Difference between revisions of "MWLLFlowNodes:DirectMechInput"
From MechWarrior: Living Legends Wiki
m |
DragonGod004 (talk | contribs) (Convert to a table because fuck that template ¯\_(ツ)_/¯) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | { | + | {| class="wikitable" style="border:1px solid #250b2d; text-align:left; width:500px;" cellpadding="1" cellspacing="0" rules="all" align="right" |
− | + | ! colspan="3" style="background:#2a2a2a; text-align:center; font-size:12pt" | DirectMechInput | |
− | | Name | + | |- |
− | | | + | | '''Name''' || '''Type''' || '''Description''' |
− | + | |- | |
− | + | |Choose Entity | |
− | + | |Integer | |
− | + | |Entity id, selected entity or graph entity | |
− | + | |- | |
− | + | |<nowiki>Entity Id for mech to set input on = 0</nowiki> | |
− | + | |Integer | |
− | + | |Entity Id for mech to set input on:0 | |
− | + | |- | |
+ | |MechInputThrottle | ||
+ | |Float | ||
+ | |<nowiki>Mech movement speed, where</nowiki><br><nowiki>less than 0.2 == stand still, 1 == maximum speed</nowiki> | ||
+ | |- | ||
+ | |MechInputTurnRequest | ||
+ | |Float | ||
+ | |Make Mech turn or rotate when standing still.<br>positive: turn left, negative: turn right | ||
+ | |- | ||
+ | |MechInputCrouchRequest | ||
+ | |Bool | ||
+ | |Mech crouches<br>first trigger - crouch, second - stand up | ||
+ | |- | ||
+ | |SetMechStartFire | ||
+ | |Integer | ||
+ | |Start firing given group of weapons{{FlowInNo}} | ||
+ | |- | ||
+ | |SetMechStopFire | ||
+ | |Integer | ||
+ | |Stop firing given group of weapons{{FlowInNo}} | ||
+ | |- | ||
+ | |MechTorsoYawRequest | ||
+ | |Float | ||
+ | |Rotate torso<br>positive: turn left, negative: turn right{{FlowInNo}} | ||
+ | |- | ||
+ | |MechTorsoPitchRequest | ||
+ | |Float | ||
+ | |Look up/down{{FlowInNo}} | ||
+ | |- | ||
+ | !colspan="3" style="text-align:center" | [[File:DirectMechInput.png]] | ||
+ | |- | ||
+ | |} | ||
Line 19: | Line 50: | ||
Mech walks large circles turning right: | Mech walks large circles turning right: | ||
− | [[File: | + | [[File:DirectMechInput_Example1.png]] |
+ | {{Clear}} | ||
+ | {{Navbox FlowNodes}} | ||
[[Category:FlowNodes]] | [[Category:FlowNodes]] |
Latest revision as of 03:00, 15 August 2017
DirectMechInput | ||
---|---|---|
Name | Type | Description |
Choose Entity | Integer | Entity id, selected entity or graph entity |
Entity Id for mech to set input on = 0 | Integer | Entity Id for mech to set input on:0 |
MechInputThrottle | Float | Mech movement speed, where less than 0.2 == stand still, 1 == maximum speed |
MechInputTurnRequest | Float | Make Mech turn or rotate when standing still. positive: turn left, negative: turn right |
MechInputCrouchRequest | Bool | Mech crouches first trigger - crouch, second - stand up |
SetMechStartFire | Integer | Start firing given group of weaponsTemplate:FlowInNo |
SetMechStopFire | Integer | Stop firing given group of weaponsTemplate:FlowInNo |
MechTorsoYawRequest | Float | Rotate torso positive: turn left, negative: turn rightTemplate:FlowInNo |
MechTorsoPitchRequest | Float | Look up/downTemplate:FlowInNo |
DirectMechInput is the MWLL Flowgraph Node made for direct control over Mechs, such as moving or making them fire the weapons through flowgraph.
Examples
Mech walks large circles turning right: