Difference between revisions of "MWLLFlowNodes:Explosion"
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{| class="wikitable" style="border:1px solid #250b2d; text-align:left; width:500px;" cellpadding="1" cellspacing="0" rules="all" align="right" | {| class="wikitable" style="border:1px solid #250b2d; text-align:left; width:500px;" cellpadding="1" cellspacing="0" rules="all" align="right" | ||
| − | ! colspan="3" style="background:#2a2a2a; text-align:center; font-size:12pt" | | + | ! colspan="3" style="background:#2a2a2a; text-align:center; font-size:12pt" | Explosion |
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| '''Name''' || '''Type''' || '''Description''' | | '''Name''' || '''Type''' || '''Description''' | ||
Revision as of 03:06, 15 August 2017
| Explosion | ||
|---|---|---|
| Name | Type | Description |
| Position | Vector | Coordinates of explosion |
| Radius | Float | Explosion radius, how far from the position explosion will be made |
| Damage | Float | Amount of damage points inflicted |
| ||
Explosion is the MWLL Flowgraph Node creating an explosion effect (though without any practice effect)
Examples
Destroy the unit (Mech may go critical)

