Difference between revisions of "Vehicle Entities"
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# Drag and drop the pointer to the map | # Drag and drop the pointer to the map | ||
# In the properties select the Model (a.k.a. Variant) ("''Prime''", A, B, C or what ever suits the need) -* | # In the properties select the Model (a.k.a. Variant) ("''Prime''", A, B, C or what ever suits the need) -* | ||
− | # For the variant to be reflected, the '' | + | # For the variant to be reflected, the ''script'' has to be reloaded. There is a button in the properties tab. |
− | # Any other change, like position, or angle, also | + | # Any other change, like position, or angle, also require the script to be reloaded to be shown. |
*- Some of the assets can cause the map not to be able to be loaded by the server. This hasn't been investigated thoroughly yet. | *- Some of the assets can cause the map not to be able to be loaded by the server. This hasn't been investigated thoroughly yet. |
Revision as of 18:47, 13 February 2018
It is possible to select arbitrary vehicles found across MW:LL.
including in the map
- One selects the entity
- Drag and drop the pointer to the map
- In the properties select the Model (a.k.a. Variant) ("Prime", A, B, C or what ever suits the need) -*
- For the variant to be reflected, the script has to be reloaded. There is a button in the properties tab.
- Any other change, like position, or angle, also require the script to be reloaded to be shown.
*- Some of the assets can cause the map not to be able to be loaded by the server. This hasn't been investigated thoroughly yet.