Difference between revisions of "TSA Palisades"
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{{Quote|"The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts."|Map introduction}} | {{Quote|"The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts."|Map introduction}} | ||
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| + | ==Overview== | ||
| + | Palisades is a desert-plateau themed Team Solaris Arena, based heavily on a Crysis multiplayer map. Palisades is extremely asymmetrical; the Clan hangar sits on the high ground, while Inner Sphere on the low ground. A river runs through, dividing the map roughly in half between the lowlands and the plateau. | ||
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| + | ==Gameplay== | ||
| + | Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side. | ||
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[[Category:Maps]] | [[Category:Maps]] | ||
Revision as of 03:57, 22 March 2018
| TSA Palisades | ||
|---|---|---|
| 350px | ||
| Environment: | Arid Hills | |
| Temperature: | +25 | |
| Planet: | ? | |
| Coords: | ? | |
| Size: | 4096 x 4096 | |
| Game Modes: | ||
| First Available In: | 0.4.0 | |
| Assets | ||
| Assets: |
| |
| Number of Bases: | IS: 1 Clan: 1 Neutral: | |
| Tactical Map | ||
| "The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts." |
| — Map introduction |
Overview
Palisades is a desert-plateau themed Team Solaris Arena, based heavily on a Crysis multiplayer map. Palisades is extremely asymmetrical; the Clan hangar sits on the high ground, while Inner Sphere on the low ground. A river runs through, dividing the map roughly in half between the lowlands and the plateau.
Gameplay
Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side.