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- ...duces resources that are used for various things, such as creating assets. Assets include Mechs, tanks, VTOLs and aerospace fighters which can be used in com ...L]] players since 2013, helping sustain the game until the 0.8.0 Community Edition was released in late 2016.7 KB (1,200 words) - 22:13, 1 June 2019
- ...on out to 600m. This armament is also surprisingly powerful against ground assets, making this a versatile fighter for many situations. [[GECM|Air GECM]] kee ...n be tricky to use against all but the slower assets. Taking out enemy air assets with the E can be difficult if they're highly maneuverable.10 KB (1,546 words) - 19:39, 28 December 2024
- ...ature]] by 750m. Assets with C3 only get a 500m reduction. This also means assets with both C3 and [[GECM]] get no benefit from passive radar mode and should Some [[asset|assets]] come equipped with a C3 Master suite. The C3 Master suite doesn't just sh8 KB (1,223 words) - 07:22, 21 September 2022
- ...brawlers. The Uziel shines best in an early-mid game situation as heavier assets take the field, against which the Uziel's speed, firepower and armor can be ...of its weapons are suitable for defending against [[Battle Armor]] or air assets, although chain-firing should be employed against the former due to a relat14 KB (2,404 words) - 07:17, 27 December 2024
- - Sometimes solid yellow camo looks like gold on certain assets ...ng, this is because the gloss in diffalpha feature fails, which many older assets rely on for their specular data. It is unclear why this happens.381 KB (64,170 words) - 20:34, 18 December 2024
- ...hal to unwary ground units, yet virtually helpless against enemy aerospace assets. Every variant is equipped with a [[RFL|Rear-Firing Laser]] to provide some ...use of two air [[UAC20]]s to deliver crushing firepower against any ground assets caught in its strafing run. Two ER Large Lasers provide some additional dam11 KB (1,785 words) - 19:55, 28 December 2024