File list
This special page shows all uploaded files.
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Date | Name | Thumbnail | Size | Description | Versions |
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18:39, 3 February 2018 | RigidBodyEx.png (file) | 1.34 MB | The RigdBodyEx entity usage as a sliding door's panel | 1 | |
18:37, 3 February 2018 | RigidBodyEx Settings.png (file) | 47 KB | Settings for the BA grenade bug to be ineffective on a non brush object | 1 | |
18:35, 3 February 2018 | Sliding Doors Flowgraph.png (file) | 184 KB | The simple Flowgraph for a double sliding doors | 1 | |
22:39, 25 December 2017 | Partial re unwrap overlaps.png (file) | 160 KB | This prepared UV-unwrap is ideal for partial UV overlap | 1 | |
22:36, 25 December 2017 | UV tenis ball like seams.png (file) | 143 KB | Unwrapping can be seen as an fine art. | 1 | |
22:34, 25 December 2017 | UV sync selection.png (file) | 52 KB | synchronize the selection between the UV map and 3d window | 1 | |
10:16, 5 December 2017 | 7b. Renaming.jpg (file) | 598 KB | Renaming of the Classes in the library | 1 | |
10:53, 23 November 2017 | Resource compiler-RC.jpg (file) | 331 KB | The path and position of the resource compiler,needed for the import into the engine to work at all | 1 | |
16:34, 22 November 2017 | Firemodes Pulse.jpg (file) | 420 KB | Some examples of the fire-mode tweaks (and fails) | 1 | |
16:33, 22 November 2017 | 9. Renaming.jpg (file) | 454 KB | There are few places for each class to be renamed - watch carefully for the three here | 1 | |
16:32, 22 November 2017 | 8. Create Entities.jpg (file) | 371 KB | Some entities can be created by copying - beware of the unique IDs | 1 | |
16:31, 22 November 2017 | 7. Turrets XMLs.jpg (file) | 383 KB | Find the XMLs defining turrets (in this example) | 1 | |
16:30, 22 November 2017 | 6. Weapons XMLs.jpg (file) | 393 KB | Find the XML files defining weapons | 1 | |
16:30, 22 November 2017 | 5. Edit it.jpg (file) | 584 KB | The process of editing strongly depends on the good editor - lots of changes to be done | 1 | |
16:29, 22 November 2017 | 4. Find it.jpg (file) | 270 KB | Find the library in the filesystem to edit it manually | 1 | |
16:28, 22 November 2017 | 3. Save library.jpg (file) | 447 KB | Once done, save the library (game/Libs/...) | 1 | |
16:27, 22 November 2017 | 2. As many as needed.jpg (file) | 441 KB | Further, add entity items as many as needed (later to be edited) | 1 | |
16:26, 22 November 2017 | 1. New library.jpg (file) | 358 KB | The first step in creating Entity archetypes is to place them in a new library (screenshot) | 1 |
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