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- ...g an asset with Long Range [[Missiles]] such as [[LRM]]s, [[ELRM]]s, [[ATM|ERATMs]], or [[ArrowIV]]s, picking an easily defensible spot on the map with good ...Sphere LRMs have a substantial [[minimum range]] at about 160m. Similarly ERATMs and ATMs have a [[minimum range]] of 140m. Clan LRMs have a [[minimum range44 KB (7,482 words) - 08:28, 12 September 2023
- ...M|LRMs]], [[ELRM|ELRMs]], [[ArrowIV|ArrowIVs]], [[ATM|StdATMs]], and [[ATM|ERATMs]]. Missiles fired at a target that is closer than the missile's minimum ran6 KB (945 words) - 20:06, 28 July 2022
- - Added in some cruise altitude for ERATMs to help avoid hitting ground objects when travelling long distances.354 KB (59,525 words) - 05:51, 11 April 2024
- ...stances, and thus make great finishers for fleeing ASF. Like all missiles, ERATMs hit ASF most often if you fire just as they exit their run, as they're asce11 KB (1,841 words) - 06:27, 28 July 2023