Difference between revisions of "Sandbox 2"

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==Assets limitation==
 
==Assets limitation==
Certain types of assets do not work in Multiplayer, and therefore the MWLL (as it's Multiplayer only Mod). Below you will find the list of confirmed assets which do not work, causing various errors or making it impossible to join the game:
+
Certain types of assets do not work in Multiplayer, and therefore MWLL as well, since it is multiplayer-only. Below you will find the list of confirmed assets which '''do not''' work, causing various errors or making it impossible to join the game:
 
* Geometric Entities
 
* Geometric Entities
 
* Artificial Inteligence
 
* Artificial Inteligence

Revision as of 20:17, 3 August 2017

Splash Screen

Sandbox 2 (or CryEngine 2: Sandbox 2) is a level editor for Crysis, and by that: for Mechwarrior: Living Legends. It offers realtime editing ability for maps and various other entities. Sandbox 2 runs game engine all the way through editing process allowing editor to instantly move into game environment and use assets placed.

Sandbox 2 is supplied with Crysis, in Editor directory, as separate installation. It's current version is v.1.1.5767

Assets limitation

Certain types of assets do not work in Multiplayer, and therefore MWLL as well, since it is multiplayer-only. Below you will find the list of confirmed assets which do not work, causing various errors or making it impossible to join the game:

  • Geometric Entities
  • Artificial Inteligence
  • ProximityTriggers
  • Tactical Attachment
  • Singleplayer weapons
  • Placing objects outside the map area
  • Archetype Entities using the RigidBodyEx Entity
  • Nanosuit from Entity
  • Us Truck from Archetype Entities
  • locker_a_usable and locker_b_usuable prefabs (prefabs/props/furniture/lockers)
  • In general some of prefabs may cause errors unless extracted and set minimum settings: All
  • Flowgraph: Gametokens
  • Flow Graph - Physics: ImpulseAction on the player.
  • Local player node unless used in ClientSide only
  • Advanced doors
  • Minimum settings of all Objects must be: All
  • Prefabs which includes advanced doors and objects with not minimum Settings: All

See Also

External Links