Search results

Jump to: navigation, search
  • Heavy Gunship Vtols are built off extrapolated rules for "support vehicles" and increased VTOL suspension factor beyond 25 tons. ...AP Gauss, each array has roughly the damage of three small lasers against vehicles plus light kinetic.
    354 KB (59,525 words) - 05:51, 11 April 2024
  • | Faction = Inner Sphere ...oor maneuverability, leaving the Mech open to being easily flanked by fast vehicles. Combined with a substandard weapon array compared to it's Assault class co
    14 KB (2,296 words) - 19:09, 27 July 2023
  • | Faction = Inner Sphere The '''Mauler''' is an [[Inner Sphere]] [[Assault Mech]], normally specialized as a long-range fire support. Whil
    11 KB (1,840 words) - 19:20, 27 July 2023
  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Inner<br>Sphere''' ! colspan="3" style="font-size:14px; background:#2E2E2E;" |'''Vehicles'''
    13 KB (1,914 words) - 21:11, 23 September 2023
  • Single heat sinks are usually found on certain [[Inner Sphere]] 'Mechs. All [[vehicles]] in MWLL use single heat sinks as well. Otherwise, all other assets have d ...ted DHS and colloquially also referred to as Freezers throughout the Inner Sphere after their NAIS codename, operate in much the same way and for the same pu
    3 KB (430 words) - 22:59, 31 August 2022
  • Dedicated brawler with excellent DPS. Effective counter-pick for vehicles and Battle Armor. ...n OmniMech with long-range combat as a primary focus, earning it the Inner Sphere codename of Uller, after the Norse god of archery. The Kit Fox was another
    6 KB (935 words) - 01:23, 30 September 2023
  • ...anti-air capability and a heightened damage profile versus light Mechs and vehicles. While the G will run much cooler than most of the Masakaris, it is importa The '''Warhawk''' (codenamed '''Masakari''' by [[Inner Sphere|IS]] forces) is a [[Clan]] [[Assault Mech]] released with the Final Beta 0.
    11 KB (1,878 words) - 06:40, 28 July 2023
  • ...ropship containing new armor prototypes was destroyed, both Clan and Inner Sphere forces are moving on the wreckage in an attempt to recover the prototypes." *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    7 KB (929 words) - 09:20, 18 January 2023
  • | Faction = Inner Sphere The '''Demolisher''' is an [[Inner Sphere]] main battle [[tank]]. It is the most durable vehicle available, and all v
    10 KB (1,565 words) - 00:32, 14 September 2023
  • | Faction = Inner Sphere ...n-efficient design, allowing it to stay in the fight for longer than other vehicles from the same weight class. For long range, it mounts an ER Large Laser in
    8 KB (1,131 words) - 17:11, 12 September 2023
  • | Faction = Inner Sphere ...on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.
    9 KB (1,424 words) - 23:05, 27 July 2023
  • ...Away View of Armor]] '''Armor''' is the material on the chassis of 'Mechs, Vehicles, Aerospace, and VTOLs that provides protection from enemy weapons fire. ==Vehicles==
    10 KB (1,650 words) - 08:04, 5 September 2023
  • ...all non-[[Mech]] ground vehicles currently in the game. For flight-capable vehicles, see [[Aerospace]] and [[VTOL]]. ...shion of slow moving, high-pressure air. Hovercrafts are very fast, mobile vehicles, being only units capable of traveling on the surface of water, instead of
    4 KB (555 words) - 00:55, 4 April 2021
  • ...veling over surfaces instead of on them. Hovercrafts are very fast, mobile vehicles, and can float above the surface of water, instead of submerging. ===[[Inner Sphere]]===
    6 members (0 subcategories, 0 files) - 07:44, 9 September 2022
  • ...nd would-be-champions to the desolate desert planet from across the Inner Sphere."|Map introduction}} *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    6 KB (731 words) - 09:39, 18 January 2023
  • ...[[Clans]] base, while the North Eastern corner is occupied by the [[Inner Sphere]]. Each base has a hangar, turret defenses, and an adjacent airfield. ...LRMs. The water here is also useful to provide additional cooling for hot vehicles.
    6 KB (836 words) - 20:40, 10 September 2019
  • ...nd would-be-champions to the desolate desert planet from across the Inner Sphere."|Map introduction}} *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    4 KB (593 words) - 15:53, 17 September 2019
  • ...deserted airfield in the center. A large abandoned dropship of the [[Inner Sphere]] dominates the skyline, and surrounding hangars and buildings with the Fed [[Clan]] bases are at the south of the map, and Inner Sphere bases are at the north. The main avenue of attack tends to be through centr
    5 KB (638 words) - 15:00, 13 September 2019
  • ...y asymmetrical; the [[Clan]] hangar sits on the high ground, while [[Inner Sphere]] on the low ground. A river runs through, dividing the map roughly in half ...dering the river offers the Clan team an almost complete view of the Inner Sphere's side. As a result, TSA Palisades matches frequently devolve into mostly s
    3 KB (358 words) - 15:32, 15 September 2019
  • ...ing ridges can be manipulated by mechs with jump jets. The Clan and Inner Sphere sides are divided by a dammed river with two bridge crossings. Kagoshima f *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    7 KB (881 words) - 09:31, 18 January 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)