Difference between revisions of "MWLLFlowNodes:DirectMechInput"
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| − | { | + | {| class="wikitable" style="border:1px solid #250b2d; text-align:left; width:500px;" cellpadding="1" cellspacing="0" rules="all" align="right" |
| − | + | ! colspan="3" style="background:#2a2a2a; text-align:center; font-size:12pt" | DirectMechInput | |
| − | | Name | + | |- |
| − | | | + | | '''Name''' || '''Type''' || '''Description''' |
| − | + | |- | |
| − | + | |Choose Entity | |
| − | + | |Integer | |
| − | + | |Entity id, selected entity or graph entity | |
| − | + | |- | |
| − | + | |<nowiki>Entity Id for mech to set input on = 0</nowiki> | |
| − | + | |Integer | |
| − | + | |Entity Id for mech to set input on:0 | |
| − | + | |- | |
| + | |MechInputThrottle | ||
| + | |Float | ||
| + | |<nowiki>Mech movement speed, where</nowiki><br><nowiki>less than 0.2 == stand still, 1 == maximum speed</nowiki> | ||
| + | |- | ||
| + | |MechInputTurnRequest | ||
| + | |Float | ||
| + | |Make Mech turn or rotate when standing still.<br>positive: turn left, negative: turn right | ||
| + | |- | ||
| + | |MechInputCrouchRequest | ||
| + | |Bool | ||
| + | |Mech crouches<br>first trigger - crouch, second - stand up | ||
| + | |- | ||
| + | |SetMechStartFire | ||
| + | |Integer | ||
| + | |Start firing given group of weapons{{FlowInNo}} | ||
| + | |- | ||
| + | |SetMechStopFire | ||
| + | |Integer | ||
| + | |Stop firing given group of weapons{{FlowInNo}} | ||
| + | |- | ||
| + | |MechTorsoYawRequest | ||
| + | |Float | ||
| + | |Rotate torso<br>positive: turn left, negative: turn right{{FlowInNo}} | ||
| + | |- | ||
| + | |MechTorsoPitchRequest | ||
| + | |Float | ||
| + | |Look up/down{{FlowInNo}} | ||
| + | |- | ||
| + | !colspan="3" style="text-align:center" | [[File:DirectMechInput.png]] | ||
| + | |- | ||
| + | |} | ||
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Mech walks large circles turning right: | Mech walks large circles turning right: | ||
| − | [[File: | + | [[File:DirectMechInput_Example1.png]] |
| − | + | {{Clear}} | |
{{Navbox FlowNodes}} | {{Navbox FlowNodes}} | ||
[[Category:FlowNodes]] | [[Category:FlowNodes]] | ||
Latest revision as of 03:00, 15 August 2017
| DirectMechInput | ||
|---|---|---|
| Name | Type | Description |
| Choose Entity | Integer | Entity id, selected entity or graph entity |
| Entity Id for mech to set input on = 0 | Integer | Entity Id for mech to set input on:0 |
| MechInputThrottle | Float | Mech movement speed, where less than 0.2 == stand still, 1 == maximum speed |
| MechInputTurnRequest | Float | Make Mech turn or rotate when standing still. positive: turn left, negative: turn right |
| MechInputCrouchRequest | Bool | Mech crouches first trigger - crouch, second - stand up |
| SetMechStartFire | Integer | Start firing given group of weaponsTemplate:FlowInNo |
| SetMechStopFire | Integer | Stop firing given group of weaponsTemplate:FlowInNo |
| MechTorsoYawRequest | Float | Rotate torso positive: turn left, negative: turn rightTemplate:FlowInNo |
| MechTorsoPitchRequest | Float | Look up/downTemplate:FlowInNo |
| ||
DirectMechInput is the MWLL Flowgraph Node made for direct control over Mechs, such as moving or making them fire the weapons through flowgraph.
Examples
Mech walks large circles turning right:

