Difference between revisions of "Folderstructure"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
(Mods-MW:LL)
Line 40: Line 40:
 
or
 
or
 
  <mod root>
 
  <mod root>
To make it more or less confusing.
+
To make it more or less confusing.<br>
 
WIP: TODO rest of the folders
 
WIP: TODO rest of the folders

Revision as of 22:47, 16 June 2018

Folder Structure

Our mod has somewhat complex and quite non intuitive folder structure.
Folders.png

root

The top most, the Crysis Wars one we call the root folder, and show it like this:

<root>

or

<game root>

no matter where it resides, the rest of the game is relative to it. Many files are referenced relative to this folder.

root game

Inside of the <root> folder there are few folders of interest, one being the game folder right in it.
Our lucks has it, we have another totally different game folder elsewhere - but that's not called root game folder

we show it like this

<root>/Game

stray files

when a entity is extracted or modified in the Editor it is here where it spews files. Some end up in Libs and some in Scripts. Other files might end up in Objects, Materials or elsewhere.
Those files can't really be referenced from the map files. For a Map to work, they need be shiped aside the map folder - and can't be automagically downloaded.
We call them the stray files

Levels

This is the original place where the editor was created to put files to. When making the initial terrain - the editor can be run without -mod MWLL and the initial terrain can be created while the map is here. On the other hand, this can just the same, be done in the maps final destination the mods/MWLL/Game/Levles/ folders

ScreenShots

Those are actually the minimap bitmaps and XML manifests - needed in the final stages of map creation.

Mods-MW:LL

This is where our mod is placed, we call it also like this:

<mod>

or

<mod root>

To make it more or less confusing.
WIP: TODO rest of the folders