Difference between revisions of "Mechwarrior: Living Legends/Versions"

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==Versions history==
 
==Versions history==
 +
===0.15.1===
 +
'''Release date:''' 29 April 2022<br>
 +
'''Standalone:''' Yes<br>
 +
'''Changelog:'''<br>
 +
<pre class="mw-collapsible">
 +
-----------------------------------------
 +
--------- KNOWN ISSUES - 0.15.1 --------
 +
-----------------------------------------
 +
 +
------ GAMEPLAY -------
 +
 +
- If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :)
 +
- In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter.
 +
- BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly.
 +
- When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button)
 +
- BA hardmount MG cannot be fired during SRM reload while the SRM are selected
 +
- BA arm remains in position when hardmount MG is expended - weapon switch clears it
 +
- BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected
 +
- BA hardmount MG is not yet textured.
 +
- BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however.
 +
- Bpod hit detection remains buggy
 +
- In rare cases directly after buying an asset, a mixed weapon group will only fire for one cycle and then stop. Works normally after that.
 +
- BA will show up as both air and surface targets
 +
 +
---- GAME SYSTEMS -----
 +
 +
- Crashes can happen. Workarounds are available in the Troubleshooting guide.
 +
- You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide.
 +
 +
------- AUDIO ---------
 +
 +
- Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving.
 +
 +
-------- MAPS ---------
 +
 +
- TC_Palisades: Both ASF factories will only build one ASF at a time.
 +
- TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved
 +
- TC_Scorched on low settings may cause blinding issues in the water
 +
 +
-------- HUD ----------
 +
 +
- Certain HUD elements might overlap other UI elements.
 +
- BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once
 +
- There is a hang up in frames when you switch targets when using the tank HUD.
 +
- BA SRM ammo counter states you have one ammo when you spawn, which you do not. This could not be easily fixed as it is a default state problem rather than it reading your actual ammo. Once you switch to the weapon, it will read your actual ammo and update.
 +
 +
------ CONTROLS -------
 +
 +
- DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup
 +
 +
-------- VISUAL -------
 +
 +
- Sometimes solid yellow camo looks like gold on certain assets
 +
 +
-----------------------------------------
 +
------------- VERSION 0.15.1 ------------
 +
-----------------------------------------
 +
 +
 +
------ GAMEPLAY -------
 +
 +
- New Air_Tag version of the TAG laser has less range than the standard ground variant (1000m instead of 1350m) for use on vtols so it is less obnoxious.
 +
- Decreased base spread on HVAC5 to .12 from .2
 +
- Increased rate of fire on Thumper_Stable to 8 from 6
 +
 +
- Variant tweaks or changes
 +
Donar D/C
 +
 +
-------- VISUAL -------
 +
 +
- Improved graphics.cfg to increase fps
 +
 +
------ BUG FIXES ------
 +
 +
- Reverted consolehide command from autoexec because it caused an old shader bug to resurface
 +
</pre>
 +
 
===0.15.0===
 
===0.15.0===
 
'''Release date:''' 22 April 2022<br>
 
'''Release date:''' 22 April 2022<br>

Revision as of 22:59, 4 May 2022

Mechwarrior: Living Legends was first released on 27 December 2009. Since then several versions were released. This page covers the Mod changelogs for each release.


Versions history

0.15.1

Release date: 29 April 2022
Standalone: Yes
Changelog:

[Collapse]
----------------------------------------- --------- KNOWN ISSUES - 0.15.1 -------- ----------------------------------------- ------ GAMEPLAY ------- - If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :) - In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter. - BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly. - When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button) - BA hardmount MG cannot be fired during SRM reload while the SRM are selected - BA arm remains in position when hardmount MG is expended - weapon switch clears it - BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected - BA hardmount MG is not yet textured. - BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however. - Bpod hit detection remains buggy - In rare cases directly after buying an asset, a mixed weapon group will only fire for one cycle and then stop. Works normally after that. - BA will show up as both air and surface targets ---- GAME SYSTEMS ----- - Crashes can happen. Workarounds are available in the Troubleshooting guide. - You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide. ------- AUDIO --------- - Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving. -------- MAPS --------- - TC_Palisades: Both ASF factories will only build one ASF at a time. - TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved - TC_Scorched on low settings may cause blinding issues in the water -------- HUD ---------- - Certain HUD elements might overlap other UI elements. - BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once - There is a hang up in frames when you switch targets when using the tank HUD. - BA SRM ammo counter states you have one ammo when you spawn, which you do not. This could not be easily fixed as it is a default state problem rather than it reading your actual ammo. Once you switch to the weapon, it will read your actual ammo and update. ------ CONTROLS ------- - DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup -------- VISUAL ------- - Sometimes solid yellow camo looks like gold on certain assets ----------------------------------------- ------------- VERSION 0.15.1 ------------ ----------------------------------------- ------ GAMEPLAY ------- - New Air_Tag version of the TAG laser has less range than the standard ground variant (1000m instead of 1350m) for use on vtols so it is less obnoxious. - Decreased base spread on HVAC5 to .12 from .2 - Increased rate of fire on Thumper_Stable to 8 from 6 - Variant tweaks or changes Donar D/C -------- VISUAL ------- - Improved graphics.cfg to increase fps ------ BUG FIXES ------ - Reverted consolehide command from autoexec because it caused an old shader bug to resurface

0.15.0

Release date: 22 April 2022
Standalone: Yes
Changelog:

[Collapse]
----------------------------------------- --------- KNOWN ISSUES - 0.15.0 -------- ----------------------------------------- ------ GAMEPLAY ------- - If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :) - In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter. - BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly. - When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button) - BA hardmount MG cannot be fired during SRM reload while the SRM are selected - BA arm remains in position when hardmount MG is expended - weapon switch clears it - BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected - BA hardmount MG is not yet textured. - BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however. - Bpod hit detection remains buggy - In rare cases directly after buying an asset, a mixed weapon group will only fire for one cycle and then stop. Works normally after that. - BA will show up as both air and surface targets ---- GAME SYSTEMS ----- - Crashes can happen. Workarounds are available in the Troubleshooting guide. - You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide. ------- AUDIO --------- - Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving. -------- MAPS --------- - TC_Palisades: Both ASF factories will only build one ASF at a time. - TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved - TC_Scorched on low settings may cause blinding issues in the water -------- HUD ---------- - Certain HUD elements might overlap other UI elements. - BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once - There is a hang up in frames when you switch targets when using the tank HUD. - BA SRM ammo counter states you have one ammo when you spawn, which you do not. This could not be easily fixed as it is a default state problem rather than it reading your actual ammo. Once you switch to the weapon, it will read your actual ammo and update. ------ CONTROLS ------- - DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup -------- VISUAL ------- - Sometimes solid yellow camo looks like gold on certain assets ----------------------------------------- ------------- VERSION 0.15.0 ------------ ----------------------------------------- ------ GAMEPLAY ------- - New Arrow IV ammo variant (Cluster) : Loaded into all single launcher variants, shoots twice as many missiles for half damage and smaller overall explosion radius; retains full missile HP to help break through LAMS cover; larger overall missile spread area and does not destroy narcs. - Moved Light vtols to new flight model designed to allow better directional movement at the cost of some pitch/roll freedom. Max downward pitch fixed to -45 degrees to prevent "ballooning" over ground targets that could not fire back. This new model is the basis for upcoming heavy vtols (old model was overly messy to build heavy vtols off of). NOTE: This model uses new actionmap commands so make sure to set them. - Reworked AC/20 to fire a burst of three shells for roughly the same DPS as the old model but with far more consistent supression on target. Increased shell flight speed to aid landing more shots. - Decreased AC/10 damage per shot from 42 to 40. Increased ammo per ton from 160 to 170. - Decreased ammo on AC5 from 128 to 90. - Decreased locktime on LRM20 from 2.5 to 2.25 to normalize with LRM15. - Decreased AECM radar malus effect from -700m to -600m; reduced lockon time modifier from 1.75x to 1.5x. - Halved reload time for all dual S/SRM launchers to give them some advantage compared to stacked single launchers. - Blacklanner - Further decreased max turn rate and turn accleration to be closer to the Ryoken in performance, rather than still being clearly superior. - Commando - Moved a bit of armor to the arms. - Hawkmoth - Fix for cockpit window facing wrong direction. - Fix for floating landing gear wheel not retracting correctly. - Fix for some holes (flipped geo) in the cockpit. - Huit - Moving single Arrow IV variants out of Artillery classification to allow for more forward spawns. - Classifying Huit F "The Senate" as an Artillery platform in the buildrules (is already classified in factory spawn), unlocking base chassis price adjustments to allow for better price tweaking. Price increased by 10k Cbills. - Rommel - Increased turret rotation speed of Howizter Rommel to 55 from 40. - Mars - Moved Prime and B to XL engines of equiviliant weight, resulting in 53kph speeds. XL engine is 25k cbills more expensive. - Mithras - Fixed gearbox on Mithras E, resulting in correctly slower engine without sacrificing its ability to reach said top speed due to transmission issues. Ares/Morrigu - Switched CLRM to "Mars" variant CLRMS (shallow arc/ better tracking) for the Ares and Morrigu Primes. - Variant tweaks or changes - Lanner G - Bloodasp B - Cauldronborn B/E - Donar F/G - Epona D - Huit D - Archangel Prime/B/C - Atlas D - Chevalier B - Chimera E - Harasser C - Osiris G - Schrek C/G - Uziel D - Sunder Prime/B - Fafnir G - Commando B/F - Cougar D - Mars F - Partisan E - Hellhound P - Kodiak G - Atlas F - Demolisher D -------- MAPS --------- - TC_Palisades: Extended the center brigde capzone to the bottom of the river. - TC_Canyons: Added two capzones to official version. ------ BUG FIXES ------ - Fix for missing light kinetic modifier against Shoden hull. - Fixed Donar engine particle effects firing the wrong direction (shooting up into the body and cockpit).

0.14.10

Release date: 6 November 2021
Standalone: Yes
Changelog:

[Expand]

0.14.9

Release date: 1 November 2021
Standalone: Yes
Changelog:

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0.14.8

Release date: 30 October 2021
Standalone: Yes
Changelog:

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0.14.7

Release date: 20 September 2021
Standalone: Yes
Changelog:

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0.14.6

Release date: 18 September 2021
Standalone: Yes
Changelog:

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0.14.5

Release date: 18 September 2021
Standalone: Yes
Changelog:

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0.14.4

Release date: 2 August 2021
Standalone: Yes
Changelog:

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0.14.3

Release date: 22 June 2021
Standalone: Yes
Changelog:

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0.14.2

Release date: 7 June 2021
Standalone: Yes
Changelog:

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0.14.1

Release date: 9 April 2021
Standalone: Yes
Changelog:

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0.14.0

Release date: 3 April 2021
Standalone: Yes
Changelog:

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0.13.4

Release date: 7 February 2021
Standalone: Yes
Changelog:

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0.13.3

Release date: 26 October 2020
Standalone: Yes
Changelog:

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0.13.2

Release date: 24 October 2020
Standalone: Yes
Changelog:

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0.13.1

Release date: 14 October 2020
Standalone: Yes
Changelog:

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0.13.0

Release date: 19 September 2020
Standalone: Yes
Changelog:

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0.12.2

Release date: 11 May 2020
Standalone: Yes
Changelog:

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0.12.1

Release date: 1 May 2020
Standalone: Yes
Changelog:

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0.12.0

Release date: 10 April 2020
Standalone: Yes
Changelog:

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0.11.4

Release date: 19 January 2020
Standalone: Yes
Changelog:

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0.11.3

Release date: 27 December 2019
Standalone: Yes
Changelog:

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0.11.2

Release date: 10 August 2019
Standalone: Yes
Changelog:

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0.11.1

Release date: 26 July 2019
Standalone: Yes
Changelog:

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0.11.0

Release date: 25 July 2019
Standalone: Yes
Changelog:

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0.10.3

Release date: 8 January 2019
Standalone: Yes
Changelog:

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0.10.2

Release date: 5 January 2019
Standalone: Yes
Changelog:

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0.10.1

Release date: 27 October 2018
Standalone: Yes
Changelog:

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0.10.0

Release date: 19 October 2018
Standalone: Yes
Changelog:

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0.9.4

Release date: 28 April 2018
Standalone: Yes
Changelog:

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0.9.3

Release date: 10 March 2018
Standalone: Hotfix
Changelog:

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0.9.2

Release date: 3 March 2018
Standalone: Yes
Changelog:

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0.9.1

Release date: 28 October 2017
Standalone: No
Changelog:

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0.9.0

Release date: 15 October 2017
Standalone: Yes
Changelog:

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0.8.6

Release date: 28 July 2017
Standalone: No
Changelog:

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0.8.5

Release date: 23 May 2017
Standalone: No
Changelog:

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0.8.4

Release date: 14 May 2017
Standalone: No
Changelog:

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0.8.3

Release date: 9 May 2017
Standalone: No
Changelog:

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0.8.2

Release date: 16 December 2016
Standalone: No
Changelog:

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0.8.1

Release date: 02 December 2016
Standalone: No
Changelog:

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0.8.0 Community Edition

Release date: 28 October 2016
Standalone: No
Changelog:

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0.7.1

Release date: 27 January 2013
Standalone: No
Changelog:

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0.7.0

Release date: 16 January 2013
Standalone: No
Changelog:

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0.6.1

Release date: 26 July 2012
Standalone: No
Changelog:

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0.6.0

Release date: 26 July 2012
Standalone: Yes
Changelog:

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0.5.6

Release date: 23 April 2012
Standalone: No
Changelog:

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0.5.5

Release date: 6 February 2012
Standalone: No
Changelog:

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0.5.4

Release date: 20 December 2011
Standalone: No
Changelog:

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0.5.3

Release date: 1 November 2011
Standalone: No
Changelog:

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0.5.2

Release date: 19 October 2011
Standalone: No
Changelog:

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0.5.1

Release date: 29 May 2011
Standalone: No
Changelog:

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0.5.0

Release date: 27 May 2011
Standalone: Yes
Changelog:

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0.4.9

Release date: 16 February 2011
Standalone: No
Changelog:

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0.4.8

Release date: 03 February 2011
Standalone: No
Changelog:

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0.4.7

Release date: 02 February 2011
Standalone: No
Changelog:

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0.4.6

Release date: 01 February 2011
Standalone: No
Changelog:

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0.4.5

Release date: 31 January 2011
Standalone: No
Changelog:

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0.4.4

Release date: 26 January 2011
Standalone: No
Changelog:

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0.4.3

Release date: 02 January 2011
Standalone: No
Changelog:

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0.4.2

Release date: 31 December 2010
Standalone: No
Changelog:

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0.4.1

Release date: 29 December 2010
Standalone: No
Changelog:

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0.4.0

Release date: 29 December 2010
Standalone: Yes
Changelog:

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0.3.2

Release date: 12 July 2010
Standalone: No
Changelog:

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0.3.1

Release date: 23 June 2010
Standalone: No
Changelog:

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0.3.0

Release date: 12 June 2010
Standalone: Yes
Changelog:

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0.2.0

Release date: 25 February 2010
Standalone: Yes
Changelog:

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0.1.0

Release date: 16 January 2010
Standalone: No
Changelog:

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Beta Hotfix 1

Release date: 29 December 2009
Standalone: No
Changelog:

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Beta 1.0

Release date: 27 December 2009
Standalone: Yes