Difference between revisions of "Game mode"

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(Redirected page to Game modes)
 
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Game modes currently available in Mechwarrior: Living Legends
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#redirect[[Game_modes]]
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==[[Terrain Control]]==
 
[[Objective]]-based game type, similar to the Battlefield franchise. Losing team is the one with the lowest number of [[tickets|tickets remaining]] at the end of the game or fewest living players if tickets are tied.
 
===Area/Zone Control===
 
Variation of Terrain Control where the capturable [[bases]] are very large.
 
===King of the Hill===
 
Variation of Terrain Control where there is only one capturable [[base]].
 
==[[Solaris Arena]]==
 
Free-for-all game type where damage, and especially kills, are worth points. Player with the highest points at the end wins.
 
==[[Team Solaris Arena]]==
 
Team deathmatch game type.
 
===Ticket-Based TSA===
 
Destroyed [[assets]] and killed [[BA]] subtract [[tickets]] from their team. Losing team is the one with the lowest number of [[tickets|tickets remaining]] at the end of the game or fewest living players if tickets are tied.
 
===Point-Based TSA===
 
Damage and kills add to a team's point total not just each player's [[rank]]. The team with the highest point total at the end of the game wins.
 
==[[Test of Strength]]==
 
Game type where damage and kills increase [[rank]] but do not produce [[C-bills]].
 
===Unlimited Funds ToS===
 
Variation of Test of Strength where [[Cbills]] are unlimited and players can afford anything they want. Typically found on the [[Free Testing]] [[server]].
 
===Rank Up ToS===
 
Damage and kills increase [[rank]] but do not produce [[C-bills]] making [[repair]] and [[rearm]] costly and [[selling]] an [[asset]] to [[upgrade]] impossible. The only way to upgrade is to die after reaching a higher rank.
 

Latest revision as of 23:15, 25 August 2022

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