Mechwarrior: Living Legends/Versions

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Mechwarrior: Living Legends was first released on 27 December 2009. Since then several versions were released. This page covers the Mod changelogs for each release.

Versions history

0.10.0

Release date: 19 October 2018
Standalone: Yes
Changelog:

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Version 0.10.0 -------------- --- KNOWN ISSUES - 0.10.0 --- ------ GAMEPLAY ------- - If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :) - In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter. - The Oro and Rommel cannot turn while reversing. - Air LBX does not collide with mechlegs - BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly. - When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button) ---- GAME SYSTEMS ----- - Crashes can happen. Workarounds are available in the Troubleshooting guide. - You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide. -------- HUD ---------- - Certain HUD elements might overlap other UI elements. - BA SRM ammo counter does not update when SRMs are not selected ------ CONTROLS ------- - DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup ------ BUG FIXES ------ - Battle Armor damage modifiers are correctly working now, this means machine guns do the correct amount of damage to Battle Armor - Fixed SA and LMS game mode kills being always logged as teamkills when sv_logKills is set to 1 - Fixed an issue where the vehicle turrets (AMS were unaffected) would fire when the left mouse button is pressed - Fixed 3rd person view being available in the APC passenger seat - Fixed Rusalka showing outdated paperdoll - Fixed Anubis cockpit hitbox not following the torso as it moves - Fixed Thor and Loki not exploding and going critical on destruction - Fixed Osiris explosion - Fixed Chevalier turret speed ---- GAME SYSTEMS ----- - e_clouds setting has been locked to 1 for gameplay reasons - Rangefinder max distance doubled to 3000m - Both server and client will print the MWLL version and revision at startup in the log now - The C-Bill donation system now prevents you from being able to donate money to a dead player, and will also show a warning on the screen. - A log message will warn you when you try to change your name in a server where player renaming is disabled ------ GAMEPLAY ------- - ASF and VTOL ejector seats now actually push you out like actual ejector seats - We continued our work on the BA. This iteration allows us to balance the health, armor, regeneration and damage modifiers for each single BA now. - BA now have inertia, instant strafing is no longer possible - BA jumpjets use a new performance curve, jump setting side to side and forward more responsive, - BA jumpjets refuel delay reduced from 1.5 to 1 second - BA jumpjets max fuel slightly increased - Decreased air resistance and floatiness - BA SRM ammo is now limited to 8 in the players inventory + 1 loaded in each tubes (10 total) - BA grenades have been removed - Stocked BA SRM ammo will be removed when entering in a vehicle driver seat (APC is excluded from this) - Weapon changes - Flamer: heat damage slightly reduced - New weapons: - Light Machine Gun (replaces Bear AC) - Medium Machine Gun (replaces BA AC2) - Medium Grenade Launcher - Medium Recoilless Rifle - BA pulse laser - Rework of the vehicle interaction system - Exiting from any vehicle driver's seat is not possible anymore while the vehicle's engine is running and when the related league mode option is disabled - There are 2 ways to leave a vehicle now: hatch escape and ejection sequence. Ejection sequence is available only on vehicles that come with an ejection seat. The ejection seat can only be used once. - Vehicles that come with an ejection systes are: Mechs, ASFs and VTOLs - Vehicles that DO NOT come with an ejection system are: Tracked and wheeled tanks, Hovercraft, APCs and Long Toms - By pressing the interaction ("F" by default) key while the engine is running, the ejection system will be activated, if present and not already used. - If the ejection system has already been used or it is not available, a new sequence is triggered in order to exit the vehicle: the hatch escape. - Hatch escape can be done anytime (unless league mode prevents it - in that case the vehicle would have to be shut down before), but unlike the ejection is not instant and needs 3.5 seconds in order to be completed. In this sequence, the vehicle will start the shutdown sequence and all the controls will be locked. - Shutting down will force the asset to stop, and lock all the controls for the whole duration of the sequence, which is 3 seconds - Shutting down during a jump is not possible anymore - We reworked the heat punishment system, in order to make the whole system easier to deal with. Note that these set of changes are not meant to make the gameplay easier, but to give the auto-shutdown meaning which just used to be a net negative by taking control from the player and still taking all the damage from the heat incurred. - We distinguish 4 different heat levels: safe, danger and overheat and off scale - In the safe zone (below the yellow line), the mech will never shutdown nor will take any heat damage - Reaching the danger zone (between the yellow and the orange line) only heatsinks will take heat damage. If shutdown override is not engaged, heatsinks will gain a heat damage resistance bonus. It will also make the vehicle visible to enemy radars at any range (heat spike radar penalty) - Reaching the overheat zone (over the red line) will cause overheat damage, and applies a different set of penalties. They will be removed 4 seconds after leaving the red line - Max speed cut to 45% - Weapons, jump jets and MASC / boost are disabled - Override will NOT prevent the movement penalties from being applied (weapon lock will be removed if you engage override) - If the vehicle takes more than 17.5% of heat damage to its main compoment (center torso / hull), it will start the auto-shutdown sequence. - As soon as the shutdown sequence kicks in, the vehicle will gain a 65% protection against heat damage. - After an auto-shutdown the vehicle won't be able to power up for 8 seconds. - As flying assets don't have an auto shutdown system, they won't be protected by this security system. - The shutdown override can be enabled at any time (default: H key), but once enabled it stays active for 60 seconds and cannot be disengaged manually, meaning that it has to be engaged manually every 60 seconds. - Vehicle and the heatsinks will always take full damage from overheating when override is active, which can be fatal in the red zone. - Single heatsinks will sustain much more heat damage than double heatsinks - When reaching the off scale point (900 degrees) the vehicle will immediately shut down. - Selling vehicles is not possible anymore in LastManStanding and SolarisArena game modes - Mounted turrets now will focus the currently selected target, if it's shootable, rather than engaging the closest one ------ NEW ASSETS ------ - New Goblin 45 ton tracked tank with a single infantry bay. The bay has no spawn ability - New slimmer torso and new arms for the Vulture as well as a new cockpit interior -------- ASSETS -------- - Tier changes: Mithras: 2, Osiris: 2, Solitaire: 4, Avar: 5 - Ticket changes: Chimera: 4, Regulator: 5, Goblin 5: (new) - Hephaestus got an infantry bay without spawning ability - Sparrowhawk armor rules changed to avoid overly vulnerable bomber variants - Fafnir armor redistributed to center, left and right torso - Mithras reworked to half track, engine power increased and lateral friction decreased to improve acceleration - APC passengers are shielded from damage - Cauldron Born armor redistributed to side torsos (small amount) - Shadowcat base chassis cost reduced by 2k - Novacat Armor redistributed to arms (small amount) - Partisan tank sized up to actually being 80 tons, long barrel support added - Raven size significantly reduced especially the beak, hitboxes reworked, head hitbox size decreased - Laser-AMS repositioned on the Awesome and on the Thanatos - Huitzilopochtli mass box tweaked to alleviate sliding - Ryoken hitboxes reworked, long barrels removed so that the torso is more vulnerable from the sides - Rifleman build rules tweak, LAMS count at half weight for Rifleman, extra tonnage gained converted to armor - Thumper Rommel moved from tank build class to artillery build class - Global increase for energy and kinetic modifiers against ASF. - Different numbers per size/strength of planes still. - Generally, smaller and harder to hit planes got larger increases than larger, slower planes. - Increased kinetic-air and kinetic on Vtols - Chimera - JJs and iJJs cost one ton less on the chimera since it sits at the bottom end of the medium class. - VTOL radar detection ranged changed to active 1200m and passive 700m - Morrigu breaking power reduced to prevent violent breaking - Daishi, Warhawk external holder hitboxes bloat decreased - Reduced light-kinetic modifier against hovercraft from 1.5 to 1.3 - Cougar base chassis cost reduced by 4.3k - Puma base chassis cost reduced by 350 - Vulture Armor redistributed from arms to torso (small amount) - VTOLs damage modifiers reduced from 1.1 -> 1 (energy); 2.05 -> 1.9 (lightkinetic); 1.4 -> 1.2 (kinetic); 1.75 -> 1.2 (heavykinetic) - Solitaire armor reduced by half a ton to remove the extra rmor it recieved from its unhittable(bugged) cockpit. - Solitaire Backtorso armor reduced to bring it in line with the max allowed percentage present on all other mechs (0.7->0.6) Variant tweaks by asset - Ares Prime - Argus C - Avatar D, F - Atlas B - Awesome A, B - Blood Asp A, D, F - Blacklanner E, G - Bushwacker G - Cauldron Born B - Chevalier D - Chimera B, G, E - Cougar A - Daishi A, B, C, G - Demolisher Prime, C - Donar C - Epona A, C - Fafnir A, C, D, E, F - Harasser G - Hawkmoth C - Hephaestus A - Hollander C - Huitzilopochtli Prime - Loki A - Madcat Prime, D, F - Madcat MKII A, F, G - Masakari E - Mithras C, D - Morrigu Prime - Novacat B - Osiris B, E - Partisan E - Puma G - Raven E - Regulator Prime, A, B, C, D - Rifleman Prime - Rommel C - Ryoken A - Shadowcat B - Solitaire G - Sulla G - Thor Prime - Uller Prime, G - Visigoth F - Vulture Prime, C - Xerxes A, G ------ WEAPON CHANGES ------ - ATM-Standard lockon time to 0.9/1.2/1.5/1.8 from 1/1.3/1.6/2.0 seconds - UAC/10 overheat time decreased to match UAC/20 DPS - UAC/10 price increased by 2k - Removed impulse recoil from UAC5 to help hovercraft handling - Machine gun: - Damage increased from 2 to 3.5 - Overheat time reduced to 8 from 12 - Spread halved - Damage dropoff increased from 300m to 1.9 damage at 1600m - MRMs - Increased recycle time of MRM20/30/40 to match LRM10/15/20 timings. - Firerate slowed down to 1200 rpm to hopefully alliviate some hit detection issues - Normalized firing pattern among the sizes - ERPPC: price decreased to 8k from 9k cbills - Thumper: - Reduced ROF to 9 from 10 - Ammo per ton reduced to 8 from 15 - Price increased by 7k - HAG: Spread lowered (havled on the HAG/20) - Sped up recharge time on the HAG/30 by one second - Sped up recharge time on the HAG/20 by two seconds. - RAC/5: - Spread tightened to RAC2 levels. - Damage fall off now begins at 650 instead of 500. - AC/5: moved to high explosive ammo - Clan LRM 15: decreased to 5.5 tons from 6. - Clan LRM 20: decreased to 7 tons from 8. - Heavy Gauss (Air): charge time increased from 1 to 1.5 seconds - Clan UAC2 price increased by 200 ---- NEW EQUIPMENT ---- - New Point-Defense-System turret that shoots Battle Armors exclusively (mounted on Goblin and other tanks) ---- AUDIO CHANGES ---- - Betty sound "Shutting Down" is played on all the vehicles now - New additions to the sound system to curb volume bloat with the exception of automatic weapons for technical reasons - EQ filter removed from Clan assault mech run sound to get rid of distorted hum when many of them are close together - Added pressure wave crackle to ASF engine sound - Added new victory and defeat transmission for Innersphere. Clan transmissions get more variations - Group fired weapons of the same type have a very subtle chorus effect applied to distinguish them from chain fired or single weapons in a group - Bass boost for HVAC10, HAG30, 40 and Large, ER Large, Heavy Large and Large Pulse Lasers - All Laser impacts can be now distinguished by weapon type and weapon class, works best when Laser fire sound is not audible - Rear Firing Laser has a firing sound - The manpack PPC has a charge sound indicating readiness ---- VFX CHANGES ---- Damaged turrets no longer create a trail of flames hanging in midair when moving. -------- HUD ---------- - Small update to the map view in the ASF / VTOL HUDs - Added SRM ammo counter to the BA HUD ------ NEW MAPS ------- - New map: TC_Palisades - New map: TC_Outskirts - New map: added TC_StoneRose as official map ----- MAP CHANGES ----- - TC_ValleyForge: - Changed the location of the forward factories, - New base weight: 0.25 - TC_Dune: - Layout changed - adjusted structures near repair bays - new minimap added - TC_ThunderRift: Mechtraps removed - TC_Bogs: Changed position of some objects - TC_Dustbowl: Tweaked day/night cycle to be more visible at night - TC_Inferno: Factories in side bases are now hardened against criticals ------- Extras ------- - New Shatter camo available in Special category - New Ghostbear Alpha camo available in Special category

0.9.4

Release date: 28 April 2018
Standalone: Yes
Changelog:

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0.9.3

Release date: 10 March 2018
Standalone: Hotfix
Changelog:

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0.9.2

Release date: 3 March 2018
Standalone: Yes
Changelog:

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0.9.1

Release date: 28 October 2017
Standalone: No
Changelog:

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0.9.0

Release date: 15 October 2017
Standalone: Yes
Changelog:

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0.8.6

Release date: 28 July 2017
Standalone: No
Changelog:

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0.8.5

Release date: 23 May 2017
Standalone: No
Changelog:

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0.8.4

Release date: 14 May 2017
Standalone: No
Changelog:

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0.8.3

Release date: 9 May 2017
Standalone: No
Changelog:

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0.8.2

Release date: 16 December 2016
Standalone: No
Changelog:

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0.8.1

Release date: 02 December 2016
Standalone: No
Changelog:

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0.8.0 Community Edition

Release date: 28 October 2016
Standalone: No
Changelog:

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0.7.1

Release date: 27 January 2013
Standalone: No
Changelog:

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0.7.0

Release date: 16 January 2013
Standalone: No
Changelog:

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0.6.1

Release date: 26 July 2012
Standalone: No
Changelog:

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0.6.0

Release date: 26 July 2012
Standalone: Yes
Changelog:

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0.5.6

Release date: 23 April 2012
Standalone: No
Changelog:

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0.5.5

Release date: 6 February 2012
Standalone: No
Changelog:

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0.5.4

Release date: 20 December 2011
Standalone: No
Changelog:

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0.5.3

Release date: 1 November 2011
Standalone: No
Changelog:

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0.5.2

Release date: 19 October 2011
Standalone: No
Changelog:

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0.5.1

Release date: 29 May 2011
Standalone: No
Changelog:

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0.5.0

Release date: 27 May 2011
Standalone: Yes
Changelog:

New Features 

- new game mode : Solaris Arena 
- new game mode : Last Man Standing 
- SA/LMS custom scoring & awards system 
- Crysis Wars HUD system implemented 
- map auto-downloader system enabled with custom z-lib extractor library 
- new award indicators on HUD for award types 
- chainfire now supported for all weapon groups individually 
- Cbill rewards will now be shown below the cbill display with a icon indicating the reason for the reward 
- New League Mode cvar sv_leaguemode_ams to disable AMS turrets 
- Console command to dump the MWLL asset and weapon prices ( dumpMwllPrices ) 
- TC maps can be used for TSA and TOS for scrims 
- add cvar hud_spec_minimumMode, hiding the "Spectating" message and 
  camera lense flash effect in spectator modes for a cleaner image when set to 1 
- add 3 new actionsmaps for spectator z-axis movement, specmoveup (bound to 'r'), specmovedown (bound to 'f'), 
- specmovez (bound to joystick_z) without current Actionmapper support 

New Content 

- new variants for Mechs and vehicles 
- new Map : TC_Sandblasted 
- new Map : SA_Glory 
- new Map : SA_HelsGate 
- new Map : SA_Jungle 
- Duncan Fisher Solaris Arena Announcer audio 
- single bay 'Mech hangar prefab 
- SA stadium model & crowd texture 
- SA camtower model 
- SA promotional posters 
- SA clan recruitment posters 
- replaced multiple particle effects (better visual and performance) 

Balancing 

- lowered per-missile damage for ATMs 
- Pulse Lasers now have different ranges based on Clan/IS version 
- increased Clan Pulse Laser C-Bill costs, reduced cost of IS version 
- AC10/UAC10 now have faster projectile speed 
- AC10/UAC10 primary and secondary damage improved 
- lowered tonnage for Clan Medium and Large Heavy Lasers 
- LBX2/5 (for both Clan and IS) now refire faster and have DPS more inline with series set forth by LBX10/20 
- new Uziel "D" and "E" variants 
- corrected Sparrowhawk variants 
- laser weapons now make audible impact sounds 
- screen shake from SRM/SSRM/ATM reduced 
- aerospace must land to rearm by default (can be overriden by League Mode cvar) 
- aerospace rearm at APCs is disabled (can be overriden by League Mode cvar) 
- hitboxes improved for all ground vehicles 
- hitboxes improved for Mk2, Madcat 
- BA TAG range increased to 550m 
- Removed UAC "double jeopardy" cooldown penalty 
- Sparrowhawk flight parameters adjusted so it's not as "clunky", but still more manouverable then the Sulla 

Optimisation 

- heavily optimised TC_DeathValley map to reduce drawcalls and texture memory usage 
- bulletimpacts system corrected 
- class based sound channel calling system for vehicles 
- various Oneshot and MaxChannels issues resolved with sound palette 
- tracked vehicle handling improved globally, less slip on inclined surfaces 

Bug Fixes 

- Fixed streak srms getting stuck in mid air 
- turret pitch locking for tracked vehicles when going over rapidly varying terrain resolved 
- coolant refill bug resolved 
- Aecm fixed 
- fixed ammo quick buy behaving incorrectly sometimes 
- fixed a crash caused by the respawn timer getting loaded and unloaded on every spawn 
- Disabled firegroup input while cbill sharing menu is open if there are key conflicts 
- Removed UAC "double jeopardy" cooldown penalty 
- Fixed partial ammo reload costing price of full ton 
- Fixed stuck buy zones from APC 
- Fixed not being able to buy additional ammo for Harasser E if ammo was depleted 
- Fixed corrupted display of coordinates specifier in the map display for non-english versions of Crysis Wars 
- Fixed MRMs 10 and 20 so that they don't have missiles flying off at a stupid angle 
- Fixed SSRMs and RACs to not have recoil on non-mechs 
- Tweaked PPCs and RACs so that their visual effects should be more accurate to their damaging effects 

Other changes 

- support for standard Crysis has been removed 
- more robust cheat protection system implemented for both client and server 
- extraneous start menu options have been removed for greater clarity 
- menu CONFIG option now invokes included Actionmapper utility 

Actionmapper 

- new look and feel, icons for key panel, short descriptions for each action when selected 
- moved aero/vtol invert actions close to the actions they belong to 
- fix provided for bug where you had to click twice on an action to get it to properly update the key selection UI panels 
- added code to preserve autoexec.cfg comments and formatting when writing out 
- corrected XI fire action to be onPress instead of onRelease in the default actionmaps 
- fixed issue where infinite loop of popups would occur when there's only one profile with no actionmaps.xml file present 

Installer 

- more verbose pre-installation instructions provided 
- installer support for standard Crysis has been removed 

Auto Updater 

- Fixed download size terminology (thanks to WhiteZero for reporting) 
- Updates for the Auto Updater, Beta Launcher or Crash Reporter now called  'MWLL Tools' 
- Fixed a bug that caused updates for the Auto Updater not to be installed before any other MWLL updates 
- Detect if Beta Launcher is running fixing various crashes related to this 
- When the Auto Updater fails to install a file, it will prompt the user with a Retry-Cancel dialog instead of terminating the update 
- A new 'Settings' button was added to the update window, clicking on it will pause the update and show the settings dialog. 
- Added options to limit the upload and download speed (thanks to ~SJ~ Darthbob for the idea) 
- Settings are now global and persistent across updates 
- Fixed a crash when multiple instances of the application was attempted to be started 
- A 'Retry' option was added to the error dialog when the Auto Updater has failed to check for updates 
- Improved the update selection logics to prefer smaller-scale updates 
- Fixed a serious bug in the update download and post-installation logics 
- All log files and data files are now stored in My Games\Crysis Wars\MWLL\Launcher 

Beta Launcher  

- Now will automatically exit in most cases when the Auto Updater is beginning to download an update. 
- Fixed a bug in the server level rotation generator that caused Test of Strength game mode not to be working properly 
- Fixed a crash when multiple instances of the application was attempted to be started 

Known Issues 

- Thor footsteps do not play 
- if a lock-on missile system in a LT/RT is destroyed while the system is acquiring a lock the lock-on tone will play continuously 
- repairs are not halted when damage is taken, will be addressed in 0.5.1 
- MWLL logo in main menu does not support custom menu skin colour (known issue, will not fix) 

0.4.9

Release date: 16 February 2011
Standalone: No
Changelog:

Debugging

- Debug DLLs now properly catch fatal engine crashes


Balancing

- LRMs : reduced clip size to 180 from 240
- LRMs : reduced reload time between volleys depending on LRM size
	* LRM5  : + 100%
	* LRM10 : +  33%
	* LRM15 : +  11%
	* LRM20 : unchanged
- MGUNs now carry 1000 bullets instead of 800
- Clan UAC10/20 and UAC10/20 have their secondaryDamage (vs. BA) added
- Repairing at home base is now cheaper
- Eagle Eye Turret not longer shooting at BA at long range


Variants

- Modified Hawkmoth E


Particle Effects

- new RAC tracer effect
- changed RAC impact effect
- optimized mPPC trail


Bug fixes

- Fixed : broken rank names in Test of Strength gamemode
- Fix for a server crash
- Fixed : Scoreboard always showing TC mode scoring


Other Changes

- Vehicles now can only be sold if they stand still
- Updates to actionmapper

0.4.8

Release date: 03 February 2011
Standalone: No
Changelog:

- Fixed a server crash caused by the ticket end timer

0.4.7

Release date: 02 February 2011
Standalone: No
Changelog:

Bug fixes

- Reverted Loki legs to non-crashing version addressing issues with both Loki and Thor crashing clients
- Fixed PPC particle effect which caused clients to crash
- Fixed some buy menu entries

0.4.6

Release date: 01 February 2011
Standalone: No
Changelog:

Bug fixes

- Added missing Partisan D & E for conditional testing (was missed in 0.4.5)
- Added missing files to enable client side cvars
- Fixed Thor A buy menu entry
- possible fixes for Huit and Morrigu crashing
- fixed debugging dlls causing crashes

0.4.5

Release date: 31 January 2011
Standalone: No
Changelog:

Balance

- Lowered Light Kinetic, Kinetic and Energy multipliers for Hawkmoth chassis
- Lowered aerospace and VTOL detection radius for Hellgiver turret from 800m to 700m

Bug fixes

- cvars v_invertAeroPitch/Roll/YawControl and v_invertoVTOLPitch/Roll/YawControl now modifiable
- Vehicle aiming: fixed turret rotation getting stuck until backed off
- Corrected Buy Menu descriptions for several variants to match actual implemented equipment
- Fixed Hawkmoth C3 implementation
- Morrigu handling improved, reduced slip

Other changes

- Vehicle aiming: stripped away most of the inertia and ‘mouse queue’
- Vehicle aiming: now affected by cl_sensitivity (the mouse slider in options)
- Vehicle aiming: additional cvar cl_turretsensitivity
- Added Partisan “D” and “E” variants for conditional testing
- Better debugging facilities

0.4.4

Release date: 26 January 2011
Standalone: No
Changelog:

Note
 
The Auto Updater will reset your Actionmaps when installing this update.
This is required to activate the new bindings for vehicle controls.
 
Balance
 
- changed allocation of armour for Hollander to improve Right Torso durability
- reallocated the armour distribution for tanks to remove a small amount from the turret
- decreased armour factor for tanks by 6.7%
- heavy laser balance set: increased cost by 5%, decreased damage by 5%, increased heat-per-shot by 7%
- TSA_Palisades AMS turrets added in IS and Clan bases
- TC_DeathValley AA turrets added into capture bases
- TC_ThunderRift extra turrets added into capturable bases, starting base turrets overhauled and tuned
- Changed variants of: Loki, Madcat, Thor, Shadowcat, MKII, Cougar, Shiva
- All mountable weapon damage Reduced by 6.7%, Damage dropoffs changed significantly.
 
Bug fixes
 
- Mech braking while holding (w) or (S) affected heat and acceleration
- TSA_Frostbite calliope turrets fixed and working
- TSA_ThunderRift map fixed and working
- TC_ThunderRift numerous stuck spots fixed
- TSA_Palisades numerous stuck spots fixed
- TC_DeathValley base capture areas no longer extend beyond base walls, plus numerous other fixes
- TC_Marshes fixed numerous user reported bugs
- TC_Kagoshima fixed numerous user reported bugs
- All Maps have had repair bay entites tweaked to help with getting stuck
- fixed various models that were missing from some maps
- Fixed Harsser and Hephaestus so they can't push heavy tanks around so much
 
 
Other changes
 
- Points from kills are now awarded based on damage dealt
- made Mech turning less lumbering; some other adjustments
- Mechs: using brake and then throttling in opposite direction will brake to zero before accelerating
 
Known Issues
 
- some ladders on some maps will not function correctly
- some Tanks may get stuck on repair bays under certain circumstances
- single bay mech hangers will allow build when occupied
- single bay mech hangers will allow repair under certain circumstances


0.4.3

Release date: 02 January 2011
Standalone: No
Changelog:

Bug Fixes:
 
- fixed: crash in synchronized storage
- fixed: race condition in debug dll

0.4.2

Release date: 31 December 2010
Standalone: No
Changelog:

Balance

- pricing for the RAC2/RAC5 was increased to reflect its usefulness

Bug Fixes

- fixed: crash due to overheat damage
- fixed: crash on connect
- fixed: joystick handler looking for the joystick.cfg in the wrong place when using Wars
- buy menu icon for Thor not displaying correctly

0.4.1

Release date: 29 December 2010
Standalone: No
Changelog:

Bug Fixes

- fixed the issue with a corrupted Sounds.pak

0.4.0

Release date: 29 December 2010
Standalone: Yes
Changelog:

Balance

- AC10/20s no longer overheat while shooting
- (U)AC10/20, LBX10/20, RAC5: now have increased damage at shorter range
- reduced the explosive force of SRMs and SSRMs. (less explosive knockaround)
- decreased heat produced by (U)AC10/20
- new pricing schema for 'Mechs, vehicles and weapons
- mPPC is now a dedicated Battle Armour weapon and cannot be take into/purchased in vehicles
- repairing 'Mechs now takes longer and is more expensive
- repairing Aerospace now takes much longer and is more expensive
- repairing tracked and hover vehicles is less expensive
- aerospace now have a specific engine component vulnerability
- killing BA now rewards the player depending on the rank of the enemy and equipment carried
- minimum possible revive time is now 30 seconds. As this is a group spawn timer the average respawn time will be 15 seconds
- double heatsinks now cost double the amount and have been given to selected Inner Sphere Mech variants
- added support for seeing enemy NARC beacons with C3. Team can now remove NARC beacons with EMP damage (PPC or critical explosion)

Bug Fixes

- fixed : Bug which could be exploited to load unlimited amounts of ammo into a Mech or vehicle
- fixed : Stuck MASC on shutdown
- fixed : Grenade switching locking keys and firing primary weapon
- fixed : ASF boost not turning off when shutting down
- fixed : Team colors not being displayed when spectating
- fixed : Bug in Test of Strength which caused C-Bills to be reset on server restart
- fixed : Base turrets not working on Mirage
- fixed : Revive timer not disappearing sometimes
- fixed : Bug which caused a crash when buying BA weapons
- complete replacement of Novacat leg rig and animations, fixes common Novacat crashes (bounding box crash)
- attempted to fix aiming being tied to framerate
- refactored explosion handling to improve server performance
- improved 'Mech control, for example throttle is not reset to 0 after a fall
- improved Flamer heat-imparted serialisation to moving targets
- refactored repair mechanism for better server performance
- added solids to 8-bay hanger to address the fall through hangar bugs
- removed unintended Flash traces to console
- added missing buy menu icons for Mechs and Tanks (Osiris, Novacat, Long Tom, etc.)
- various console error spam issues resolved
- fixed lasers shooting through objects and terrain if target is visible for the recutile

New Features

- initial release of dual-platform support for Crysis and Crysis Wars
- cheat protection enabled serverside
- new game mode : Terrain Control
- enabled Beta DLL logging and provided facility to upload crashlogs 
- added server command : sv_say_center
- new Weapons : X-Pulse Lasers (Inner Sphere)
- new Weapons : Heavy Beam Lasers (Clan)
- new Weapon : ATM (Advanced Tactical Missile) (Clan)
- added gameplay hints display during map loading process
- league mode cvars to alter certain gameplay aspects (see League Mode documentation)
- league API for additional League Server Setup support
- league mode HUD notification message
- turret AI now has different detection distances for BA/Mech/Aero/Tank etc.
- modified screen overlay indicators for targets and bases
- Battle Armour now loses HUD upon EMP damage
- IS has now its own rank names in TSA
- enhanced sv_is_vs_clan CVar: 0 = all assets, 1 = IS vs. Clan, 2 = IS vs. IS, 3 = Clan vs. Clan
- new firebomb particle and sound, increased visual/audible range
- Hit indicator sound now plays for gauss weapons too

New Content

- new variants for Mechs and vehicles
- new Battle Armour HUD
- new Map : TSA_Palisades
- new Map : TC_DeathValley
- new Map : TC_Kagoshima
- TC version of Thunder Rift
- TC version of Marshes
- TC version of Mirage
- new sounds for RAC2 and RAC5
- new turrets: Sentinel and Hellgiver
- single repair bay for field use
- single bay 'Mech hanger for field use
- new destructible tree models
- new Clan light hovercraft : Hephaestus
- new Clan assault tank : Morrigu
- new Clan heavy 'Mech : Thor
- new MRM sound
- new icons for weapons and ammunition
- 'Mech reactor sounds are now dynamic with speed
- Betty audio notification system for TC game mode

Optimizations

- particle effects support variable performance settings (from Crysis presets)
- cleanup and optimization of all sounds, numerous sound channels saved in heavy fights
- optimization of buy menu

Other Changes

- Solaris Arena has been renamed to Team Solaris Arena
- doubled spectator zoom distance (when rotating around a mech)

External Tools

- numerous reliability, performance improvements, and bug fixes. All known issues with the Beta Launcher or the Auto Updater have been addressed

Auto Updater

- added new functionality to allow release of updates for the external tools (Launcher, Auto Updater, etc.) only. Allows fo rapid hot-fix deployment
- with the above change, versioning of these applications are now detached from that of the MWLL codebase; with MWLL 0.4.0 comes the 0.8 series
- Auto Updater can now download and install full MWLL builds in addition to updates. All future deployments are intended to be distributed via the Auto Updater
- The application now can be minimized to the system tray, where it will keep providing information about the update status

Beta Launcher

- Added option to enable/disable automatic check for updates.
- Now capable of verifying and repairing potentially corrupted game builds (missing/altered/corrupted files). This feature still has a few limitations, but should be able to fix most of the game file corruption issues

Known issues

- Grenades get stuck on Inferno upon buying NARC after spawn from APC and trying to switch them. Selected Inferno cannot be thrown nor changed
- Terrain Control: Cbills are not returned when construction is canceled due to base being captured by enemy
- Firing SSRMs from Aerospace may cause it to jump unintentionally
- New hovercrafts are missing 'blast' effect (blow from below it)
- Aerospace may not crash under water
- Shiva might get stuck in hangar while parking it for repairs
- Spectators can destroy fences

0.3.2

Release date: 12 July 2010
Standalone: No
Changelog:

Balance

- increased minimal falling height to 3.0m
- +8% damage for kinetic weapons against aeros
- increased flight speed of ppcs and AC2/AC5
- decreased fire bomb damage by 8%

Bug Fixes

- fixed bug which caused server crash
- fixed Team Tickets display
- fixed weapon reload HUD indicator
- fixed invisible grid locations on maps with bright minimap
- fixed Elemental health Flash error
- fixed spectator overlay
- fixed unnecessary trace commands
- fixed lockon tone for vehicles despite no SRM/LRM present
- increased time after a mech is sold to prevent teleport bug
- fixed bug which caused billing of the original owner when repairing a stolen mech
- fixed Test of Strength not changing map after round end
- fixed phantom MASC
- fixed rank not being restored after reconnect to a server
- optimized particle effects for better performance during heavy firefights

New Features
- added artificial horizon for VTOLs / Aerospace
- new color in reload indicator when a weapon is empty

0.3.1

Release date: 23 June 2010
Standalone: No
Changelog:

Bugs
- resolved scoring and ranking issues due to order-of-magnitude changes
- damage rewards increased per unit damage
- resolved flashing/intermittent HUD indicators for MISSILE, NARC, TAG
- revamped HUD indicators for ECM, Active Probes, LAMS and C3 to fit with existing aesthetic
- C3 rewards are now appropriate
- BA myomer sound decreased by 2dB
- hit feedback sound increased by 10x
- change Betty destroyed notification weightings to favour "DESTROYED" more, improved intelligibility
- resolved client-side entity spawn crash
 
Actionmapper
- Added window title information including the actionmaps name currently being viewed/edited, along with tags for if its been modified or is active
- Added Next/Prev Weapons group actions to Vehicle tab
- Added "Deploy" action to tank tab (used for Long Tom)
- Added "Sell Vehicle" action to Vehicle tab
- Added digital roll left/right actions for VTOL and Aero tabs
- Added additional "XI" axis to Mech/Tank/VTOL/Aero tabs
- Added "New Actionmaps" and "Set Active" buttons to top of screen for better new user visibility
- Added "Left or Right" selection dialog when Shift, Control, or Alt keys are pressed since detection library can't determine by itself
- Added helpful text when clicking on an action marked with "?" to let user know they need to create a New Actionmaps to map it
- Restructured VTOL and Aerospace tab actions
- Fixed using "Set Active" on unsaved actionmaps could lead to unsaved changes not getting saved
- Fixed Player tab "Jump"/"Jump Jet" rebinding since Player BA needs both set to same key
- Fixed issue with "XI Fire" actions by showing them in the Vehicle tab in case of conflicts
 
Launcher
- fixed numerous crashes
- the profiles backup/restore can no longer result in data loss or data corruption: upon error, the original state of the folder will be restored
 
Exploit fixes
- fix for buying vehicle, suiciding, boarding vehicle and reselling, 2 minute "sell vehicle" cooldown timer, timer is bound to vehicle not player
 
Logging
- improved server-side logging feature for debug
 
Maps
- SA_Frostbite, particle performance improved, night "blizzard" effect
- SA_Frostbite now supports Test of Strength mode
- SA_Marshes, particle performance improved, ToD issues
- SA_Mirage, night/day cycle improved
 
Balance
- BA Micro Beam Laser, decreased damage and increased refire interval (5.5 seconds)
- buy menu now prevents purchase of BA Micro Beam Laser in vehicles
- BA AC2 weapon damage adjusted, no longer one-shot kill, damage to vehicles is appropriate
- AC10/AC20 damage increased
- variant change for MadCat B, removed LAMS, added 2x DHS, no longer causes global warming

0.3.0

Release date: 12 June 2010
Standalone: Yes
Changelog:

Balance
- Almost every weapon has been rebalanced using the new internal balacing tools.
- Armor across all vehicles has been rebalanced as well.
- All vehicle variants adjusted to match perfectly to improved tonnage rules. Be warned these are not CBT, but are now strictly adhered to.
- Prices on weapons tweaked, more to come later.
- AC10's and AC20's are now automatic firing weapons.
- Ultra AC's now have a significant jam penalty when overheated.
- All tank's have had the their movement params tweaked.
- AMS now only focuses on 1 salvo of missiles at a time.
- AC10's and AC20's now explode after a certain range
- Increased repair costs.
- Increased maximum flight ceiling of aerospace to 1500m.
- Damage has been tweaked across the board to increase average combat time.
- Reduced order of magnitude on scores.
- Slightly reduced C-Bill accrual rate.
- Cockpit now shakes significantly when jump jetting in a Mech.
- BA view screen shakes slightly when jump jetting.
- Gauss projectile speeds increased.
- PPC projectile speeds slightly decreased.
- AC2/AC5 ranges slightly decreased, now inccur linear damage drop off after stated max range.
- AC10/AC20 inccur damage drop off after stated max range.
- Hawkmoth B reconfigured to hunter killer loadout.
- More than we could possibly listed here.

Bug Fixes
- Fixes for most Light Mech leg animations.
- Fixed out of combat area ceiling height on Inferno.
- If buying ammo for a partially empty weapon the player is only billed for the missing rounds (partial tons).
- AMS is now repairable.
- Aerospace manuverability is no longer frame dependent.
- Fixed vehicle heat damage behaviour.
- Fixed ejector seat not disabling after use for owner of the vehicle.
- Improved joystick support.
- Buying at an APC now also works when connecting to the server after the APC was spawned.
- Hovercrafts now have functioning boost with no overheat effect.
- AMS now stays on one Arrow IV if multiple missile instances are inbound.
- Fixed Mech landing sounds sometimes not playing.
- Fixed destructible trees demanding too much performance.
- Fixed pilot positions in a few mechs.
- C-Bill transfer dialogue and controls do not change weapon group assignments.
- Fixed Test of Strength prices.
- Fixed bug in BA jumpjet effect that caused a CDT.
- Fixed bug which caused weapon reloading not to be correctly displayed on the client.
- Improved Novacat leg animation & performance, *not final version.
- Fixed extra ton of ammo exploit.
- Bomb sight is now more accurate, lateral momentum still not accounted for.
- Fixed bug which caused a VTOL/aerospace to be stuck in hangar structure after spawn.
- Fixed a bug which caused the Harrasser to be stuck in water sometimes.
- Fixed bug which caused damage not to be transfered from the backtorso to torso when backtorso was destroyed.
- Fixed text on HUD grenade indicators and in Buy menus.
- Fix for NARC beacon not being removed after destorying a target.
- Fixed jumpjet percentage indicator.
- Players are not longer able to enter enemy APCs.
- Fixed BA drowning to death after 2 minutes.
- Wire guided weapons such as MRMs actually travel where they say they do now. Still affected by TAG & NARC.
- More than we could possibly listed here.

New Features
- Changed behaviour of ammo quick buy key.
  1. Buy ammo for all empty / partially empty weapons
  2. If there is only one weapon that needs ammo, that ammo has purchase priority.
  3. If there are multiple weapons that need ammo, buy ammo for that weapon selected in the firegroup manager.
- Added possibility to limit player / team respawns with Tickets in Solaris Arena and Test of Strength modes.
- Added HUD display for player / team tickets (if team tickets are inactive the ticket display is used for regular team score).
- Added server variable so that limits teams to IS and Clan assets only (aka "IS vs Clan" mode).
- C-Bill transfer disabled during combat (damage taken), 2 minutes after suicides and reconnections.
- APC owners are now rewarded with 5000 C-Bills for every BA that spawns at their APC.
- ECM and passive radar now increase lock time for missiles (passive and ECM delay effects will stack)
- Added three state radar detection:
  1. First state (between 60% and 100% with no line of sight): You only have a blip indicating a valid target and distance.
  2. Second state (less than 60% radar range while active with no line of sight): You gain knowledge of the target's class.
  3. Third State (less than 80% radar range with line of sight): You have all available information.
- Radar information is cached (but not updated) if you go out of range while targeting.
- Cached target data will show as "Outdated".
- Refactored LUA/HUD code to allow for easy implementation of new game modes.
- C3 broadcasters now receive money for transmitting new targeting information to team mates.
- Now possible to sell vehicles back at the Mech bay / aerospace hangar / VTOL pad, aero hangar. Default key 'J' while still in vehicle.
- When first repairing and then selling your mech you only get the C-Bills for the value of the Mech prior to repairing as it would otherwise be an exploit otherwise.
- Added posibility to limit buy options for a factory (not currently implemented).
- You can now repair aerospace on the runway.
- Betty events are now queued and no longer overlap each other.
- Non-destroyed Mechs without pilot now stay a lot longer on the battlefield.
- Improved landing performance for aerospace units with a "flatten glide path" feature, default key is 'L-CTRL'.
- When crouching, Mechs gain a higher pitch elevation limit to aim at airborn units. Four Mechs receive a base additional elevation bonus and are AA mechs.
- The firegroup manager now remembers the firgroup assignments depending on vehicle and variant. No need to reset them all the time anymore.
- Added crouch, shutdown, AMS, overheat, deploy and C3 indicators to Mech HUD.
- Changed night vision shader with custom configuration.
- Long Tom has now to be deployed before it is able to shoot. Deployed via 'L-CTRL' as default.
- When buying a second BA weapon and the BA small beam laser is still in the inventory, the BA small beam laser is automatically dropped.
- New chat system & killog font.
- New Spectator HUD overlay.
- New damage display icon for tanks,VTOLs and aerospace.
- Internal structure for the Uziel.
- New HUD indicator when overheating.
- Radar ranges and active / passive / GECM state is now shown for friendly units on the overview map as ring indicator.
- Legend on overview map to distinguish all the new symbols.
- Streak SRMs now have more unique firing pattern.
- Heat warnings in HUD overlay.
- Numerous other small features you may or may not notice.


New Content
- Uziel IS 50-ton Medium Mech added.
- Loki CL 65-ton Heavy Mech added.
- Aerospace IS Sparrowhawk added.
- Added AMS turrets for bases. These are neutral and will fire and enemy and friendly shells/missiles.
- Added sounds and effects to Long Tom tank and Long Tom shells.
- Added a library of betty sound warnings.
- Completely reworked SA_Frostbite map layout.
- Reworked SA_Extremity map with new assets and improved terrain layout.
- Tweaks to SA_Sandblasted map.
- Tweaks to SA_Marshes map time of day, added AMS/anti-LT turrets.
- Tweaks to SA_Clearcut map, trees should perform better than 0.2.0.
- New map SA_Mirage map.
- New map SA_ThunderRift map.
- Added Actionmapper input/controls utility accessible from new beta launcher.
- New Beta launcher, providing GUI for server configuration (including level rotation), giving you more advanced options for launching (32/64 Bit, force DirectX 9) and allowing for quick access to various configuration tools (Joystick.exe, Actionmapper).
- New Beta launcher has support for embedded update (future use).
- Added new BA footstep sounds.
- Added new BA gear sound (myomer approximation).
- Added limited library of impact sounds for weapons fire.
- New Long Tom tank model.
- New Long Tom deployment/undeploy animation.
- New Flamer effect.
- Updated PPC effect.
- New laser impact effect particle.
- Added missile models to most missile types.
- New BA weapon Micro Heavy Laser.
- New loading screens for all maps.
- New D/E variants for Shiva and Harasser.
- New sounds effects for certain weapons like the Gauss and UAC lines.
- Extensive Betty audio notification library added
- Betty target status announcements added
- Betty game state announcements added


Optimizations
- Optimized bandwith usage of Mech legs.
- Basic bandwidth improvements over 0.2.0
- Improved particle effect performance for many effects.
- Improved sound channel performance for several sounds.


Known issues:
- Inverting the joyaxis_y on vehicles does not work.
- Implemented impact sound library is only valid for LOD0 detail (only plays out to about 20m) but is sufficient for first person damage impactor notification.
- Impact libary will not play for impacts to Mech legs, tanks, aerospace or VTOLs, will be fixed in a later version.

0.2.0

Release date: 25 February 2010
Standalone: Yes
Changelog:

Balance
- Can now use cbill transfer manager while inside a vehicle
- Reduced NARC lock on range from 1000m to 800m.
- Owens now has C3 on all variants.
- Owens now have MASC on B and C variants.
- Warhammer speed has been increased slightly.
- Increased refire rate on SRMs.
- Increased refire rate on StreakSRMs.
- Increased LBX5/10 damage.
- Increased price of most ammo types.
- Decreased MASC speed increase from 50% to 40%.
- Tweaked control performance of all aerospace.
- Greatly increased AC/RAC damage against BA and aerospace.
- Slightly increased spread on RAC2/5s.
- Increased RAC overheat time.
- Rebalanced Rank salaries including starting salary.
- Rebalanced accleration factors on mechs.
- Increased height threshold for applying fall animations on mechs.
- Firebomb and TBolt reload times greatly increased.
- Decreased gauss damage agaisnt aerospace, to prevent guarenteed one shot kills.
- Increased damage and heat of Clan ERPPC.
- Increased speed on both Sulla and Shiva.
- Updated Warhammer configurations.
- Updated Puma configuration.
- Updated Hawkmoth configurations.
- Updated Shiva C configuration.

Bug Fixes
- Stumps on destructible trees are now destructible.
- BA flamer now functions correctly.
- LRM/Streak offsets are now applied when unlocked or guided by tag/narc.
- Reticule targeting now reliable.
- Calliope turrets now properly fire all visual effects on remote clients.
- Fixed multiple ammo reload bugs.
- Laser orientation on remote clients fixed. Vehicle TAG laser now works as intended.
- Tracers orientation on remote clients fixed.
- Missle trails now align to physics direction correctly.
- Fixed ghost MASC sounds on cougar.
- LRMs now adjust descend distance based on height to target.
- Ejector seat is now one shot for both original owner and thieves.
- Mechs do not instantly stop on ejection anymore.
- Joystick x-axis now properly supported.
- Joystick sliders now properly supported.
- Joystick POV switches now properly supported.
- Joystick throttle on mechs now behaves sanely.
- New joystick commands for each axis 'raw' and 'invraw' to send joystick commands without sensitivity.
- When using a joystick, game writes Joystick.cfg file to active profile.
- New min and max variables per joystick axis that allow users to map custom ranges into -1.0 to 1.0 range.
- Fixed corruption of vehicle hud when hitting ESC to go to the main menu.

New Features
- Cheat protection system added.
- Current release uses new installer.
- Prices on all vehicles are now calculated based on chasis, equipment, weapons, and armor.
- C3 computers will now chain together to give even more range.
- Main menu now displays mod version.
- Directional indicator on hud for nearest tag/narc.
- Terrain intelligent bomb sight.
- LongTom projection system.
- Improvements to aerospace controls to allow both percision and speed.
- Rank/Score/Income now scales with how many players are on the server.
- Manpack PPC now has some serious kick to it.
- Lock on cone reduced.
- Lock on timer added which allows you to break line of sight for a short period of time.
- Friendly NARCs and TAGs now show up on the radar/map.
- Added command invertMousePitch to invert pitch on aerospace in game.
- Added analog control of leg turning for relevant devices.
- Added more formal support for gamepads like the xbox360 controller.
- Default actionmap includes mapped functionos for gamepads.
- VTOL booster now angled to move player forward in most situations.

New Content
- Added Osiris to Inner Sphere mechs.
- Added Novacat to Clan mechs.
- Added Thanatos to Inner Sphere mechs.
- Added APC.
- Added Longtom to Innersphere tanks.
- Added MRM20, MRM30, MRM40 missile launchers.
- Added laser based anti-missle system.
- Added Frostbite map.
- Updated Extremity.
- Updated Clearcut.
- Updated Inferno.
- Updated Sandblasted.
- New RAC5 sound.
- New RAC2 sound.
- New sounds for Sulla.
- New nuke particle effect.

Optimizations
- Performance optimizations on desturctible trees.
- Optimized server performance on laser guided missiles.
- Optimized server performance on explosions.
- Optimized server performance on vehicle flamers.
- Optimized RAC sound channel usage.
- Optimized LBL sound channel usage.
- Various map optimizations.

Known Issues:
 - Inferno currently has a misplaced killzone at 500 m height which kills VTOL pilots.

0.1.0

Release date: 16 January 2010
Standalone: No
Changelog:

Balance

- Damage drop off added to Heavy Gauss after 300m.
- Increased damage of all Gauss (except Heavy Gauss).
- Increased Gauss and Clan Gauss ammo per ton from 8 to 12.
- Increased LRM ammo per ton from 120 to 240.
- Decreased SRM ammo per ton from 240 to 120. Increased radius of splash damage.
- Decreased NARC ammo per ton from 6 to 4.
- NARCs no longer emit a signal if they attach to the ground.
- Decreased Medium and Large Pulse Lasers damage.
- Increased damage of all Beam Lasers. Lowered heat of ERLBL.
- Decreased Clan ERPPC heat and increased PPC heat. Increased heat transferred to targets for all PPCs.
- Decreased heat transferred to targets by Flamers.
- Increased RAC2 and RAC5 Damage.
- Increased accuracy of AC2 and AC5. Increased damage to light armor (Battle Armor, hovercraft, VTOL, aerospace). Decreased damage to heavy armor.
- Decreased turn rate of Arrow IV.
- Decreased Battle Armor health regen when moving (from 40 seconds for full health to 60 seconds).
- Decreased Battle Armor health from 150 health to 125 health.
- Inferno charges now add heat to vehicles they detonate on.
- A mech's back torso can now be repaired once destroyed.
- Improved Harasser drivability.
- Changed Harasser C weapon loadout.
- Slightly decreased Partisan armor.
- Decreased Huitzilopochtli heat efficiency and increased price.
- Increased price of Sulla B.
- Increased price of Shiva C.
- Increased MASC speed boost amount.
- Increased mech turn rate.
- Increased Owens and Uller top speed.
- Increased price of Hollander II. Changed weapon loadouts of Hollander II B and C.
- Changed weapon loadout of the Vulture B.
- Changed weapon loadouts and improved heat efficiency of MadCat A, B, and C.
- Changed weapon loadouts of Mauler A and C. Improved heat efficiency of Mauler A, B, and C.
- Changed weapon loadout of MadCat MKII B.
- Changed weapon loadouts of Atlas A, B, and C
- Increased point requirements for every rank.
- Increased CBill rewards for damage.
- Increased rewards for killing Battle Armor.

Bug Fixes
- Fixed several crashes.
- Fixed bug where NARC and TAG gave extremely large rewards.
- Fixed bug where your rank and cbills were not saved after reconnecting.
- Fixed bug that allowed tanks to greatly increase their speed.
- Fixed being able to fire some weapons while shutdown.
- Fixed LBX being able to reload a shot higher than max.
- Fixed bug where shooting pulse lasers into the sky would cause much higher heat than normal.
- Fixed bug where pulse lasers could shoot multiple bursts at a time.
- Missiles no longer explode on contact with water.
- Mechs no longer play their fall animation for short falls.
- Fixed turrets firing randomly after firing once.
- Aerospace can now buy SRM ammo.
- Mechs no longer shutdown after the pilots ejects.
- Brake now works on vehicles with ramping throttle.
- Fixed some of the arm parts on the Shadowcat not falling off.
- Fixed bug where a mech's shutdown sound would loop.
- Fixed PPC third person effect.
- Fixed player name display in the target box.
- Fixed TAG graphic display at certain distances.
- Ammo display now hides empty ammo types.
- Fixed ammo count displays in buy menu.
- Removed some of the console debug messages.

New Features
- Aerospace equipped with fire bombs now have a bomb sight to assist in aiming.
- Added Aerospace altimeter.
- Added new C3 equipment, which allows a mech to upload their radar data to friendlies within a certain radius. Available on the Raven and Cougar.
- New radar icons for turrets and Battle Armor.
- Friendlies and detected radar entities are displayed on the overview minimap.
- Added a random chance for parts to blow off when a mech or vehicle explodes.
- Kills, deaths, and score are now tracked if you disconnect and reconnect during the same game.

Optimizations
- Reduced server network and cpu usage, especially during large fights.
- Heavily optimized usage of sound channels.

Beta Hotfix 1

Release date: 29 December 2009
Standalone: No
Changelog:

* various crash fixes
* improved network performance

Beta 1.0

Release date: 27 December 2009
Standalone: Yes