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Date Name Thumbnail Size Description Versions
18:39, 3 February 2018 RigidBodyEx.png (file) 1.34 MB The RigdBodyEx entity usage as a sliding door's panel 1
18:37, 3 February 2018 RigidBodyEx Settings.png (file) 47 KB Settings for the BA grenade bug to be ineffective on a non brush object 1
18:35, 3 February 2018 Sliding Doors Flowgraph.png (file) 184 KB The simple Flowgraph for a double sliding doors 1
22:39, 25 December 2017 Partial re unwrap overlaps.png (file) 160 KB This prepared UV-unwrap is ideal for partial UV overlap 1
22:36, 25 December 2017 UV tenis ball like seams.png (file) 143 KB Unwrapping can be seen as an fine art. 1
22:34, 25 December 2017 UV sync selection.png (file) 52 KB synchronize the selection between the UV map and 3d window 1
10:16, 5 December 2017 7b. Renaming.jpg (file) 598 KB Renaming of the Classes in the library 1
10:53, 23 November 2017 Resource compiler-RC.jpg (file) 331 KB The path and position of the resource compiler,needed for the import into the engine to work at all 1
16:34, 22 November 2017 Firemodes Pulse.jpg (file) 420 KB Some examples of the fire-mode tweaks (and fails) 1
16:33, 22 November 2017 9. Renaming.jpg (file) 454 KB There are few places for each class to be renamed - watch carefully for the three here 1
16:32, 22 November 2017 8. Create Entities.jpg (file) 371 KB Some entities can be created by copying - beware of the unique IDs 1
16:31, 22 November 2017 7. Turrets XMLs.jpg (file) 383 KB Find the XMLs defining turrets (in this example) 1
16:30, 22 November 2017 6. Weapons XMLs.jpg (file) 393 KB Find the XML files defining weapons 1
16:30, 22 November 2017 5. Edit it.jpg (file) 584 KB The process of editing strongly depends on the good editor - lots of changes to be done 1
16:29, 22 November 2017 4. Find it.jpg (file) 270 KB Find the library in the filesystem to edit it manually 1
16:28, 22 November 2017 3. Save library.jpg (file) 447 KB Once done, save the library (game/Libs/...) 1
16:27, 22 November 2017 2. As many as needed.jpg (file) 441 KB Further, add entity items as many as needed (later to be edited) 1
16:26, 22 November 2017 1. New library.jpg (file) 358 KB The first step in creating Entity archetypes is to place them in a new library (screenshot) 1
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