Difference between revisions of "Vehicle Entities"

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# Drag and drop the pointer to the map
 
# Drag and drop the pointer to the map
 
# In the properties select the Model (a.k.a. Variant) ("''Prime''", A, B, C or what ever suits the need) -*
 
# In the properties select the Model (a.k.a. Variant) ("''Prime''", A, B, C or what ever suits the need) -*
# For the variant to be reflected, the ''scrip'' has to be reloaded. There is a button in the properties tab.
+
# For the variant to be reflected, the ''script'' has to be reloaded. There is a button in the properties tab.
# Any other change, like position, or angle, also requie the script to be reloaded to be shown.
+
# Any other change, like position, or angle, also require the script to be reloaded to be shown.
  
 
  *- Some of the assets can cause the map not to be able to be loaded by the server. This hasn't been investigated thoroughly yet.
 
  *- Some of the assets can cause the map not to be able to be loaded by the server. This hasn't been investigated thoroughly yet.

Revision as of 18:47, 13 February 2018

It is possible to select arbitrary vehicles found across MW:LL.

including in the map

  1. One selects the entity
  2. Drag and drop the pointer to the map
  3. In the properties select the Model (a.k.a. Variant) ("Prime", A, B, C or what ever suits the need) -*
  4. For the variant to be reflected, the script has to be reloaded. There is a button in the properties tab.
  5. Any other change, like position, or angle, also require the script to be reloaded to be shown.
*- Some of the assets can cause the map not to be able to be loaded by the server. This hasn't been investigated thoroughly yet.