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  • ...ng dropship at center. The ranges are extreme and visibility is excellent. All assets are available. Frozen moutains and rivers breakup the relatively fla *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    7 KB (929 words) - 09:20, 18 January 2023
  • ...or extra ammunition, giving it excellent staying power on the battlefield. All variants come with a duo hard-hitting weapons, allowing it to rip through t ...equipment is extensive, mounting twin [[LAMS]] which effortlessly swat out all but the biggest incoming missile volleys and an extra ton of [[armor]] over
    10 KB (1,565 words) - 00:32, 14 September 2023
  • ...really excels is in support. [[Beagle Active Probe]], [[C3]], and [[TAG]] all make the B a wonderful support asset. It's true that the Chevalier is a rat ...n-efficient design, allowing it to stay in the fight for longer than other vehicles from the same weight class. For long range, it mounts an ER Large Laser in
    8 KB (1,131 words) - 17:11, 12 September 2023
  • For an elevator to exist at all one needs to put two entities into the map and make them connected so they ...the BA in MW:LL) can interact with the elevator, we still can't have other vehicles use it. For them to activate the button, we need to use an entity called pr
    3 KB (533 words) - 11:21, 2 May 2020
  • ...Away View of Armor]] '''Armor''' is the material on the chassis of 'Mechs, Vehicles, Aerospace, and VTOLs that provides protection from enemy weapons fire. ...ying a 'Mech's arm or external will permanently destroy that component and all of that component's weapons. Destroyed arms and externals cannot be [[repai
    10 KB (1,650 words) - 08:04, 5 September 2023
  • ...all non-[[Mech]] ground vehicles currently in the game. For flight-capable vehicles, see [[Aerospace]] and [[VTOL]]. ...shion of slow moving, high-pressure air. Hovercrafts are very fast, mobile vehicles, being only units capable of traveling on the surface of water, instead of
    4 KB (555 words) - 00:55, 4 April 2021
  • *'''Can build:''' ≤75t [[Mechs]], ≤80t [[Vehicles]] *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (775 words) - 09:25, 18 January 2023
  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
    8 KB (1,067 words) - 09:26, 18 January 2023
  • *'''Can build:''' all [[ASF]] and [[VTOL]] *'''Can build:''' all [[ASF]] and [[VTOL]]
    8 KB (1,152 words) - 17:12, 11 September 2019
  • ...in a heavily eroded canyon offering both long and short range battles for all assets. This arid battleground has been cut by wind, water, and time. Multi *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    7 KB (955 words) - 09:34, 18 January 2023
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    6 KB (731 words) - 09:39, 18 January 2023
  • ...ap zones. A spectacular asteroid field and massive moon orbits the planet. All assets are available. ...our spawn point to it. Take and hold the D4 center base as it can repair all assets. Cap the surrounding points after.
    8 KB (999 words) - 15:59, 6 December 2019
  • ...center. Despite the fog, sightlines can be long in this vast battlefield. All but ASF assets are available. *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
    6 KB (833 words) - 09:33, 18 January 2023
  • ...h base often. Push into enemy D4 or E5 bases with overwhelming numbers. If all bases are lost, send a couple fast assets to back-cap enemy's far forward m *'''Can build:''' all [[Mechs]], [[Vehicles]] and [[VTOL]]s
    6 KB (752 words) - 17:32, 11 September 2019
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    8 KB (1,033 words) - 09:11, 18 January 2023
  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    4 KB (509 words) - 15:53, 11 September 2019
  • ...LRMs. The water here is also useful to provide additional cooling for hot vehicles. The relatively large clusters of destructible trees on Clearcut can damage vehicles pushing through them at speed.
    6 KB (836 words) - 20:40, 10 September 2019
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    4 KB (593 words) - 15:53, 17 September 2019
  • *'''Can build:''' all [[VTOL]]s and [[ASF]]s *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    3 KB (463 words) - 15:59, 17 September 2019
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    4 KB (549 words) - 16:01, 12 September 2019

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