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  • ...since there is a shorter distance for the [[assault]] mechs and heavier [[Vehicles#Tanks|tanks]] to get to the front lines and a shorter distance to reach [[r ...tickets are still within 50 of each other. The winning strategy for Inner Sphere here is to distract Clan assets by capturing C2, and then push for G4, whic
    17 KB (3,052 words) - 07:55, 1 September 2023
  • [[GECM]] is found mounted on a variety of [[Mechs]], [[Aerospace]] and [[Vehicles]], typically to flesh out the units role as a scout, except in the case of ...s to maintain during the Succession Wars, and it went extinct in the Inner Sphere in the year 2845, until it was eventually recovered by the Capellan Confede
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  • ...e ''Battlefield'' series of games and lets players control a wide range of vehicles (referred to as assets) found in the ''BattleTech'' universe that include [ ...WLL does not model engine critical hits the same way as MWO does. An Inner Sphere 'Mech with an XL engine will not be destroyed upon loss of a side torso; in
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  • ...2 has a range of 1500m, compared to the AC2's range of 1000m. Only [[Inner Sphere]] units use the HVAC weapon system.</p> ...mage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]] / [[VTOL]]
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  • | Faction = Inner Sphere The '''Raven''' is an [[Inner Sphere]] [[Light Mech]]. Most [[variants]] are [[scout]]s or [[supporter]]s. Well-
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  • *[[Damage types| Light Kinetic damage]] makes the HMG more effective against vehicles. ...to their high rate of fire, though they are more commonly found on Combat Vehicles and ProtoMechs.
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  • In MWLL setting only [[Inner Sphere]] units still use standard AutoCannons, [[Clan]]ners have replaced them wit ...marily [[Damage Types| Light Kinetic damage]] which is effective against [[Vehicles]] and Air units.
    12 KB (1,500 words) - 19:52, 7 August 2023
  • There is no difference between [[Inner Sphere]] and [[Clan]] versions of the Lubalin Ballistics-X AutoCannon. ...[[Damage Types| Light Kinetic damage]], which does extra damage against [[Vehicles]] and Air units
    12 KB (1,440 words) - 21:08, 5 November 2021
  • ...e four classes of Ultra AutoCannons: UAC2, UAC5, UAC10, and UAC20. [[Inner Sphere]] and [[Clan]] versions are identical, except Clan UAC5 which cools bit slo ...ed with [[Damage Types| Light Kinetic Damage]], which deals more damage to vehicles and air units.
    14 KB (1,710 words) - 21:04, 5 November 2021
  • ...Laser]]. Although Heavy Lasers are exclusively Clan technology, even Inner Sphere [[BA|Battle Armor]] can equip the BA mHL. ...be taken on [[Mechs|BattleMechs]], [[VTOL]]s, [[Aerospace|Fighters]], or [[Vehicles]] (excluding the [[APC]]).
    11 KB (1,430 words) - 12:51, 3 December 2022
  • [[File:Inner Sphere.png|right|thumb|300px|The Inner Sphere in MWLL uses the flag of the Federated Commonwealth]] The '''Inner Sphere''' (abbreviated '''IS''') is a common name to the area 450 - 550 light-year
    2 KB (244 words) - 18:23, 3 August 2017
  • ...the two playable factions in [[MWLL]], the other faction being the [[Inner Sphere]]. ...leksandr Kerensky led 90% of Star League Defense Forces out from the Inner Sphere on a self-imposed Exile, seeking to keep humanity from self-destruction. Th
    3 KB (427 words) - 01:18, 31 March 2020
  • ..._Arms.jpg|right|thumb|425px|Example of Combined Arms force made of [[Inner Sphere]] units]] Battle Armor, Mechs, Artillery, Vehicles, VTOLS & Aerospace Fighters constitute the Arms in MWLL.
    2 KB (285 words) - 13:43, 6 September 2021
  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Inner<br>Sphere''' C-Bills can be used to purchase vehicles, equipment, ammunition and repairs.
    16 KB (2,438 words) - 21:30, 23 September 2023
  • The Area Shape, Area Box and Area Sphere should be familiar to anybody working with Sandbox2 as they are used to ...hases. It cannot be setup to allow selling or repair, and it may not spawn vehicles correctly.
    24 KB (4,134 words) - 18:40, 12 December 2023
  • | Affiliation = Inner Sphere The 7th currently has 1 [[Mechs|'Mech]] battalion, 2 [[Vehicles|tank]] battalions, 1 mixed infantry regiment (consisting of commando units
    4 KB (616 words) - 04:23, 15 August 2017
  • | Faction = Inner Sphere The '''Catapult''' is an iconic [[Inner Sphere]] [[Heavy Mech]] that focuses almost entirely on sustained long-range fire.
    11 KB (1,801 words) - 00:27, 14 September 2023
  • Heavy Gunship Vtols are built off extrapolated rules for "support vehicles" and increased VTOL suspension factor beyond 25 tons. ...AP Gauss, each array has roughly the damage of three small lasers against vehicles plus light kinetic.
    354 KB (59,525 words) - 05:51, 11 April 2024
  • | Faction = Inner Sphere ...oor maneuverability, leaving the Mech open to being easily flanked by fast vehicles. Combined with a substandard weapon array compared to it's Assault class co
    14 KB (2,296 words) - 19:09, 27 July 2023
  • | Faction = Inner Sphere The '''Mauler''' is an [[Inner Sphere]] [[Assault Mech]], normally specialized as a long-range fire support. Whil
    11 KB (1,840 words) - 19:20, 27 July 2023
  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Inner<br>Sphere''' ! colspan="3" style="font-size:14px; background:#2E2E2E;" |'''Vehicles'''
    13 KB (1,914 words) - 21:11, 23 September 2023
  • Single heat sinks are usually found on certain [[Inner Sphere]] 'Mechs. All [[vehicles]] in MWLL use single heat sinks as well. Otherwise, all other assets have d ...ted DHS and colloquially also referred to as Freezers throughout the Inner Sphere after their NAIS codename, operate in much the same way and for the same pu
    3 KB (430 words) - 22:59, 31 August 2022
  • Dedicated brawler with excellent DPS. Effective counter-pick for vehicles and Battle Armor. ...n OmniMech with long-range combat as a primary focus, earning it the Inner Sphere codename of Uller, after the Norse god of archery. The Kit Fox was another
    6 KB (935 words) - 01:23, 30 September 2023
  • ...anti-air capability and a heightened damage profile versus light Mechs and vehicles. While the G will run much cooler than most of the Masakaris, it is importa The '''Warhawk''' (codenamed '''Masakari''' by [[Inner Sphere|IS]] forces) is a [[Clan]] [[Assault Mech]] released with the Final Beta 0.
    11 KB (1,878 words) - 06:40, 28 July 2023
  • ...ropship containing new armor prototypes was destroyed, both Clan and Inner Sphere forces are moving on the wreckage in an attempt to recover the prototypes." *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    7 KB (929 words) - 09:20, 18 January 2023
  • | Faction = Inner Sphere The '''Demolisher''' is an [[Inner Sphere]] main battle [[tank]]. It is the most durable vehicle available, and all v
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  • | Faction = Inner Sphere ...n-efficient design, allowing it to stay in the fight for longer than other vehicles from the same weight class. For long range, it mounts an ER Large Laser in
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  • | Faction = Inner Sphere ...on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.
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  • ...Away View of Armor]] '''Armor''' is the material on the chassis of 'Mechs, Vehicles, Aerospace, and VTOLs that provides protection from enemy weapons fire. ==Vehicles==
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  • ...all non-[[Mech]] ground vehicles currently in the game. For flight-capable vehicles, see [[Aerospace]] and [[VTOL]]. ...shion of slow moving, high-pressure air. Hovercrafts are very fast, mobile vehicles, being only units capable of traveling on the surface of water, instead of
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  • ...nd would-be-champions to the desolate desert planet from across the Inner Sphere."|Map introduction}} *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...[[Clans]] base, while the North Eastern corner is occupied by the [[Inner Sphere]]. Each base has a hangar, turret defenses, and an adjacent airfield. ...LRMs. The water here is also useful to provide additional cooling for hot vehicles.
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  • ...nd would-be-champions to the desolate desert planet from across the Inner Sphere."|Map introduction}} *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...deserted airfield in the center. A large abandoned dropship of the [[Inner Sphere]] dominates the skyline, and surrounding hangars and buildings with the Fed [[Clan]] bases are at the south of the map, and Inner Sphere bases are at the north. The main avenue of attack tends to be through centr
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  • ...y asymmetrical; the [[Clan]] hangar sits on the high ground, while [[Inner Sphere]] on the low ground. A river runs through, dividing the map roughly in half ...dering the river offers the Clan team an almost complete view of the Inner Sphere's side. As a result, TSA Palisades matches frequently devolve into mostly s
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  • ...ing ridges can be manipulated by mechs with jump jets. The Clan and Inner Sphere sides are divided by a dammed river with two bridge crossings. Kagoshima f *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • | Faction = Inner Sphere ...ction was nearly at a standstill, the ability to produce and field armored vehicles became a necessity no Successor State could ignore. The strength of the Rom
    9 KB (1,521 words) - 22:56, 7 January 2024
  • | Faction = Inner Sphere An [[Inner Sphere]] counterpart to the Clan's ''[[Epona]]'', the Regulator focuses on packing
    9 KB (1,418 words) - 22:13, 27 July 2023
  • Both Battle Armor variants (The [[Inner Sphere]]'s [[Battle_Armor#Longinus|Longinus]] and the [[Clans]]' [[Battle Armor#El ...traditional Machine Guns. Originally fielded only by the Clans, the Inner Sphere eventually created their own version of Light Machine Guns for use by Battl
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  • ...sion engines can supply great quantities of power, enough to power massive vehicles and all of their weapon systems, including directed energy weapons common o ...ary grade equipment from the space faring ships down to the light scouting vehicles and tools. Military Fusion (Standard) Engines are mounted in the Center Tor
    10 KB (1,621 words) - 08:09, 25 April 2024
  • ...illo and IrTech), this defensive armament — available to BattleMechs and vehicles — works like A-Pods, but hurls a cloud of explosive bomblets rather than
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  • ...ovaCat) had the honorable mission - to destroy all the forces of the Inner Sphere and capture base."|Map Introduction}} *'''Can build:''' all [[Mechs]], [[Vehicles]] and [[ASF]]s
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  • ...ch their own adjusted [[Damage Types|damage modifiers]], where a subset of vehicles, aerospace and components are more or less durable to different weapons tha ..." weapons, the loadouts of the "lostech" era. These are the standard Inner Sphere Lasers, Autocannons, SRM, MRM, and LRM missiles. These weapons generally do
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  • ...[[ML|standard medium laser]] (5:7 damage per hit) we see across the Inner Sphere. This in effect means, the Prime has about 3 and a half medium lasers worth ...e form of [[JJ]] this unit still can traverse obstacles off limits to many vehicles short of the flying class. The [[CSRM4]] launcher provides a break from the
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  • | Faction = Inner Sphere '''Sunder''' is an [[Inner Sphere]] OmniMech [[Assault Mech]]. Don't be misled by it's boxy configuration as
    11 KB (1,886 words) - 19:37, 27 July 2023
  • | Faction = Inner Sphere ...and up to almost any type of unit possible. The Behemoth is one of the few vehicles without a history of variant models. All variants are equipped with Enhance
    10 KB (1,546 words) - 01:18, 7 March 2024
  • | Faction = Inner Sphere ...hrek’s main function is to act as long-range heavy fire support to other vehicles and ’Mechs.
    11 KB (1,733 words) - 22:44, 27 July 2023