferno game. As a result, Inferno is not often included in Terrain Control map rotations.

Bases

A4/B4

Type: Clan home base
Defenses: 2x LAMS, 4x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

G4/H4

Type: IS home base
Defenses: 2x LAMS, 4x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

C5

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair

D2

Type: neutral base
Defenses: 2x Sentinel
Captureable: Yes
Can build: light/medium Mechs, light/medium Vehicles
Services: Repair (up to medium), Rearm

E4

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: none

This point is worth 3.0x the normal amount of tickets.

E7

Type: neutral base
Defenses: 2x Sentinel
Captureable: Yes
Can build: light/medium Mechs, light/medium Vehicles
Services: Repair (up to medium), Rearm

F4

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair

Points of Interest