Difference between revisions of "TC Inferno"
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==Overview== | ==Overview== | ||
+ | If you like it hot, this is the map for you. Inferno features the highest heat floor of any map in the game at a staggering 225 degrees. A very important thing to note is that while the heat floor is very high, heat dissipation is '''not''' impacted by this. Your heat sinks will work largely as they would on most other maps. | ||
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+ | Inferno is a very center-based map, due to the 3.0x capture zone at the central caldera. This capture zone is effectively shaped like a large donut, meaning that the entire caldera must be clear of opposing players in order to flip the zone. The size of the capture zone allows for stalling/blocking tactics not commonly found on other maps, especially with [[Battle Armor]]. | ||
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+ | The side bases on Inferno have been known to break when a 'Mech goes critical inside the bay, which can vastly alter the game flow of a typical Inferno game. | ||
==Bases== | ==Bases== |
Revision as of 15:10, 22 July 2018
TC Inferno | ||
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Environment: | Volcanic | |
Temperature: | +225 | |
Planet: | Satalice | |
Coords: | 6.00, 263.15 | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 0.6.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 5 | |
Tactical Map | ||
"When Clan Wolf clusters invaded Satalice, Oeverste MacGalliard used guerrilla tactics in an attempt to disorganize the clanners. This strategy was thwarted by Clan aerospace supremacy, reducing mobility and leaving no place to hide. Recent volcanic activity has turned the terrain into a unique and unforgiving battlefield." |
— Map introduction |
Contents
Overview
If you like it hot, this is the map for you. Inferno features the highest heat floor of any map in the game at a staggering 225 degrees. A very important thing to note is that while the heat floor is very high, heat dissipation is not impacted by this. Your heat sinks will work largely as they would on most other maps.
Inferno is a very center-based map, due to the 3.0x capture zone at the central caldera. This capture zone is effectively shaped like a large donut, meaning that the entire caldera must be clear of opposing players in order to flip the zone. The size of the capture zone allows for stalling/blocking tactics not commonly found on other maps, especially with Battle Armor.
The side bases on Inferno have been known to break when a 'Mech goes critical inside the bay, which can vastly alter the game flow of a typical Inferno game.
Bases
A4/B4
Type: Clan home base
Defenses: 2x LAMS, 4x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
G4/H4
Type: IS home base
Defenses: 2x LAMS, 4x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
C5
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair
D2
Type: neutral base
Defenses: 2x Sentinel
Captureable: Yes
Can build: light/medium Mechs, light/medium Vehicles
Services: Repair (up to medium), Rearm
E4
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: none
This point is worth 3.0x the normal amount of tickets.
E7
Type: neutral base
Defenses: 2x Sentinel
Captureable: Yes
Can build: light/medium Mechs, light/medium Vehicles
Services: Repair (up to medium), Rearm
F4
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair