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This special page shows all uploaded files.

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Date Name Thumbnail Size Description Versions
11:04, 16 June 2018 4. prepare-for-winzip.png (file) 4 KB   1
11:04, 16 June 2018 3. more-renaming.png (file) 5 KB   1
11:05, 16 June 2018 8. restore-extension.png (file) 6 KB   1
14:50, 9 August 2018 3.64-32bit.PNG (file) 6 KB the 32 or 64 bit designation in the path 1
14:51, 9 August 2018 4.mod or nomod.PNG (file) 7 KB The mod or no mod designation in the shortcut 1
11:04, 16 June 2018 2. renaming.png (file) 7 KB   1
10:55, 16 June 2018 Map-File-structure.png (file) 9 KB How to structure the zip file holding the map 1
23:24, 16 June 2018 Folders.png (file) 15 KB the partial folder layout of MW:LL 1
12:46, 28 February 2019 User file tree.png (file) 15 KB The file tree structure where the client-local information is stored 1
15:02, 9 August 2018 6.right click.png (file) 17 KB right click to paste shortuct 1
17:36, 13 March 2019 NewLevel.JPG (file) 22 KB The least used dialog 1
11:05, 16 June 2018 7. save-and-update-archive.png (file) 23 KB   1
21:25, 4 October 2018 EvidenceLocations.png (file) 24 KB the locations of game abuse evidence 2
11:06, 16 June 2018 12. save-all-files.png (file) 24 KB   1
17:01, 22 August 2019 Maps folders.png (file) 30 KB where the maps are relative to other game folders/directories 1
11:05, 16 June 2018 9. update-XML.png (file) 33 KB   1
11:15, 16 June 2018 Released-map.png (file) 39 KB what files belong to a map release 1
19:37, 3 February 2018 RigidBodyEx Settings.png (file) 47 KB Settings for the BA grenade bug to be ineffective on a non brush object 1
23:34, 25 December 2017 UV sync selection.png (file) 52 KB synchronize the selection between the UV map and 3d window 1
11:06, 16 June 2018 11. rename-all-instances.png (file) 60 KB   1
17:13, 8 May 2019 Shooting.png (file) 61 KB UAC autocannon shooting schematic 1
11:05, 16 June 2018 5. open-with-winRAR.png (file) 63 KB   1
18:40, 14 July 2019 Packet loss.png (file) 64 KB Dump of packet tracing in game console 1
11:04, 16 June 2018 1. 7zip-file-manager.png (file) 70 KB where files are 1
11:06, 16 June 2018 10. mass-open-all-mtl-files.png (file) 72 KB   1
17:15, 5 June 2019 Timeouts.png (file) 86 KB updated to reflect the fact that cool down continues for the duration of RAC spin up 2
11:05, 16 June 2018 6. edit-with-associated-advanced-editor.png (file) 109 KB   1
15:09, 9 August 2018 2.Properties Win10.PNG (file) 119 KB Properties on Win10 1
23:36, 25 December 2017 UV tenis ball like seams.png (file) 143 KB Unwrapping can be seen as an fine art. 1
14:52, 9 August 2018 5.Custom Shortcuts.PNG (file) 148 KB the many shortcuts to programs and folder(s) handy on desktop 1
23:39, 25 December 2017 Partial re unwrap overlaps.png (file) 160 KB This prepared UV-unwrap is ideal for partial UV overlap 1
11:06, 16 June 2018 13. run-check-in-sandbox2.png (file) 172 KB   1
19:35, 3 February 2018 Sliding Doors Flowgraph.png (file) 184 KB The simple Flowgraph for a double sliding doors 1
09:49, 2 August 2019 Collada export.jpg (file) 215 KB Showing the parameters on Collada export, that produce a working DAE file that will properly convert to a proper cgf file later 1
21:19, 22 July 2019 Commando rotating 350px.gif (file) 230 KB The Commando Prime spinning 15 degrees every 180 msec full circle Created with Sandbox2 editor and G.I.M.P. For use on MW:LL wiki. Reusing limited to fair use only. And memes. 1
17:29, 22 November 2017 4. Find it.jpg (file) 270 KB Find the library in the filesystem to edit it manually 1
18:33, 23 July 2019 LocustIIc rotating 350px.gif (file) 301 KB The Locust IIc Prime spinning 15 degrees every 180 msec full circle Created with Sandbox2 editor and G.I.M.P. For use on MW:LL wiki. Reusing limited to fair use only. And memes. 1
20:27, 29 July 2019 Chimera rotating 350px.gif (file) 316 KB The Chimera Prime spinning 15 degrees every 180 msec full circle Created with Sandbox2 editor and G.I.M.P. For use on MW:LL wiki. Reusing limited to fair use only. And memes. 2
11:53, 23 November 2017 Resource compiler-RC.jpg (file) 331 KB The path and position of the resource compiler,needed for the import into the engine to work at all 1
20:34, 27 July 2019 Hellhound rotating 350px.gif (file) 334 KB The Hellhound Prime spinning 15 degrees every 180 msec full circle Created with Sandbox2 editor and G.I.M.P. For use on MW:LL wiki. Reusing limited to fair use only. And memes. 1
17:26, 22 November 2017 1. New library.jpg (file) 358 KB The first step in creating Entity archetypes is to place them in a new library (screenshot) 1
20:23, 16 July 2019 Stormcrow rotating 350px.gif (file) 361 KB The Ryoken (Stormcrow)Prime spinning 15 degrees every 180msec full circle Created with Sandbox2 editor and G.I.M.P. For use on MW:LL wiki. Reusing limited to fair use only. And memes. 1
17:32, 22 November 2017 8. Create Entities.jpg (file) 371 KB Some entities can be created by copying - beware of the unique IDs 1
17:31, 22 November 2017 7. Turrets XMLs.jpg (file) 383 KB Find the XMLs defining turrets (in this example) 1
17:30, 22 November 2017 6. Weapons XMLs.jpg (file) 393 KB Find the XML files defining weapons 1
16:06, 1 August 2019 Avatar rotating 350px.gif (file) 415 KB The Avatar Prime spinning 15 degrees every 180 msec full circle Created with Sandbox2 editor and G.I.M.P. For use on MW:LL wiki. Reusing limited to fair use only. And memes. 1
17:34, 22 November 2017 Firemodes Pulse.jpg (file) 420 KB Some examples of the fire-mode tweaks (and fails) 1
17:27, 22 November 2017 2. As many as needed.jpg (file) 441 KB Further, add entity items as many as needed (later to be edited) 1
17:28, 22 November 2017 3. Save library.jpg (file) 447 KB Once done, save the library (game/Libs/...) 1
17:33, 22 November 2017 9. Renaming.jpg (file) 454 KB There are few places for each class to be renamed - watch carefully for the three here 1
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