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  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Inner<br>Sphere''' ! colspan="3" style="font-size:14px; background:#2E2E2E;" |'''Vehicles'''
    13 KB (1,914 words) - 21:11, 23 September 2023
  • Single heat sinks are usually found on certain [[Inner Sphere]] 'Mechs. All [[vehicles]] in MWLL use single heat sinks as well. Otherwise, all other assets have d ...ted DHS and colloquially also referred to as Freezers throughout the Inner Sphere after their NAIS codename, operate in much the same way and for the same pu
    3 KB (430 words) - 22:59, 31 August 2022
  • Dedicated brawler with excellent DPS. Effective counter-pick for vehicles and Battle Armor. ...n OmniMech with long-range combat as a primary focus, earning it the Inner Sphere codename of Uller, after the Norse god of archery. The Kit Fox was another
    6 KB (935 words) - 01:23, 30 September 2023
  • ...anti-air capability and a heightened damage profile versus light Mechs and vehicles. While the G will run much cooler than most of the Masakaris, it is importa The '''Warhawk''' (codenamed '''Masakari''' by [[Inner Sphere|IS]] forces) is a [[Clan]] [[Assault Mech]] released with the Final Beta 0.
    11 KB (1,878 words) - 06:40, 28 July 2023
  • ...ropship containing new armor prototypes was destroyed, both Clan and Inner Sphere forces are moving on the wreckage in an attempt to recover the prototypes." *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    7 KB (929 words) - 09:20, 18 January 2023
  • | Faction = Inner Sphere The '''Demolisher''' is an [[Inner Sphere]] main battle [[tank]]. It is the most durable vehicle available, and all v
    10 KB (1,565 words) - 00:32, 14 September 2023
  • | Faction = Inner Sphere ...n-efficient design, allowing it to stay in the fight for longer than other vehicles from the same weight class. For long range, it mounts an ER Large Laser in
    8 KB (1,131 words) - 17:11, 12 September 2023
  • | Faction = Inner Sphere ...on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.
    9 KB (1,424 words) - 23:05, 27 July 2023
  • ...Away View of Armor]] '''Armor''' is the material on the chassis of 'Mechs, Vehicles, Aerospace, and VTOLs that provides protection from enemy weapons fire. ==Vehicles==
    10 KB (1,650 words) - 08:04, 5 September 2023
  • ...all non-[[Mech]] ground vehicles currently in the game. For flight-capable vehicles, see [[Aerospace]] and [[VTOL]]. ...shion of slow moving, high-pressure air. Hovercrafts are very fast, mobile vehicles, being only units capable of traveling on the surface of water, instead of
    4 KB (555 words) - 00:55, 4 April 2021
  • ...nd would-be-champions to the desolate desert planet from across the Inner Sphere."|Map introduction}} *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    6 KB (731 words) - 09:39, 18 January 2023
  • ...[[Clans]] base, while the North Eastern corner is occupied by the [[Inner Sphere]]. Each base has a hangar, turret defenses, and an adjacent airfield. ...LRMs. The water here is also useful to provide additional cooling for hot vehicles.
    6 KB (836 words) - 20:40, 10 September 2019
  • ...nd would-be-champions to the desolate desert planet from across the Inner Sphere."|Map introduction}} *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    4 KB (593 words) - 15:53, 17 September 2019
  • ...deserted airfield in the center. A large abandoned dropship of the [[Inner Sphere]] dominates the skyline, and surrounding hangars and buildings with the Fed [[Clan]] bases are at the south of the map, and Inner Sphere bases are at the north. The main avenue of attack tends to be through centr
    5 KB (638 words) - 15:00, 13 September 2019
  • ...y asymmetrical; the [[Clan]] hangar sits on the high ground, while [[Inner Sphere]] on the low ground. A river runs through, dividing the map roughly in half ...dering the river offers the Clan team an almost complete view of the Inner Sphere's side. As a result, TSA Palisades matches frequently devolve into mostly s
    3 KB (358 words) - 15:32, 15 September 2019
  • ...ing ridges can be manipulated by mechs with jump jets. The Clan and Inner Sphere sides are divided by a dammed river with two bridge crossings. Kagoshima f *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    7 KB (881 words) - 09:31, 18 January 2023
  • | Faction = Inner Sphere ...ction was nearly at a standstill, the ability to produce and field armored vehicles became a necessity no Successor State could ignore. The strength of the Rom
    9 KB (1,521 words) - 22:56, 7 January 2024
  • | Faction = Inner Sphere An [[Inner Sphere]] counterpart to the Clan's ''[[Epona]]'', the Regulator focuses on packing
    9 KB (1,418 words) - 22:13, 27 July 2023
  • Both Battle Armor variants (The [[Inner Sphere]]'s [[Battle_Armor#Longinus|Longinus]] and the [[Clans]]' [[Battle Armor#El ...traditional Machine Guns. Originally fielded only by the Clans, the Inner Sphere eventually created their own version of Light Machine Guns for use by Battl
    20 KB (3,017 words) - 19:34, 1 March 2022
  • ...sion engines can supply great quantities of power, enough to power massive vehicles and all of their weapon systems, including directed energy weapons common o ...ary grade equipment from the space faring ships down to the light scouting vehicles and tools. Military Fusion (Standard) Engines are mounted in the Center Tor
    10 KB (1,621 words) - 08:09, 25 April 2024

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