Difference between revisions of "MWLLFlowNodes:Explosion"
From MechWarrior: Living Legends Wiki
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| − | { | + | {| class="wikitable" style="border:1px solid #250b2d; text-align:left; width:500px;" cellpadding="1" cellspacing="0" rules="all" align="right" |
| − | + | ! colspan="3" style="background:#2a2a2a; text-align:center; font-size:12pt" | DirectMechInput | |
| − | | Name | + | |- |
| − | | | + | | '''Name''' || '''Type''' || '''Description''' |
| − | + | |- | |
| − | + | |Position | |
| − | + | |Vector | |
| − | + | |Coordinates of explosion | |
| + | |- | ||
| + | |Radius | ||
| + | |Float | ||
| + | |Explosion radius, how far from the position explosion will be made | ||
| + | |- | ||
| + | |Damage | ||
| + | |Float | ||
| + | |Amount of damage points inflicted | ||
| + | |- | ||
| + | !colspan="3" style="text-align:center" | [[File:DirectMechInput.png]] | ||
| + | |- | ||
| + | |} | ||
Revision as of 03:04, 15 August 2017
Explosion is the MWLL Flowgraph Node creating an explosion effect (though without any practice effect)
Examples
Destroy the unit (Mech may go critical)

