Mechwarrior: Living Legends/Versions

From MechWarrior: Living Legends Wiki
Revision as of 03:53, 28 December 2019 by Sabrist (talk | contribs) (0.11.3 added)
Jump to: navigation, search

Mechwarrior: Living Legends was first released on 27 December 2009. Since then several versions were released. This page covers the Mod changelogs for each release.


Versions history

0.11.3

Release date: 27 December 2019
Standalone: Yes
Changelog:

[Collapse]
Version 0.11.3 ----------------------------------------- --------- KNOWN ISSUES - 0.11.3 --------- ----------------------------------------- ------ GAMEPLAY ------- - If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :) - In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter. - The Oro and Rommel cannot turn while reversing. - Air LBX does not collide with mechlegs - BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly. - When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button) - BA hardmount MG cannot be fired during SRM reload while the SRM are selected - BA arm remains in position when hardmount MG is expended - weapon switch clears it - BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected - BA hardmount MG is not yet textured. - BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however. - Bpod hit detection remains buggy ---- GAME SYSTEMS ----- - Crashes can happen. Workarounds are available in the Troubleshooting guide. - You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide. ------- AUDIO --------- - Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving. - For as of yet unknown reasons a wrong missile locking sound plays that is very hard to hear, if the asset possesses two or more different missile systems first the wrong sound plays until the system with lower lock time confirms the lock and after that actually the correct one plays. In this situation for each system a lock confirmation sound will play. This will be fixed in an upcoming update. -------- MAPS --------- - TC_Palisades: Both ASF factories will only build one ASF at a time. - TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved - TC_Scorched on low settings may cause blinding issues in the water -------- HUD ---------- - Certain HUD elements might overlap other UI elements. - BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once - There is a hang up in frames when you switch targets when using the tank HUD. ------ CONTROLS ------- - DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup ----------------------------------------- ------------- VERSION 0.11.3 ------------ ----------------------------------------- -------- HUD ---------- - Buymenu is now sorted by tonnage, then techbase consistently for all assets. ------ GAMEPLAY ------- - New Assets - New IS heavy mech Marauder (75t); 12 ticket cost; tier 13. - New Snub-Nose Thumper Cannon weapon; a slower ROF, half velocity, double bullet drop, version of the Thumper Artillery which does not need to stop and deploy to fire. - Weapons - Hmgun and Mguns reworked. - Hmgun damage 13 -> 14, damage dropoff begins at 250 from 200, overheat time increased to 8 seconds. - Mgun damage type from lightkinetic to kinetic (making it marginally worse against ASF, worse against tanks, marginally better against BA), ROF decreased to 1000 from 1200, dropoff distance begins at 250m from 400m. - AC10 max range increased to ~700m from ~650m, optimal range increased from 600m to 650m, damage dropoff 1.5 damage per meter beginning at 650, resulting in a 75% strength shot at 700m. - AC10 increased outer splash radius from 2.6 to 2.8. - HVAC10 changed from light to heavy kinetic in weapon xml (ammo always had heavy so unclear if this will change anything). - HVAC10 shake decreased to 650 from 785. - HVAC2 now has shake and splash like the AC2 does, decreased heat per shot from 2.3 to 2.1 - AC5 Increased heat per shot to 3 from 1, decreased ROF from 13 to 12.5 - AC5 price increased to 3750, from 3000 - Large Pulse Laser price decreased to 5500, from 6000 - RAC2 price decreased to 7000 from 7500 - Laser Guided Bombs will now follow the reticule when no TAG or NARC is available, increased turn speed to 25, from 20.(this makes them viable at long ranges without spotters while removes their ability to dumb fire and pull up at close ranges) - Increased Arrow IV heat from 55 to 60. - Reverted Arrow IV turn speed from 35 back to 30 (this was meant to help minimum range but made them too good at tracking faster targets). - eATM heat per shot decreased from 14 to 11. - Mithras - yet more drivechange and massbox changes (work in progress) - Catapult - XL engine base chassis cost decreased by 1.3k - Decreased head hitbox size by 0.1m on the x-axis - Locust IIC - fix for typo on tier listing preventing it from counting in the correct tier (3) - Uller - Ticket cost increased to 3 from 2. ---- VISUALS ----- - New Novacat cockpit art (been finished for ages but kept forgetting to include it. - LBX 5 to 20 (air and ground) muzzleflashes replaced because the current ones heavily bleed into the inside of the cockpit ----- AUDIO ------ - Fix for a few explosion visuals having no sound - Added a bit more variation to explosions - Changed medium and small pulse laser sound to be more in line with large - Small full auto acs and machine guns receive duplicate weapon xmls for sound balancing reasons (machine gun, heavy machine gun, clan and is uac2, air uac 2 and 5, rac2 and 5, air rac2) - Removed 2 unnecessary fsbs, converted unneeded stereo sources to mono, various other opimizations - Temporary fix for mech engine sound parameter until code work can be done - Overall sound balance changes ------- UI ------- - Eject warning replaced with engine damage warning to discourage ejecting

0.11.2

Release date: 10 August 2019
Standalone: Yes
Changelog:

[Expand]

0.11.1

Release date: 26 July 2019
Standalone: Yes
Changelog:

[Expand]

0.11.0

Release date: 25 July 2019
Standalone: Yes
Changelog:

[Expand]

0.10.3

Release date: 8 January 2019
Standalone: Yes
Changelog:

[Expand]

0.10.2

Release date: 5 January 2019
Standalone: Yes
Changelog:

[Expand]

0.10.1

Release date: 27 October 2018
Standalone: Yes
Changelog:

[Expand]

0.10.0

Release date: 19 October 2018
Standalone: Yes
Changelog:

[Expand]

0.9.4

Release date: 28 April 2018
Standalone: Yes
Changelog:

[Expand]

0.9.3

Release date: 10 March 2018
Standalone: Hotfix
Changelog:

[Expand]

0.9.2

Release date: 3 March 2018
Standalone: Yes
Changelog:

[Expand]

0.9.1

Release date: 28 October 2017
Standalone: No
Changelog:

[Expand]

0.9.0

Release date: 15 October 2017
Standalone: Yes
Changelog:

[Expand]

0.8.6

Release date: 28 July 2017
Standalone: No
Changelog:

[Expand]

0.8.5

Release date: 23 May 2017
Standalone: No
Changelog:

[Expand]

0.8.4

Release date: 14 May 2017
Standalone: No
Changelog:

[Expand]

0.8.3

Release date: 9 May 2017
Standalone: No
Changelog:

[Expand]

0.8.2

Release date: 16 December 2016
Standalone: No
Changelog:

[Expand]

0.8.1

Release date: 02 December 2016
Standalone: No
Changelog:

[Expand]

0.8.0 Community Edition

Release date: 28 October 2016
Standalone: No
Changelog:

[Expand]

0.7.1

Release date: 27 January 2013
Standalone: No
Changelog:

[Expand]

0.7.0

Release date: 16 January 2013
Standalone: No
Changelog:

[Expand]

0.6.1

Release date: 26 July 2012
Standalone: No
Changelog:

[Expand]

0.6.0

Release date: 26 July 2012
Standalone: Yes
Changelog:

[Expand]

0.5.6

Release date: 23 April 2012
Standalone: No
Changelog:

[Expand]

0.5.5

Release date: 6 February 2012
Standalone: No
Changelog:

[Expand]

0.5.4

Release date: 20 December 2011
Standalone: No
Changelog:

[Expand]

0.5.3

Release date: 1 November 2011
Standalone: No
Changelog:

[Expand]

0.5.2

Release date: 19 October 2011
Standalone: No
Changelog:

[Expand]

0.5.1

Release date: 29 May 2011
Standalone: No
Changelog:

[Expand]

0.5.0

Release date: 27 May 2011
Standalone: Yes
Changelog:

[Expand]

0.4.9

Release date: 16 February 2011
Standalone: No
Changelog:

[Expand]

0.4.8

Release date: 03 February 2011
Standalone: No
Changelog:

[Expand]

0.4.7

Release date: 02 February 2011
Standalone: No
Changelog:

[Expand]

0.4.6

Release date: 01 February 2011
Standalone: No
Changelog:

[Expand]

0.4.5

Release date: 31 January 2011
Standalone: No
Changelog:

[Expand]

0.4.4

Release date: 26 January 2011
Standalone: No
Changelog:

[Expand]


0.4.3

Release date: 02 January 2011
Standalone: No
Changelog:

[Expand]

0.4.2

Release date: 31 December 2010
Standalone: No
Changelog:

[Expand]

0.4.1

Release date: 29 December 2010
Standalone: No
Changelog:

[Expand]

0.4.0

Release date: 29 December 2010
Standalone: Yes
Changelog:

[Expand]

0.3.2

Release date: 12 July 2010
Standalone: No
Changelog:

[Expand]

0.3.1

Release date: 23 June 2010
Standalone: No
Changelog:

[Expand]

0.3.0

Release date: 12 June 2010
Standalone: Yes
Changelog:

[Expand]

0.2.0

Release date: 25 February 2010
Standalone: Yes
Changelog:

[Expand]

0.1.0

Release date: 16 January 2010
Standalone: No
Changelog:

[Expand]

Beta Hotfix 1

Release date: 29 December 2009
Standalone: No
Changelog:

[Expand]

Beta 1.0

Release date: 27 December 2009
Standalone: Yes