Difference between revisions of "New art tutorials"
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Fire-hound (talk | contribs) (→Libraries: illustration of Class tags) |
Fire-hound (talk | contribs) (→Scripts: defined how to rename) |
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− | |[[File: | + | |[[File:8._Create_Entities.jpg|350px]] || We create them, by copying and renaming them in the new place. New names are predetermined by the '''Class''' tag in the library we edited before. Each typing mistake will render the object and yield an error in the Sandbox2 log. |
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− | |[[File: | + | |[[File:7._Turrets_XMLs.jpg|350px]] || Once copied to the appropriate '''libs/*''' folder, we edit the files to our liking. |
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Revision as of 10:24, 5 December 2017
Libraries
The first thing to create is the library that will reference to the new assets, the Entity Archetype Library. |
The new library itself can only hold existing archetypes, so for the initial creation of the yet to be made archetypes, an existing one is to be selected from the in editor list.
Until all to be made entries are created just select along or clone each next one. It is necessary to make this in the editor, so each gets it's unique ID, by which it's referenced internal now on. |
Once this is done, save the new library and close the editor. |
Find the library in the filesystem and open it with an text editor (I used Geany) and change the entries accordingly to point to Your instead of existing entities. |
Rename each Class created to correspond to the
yet to be created entity files. |
Save the file.
Note, the Entity archetypes library can be made map-local to the map folder, while the entities seem to be bound to the game folders?
Scripts
Now on we copy the XMLs defining the entities matching ours the closest. |
Once copied to the appropriate libs/* folder, we edit the files to our liking. |
Once the changes are up to our liking, save the file.
Sometimes, what's to our liking just isn't to the games temper. Game wins in this case. |
Fire up the editor and check how they work by first opening the new library, and importing some asset into the map. After saving and restart of the editor, enter the game mode and watch how it behaves. Adjust repeatedly until satisfied.