File list
This special page shows all uploaded files.
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Date | Name | Thumbnail | Size | Description | Versions |
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17:40, 14 July 2019 | Packet loss.png (file) | 64 KB | Dump of packet tracing in game console | 1 | |
16:15, 5 June 2019 | Timeouts.png (file) | 86 KB | updated to reflect the fact that cool down continues for the duration of RAC spin up | 2 | |
16:13, 8 May 2019 | Shooting.png (file) | 61 KB | UAC autocannon shooting schematic | 1 | |
16:36, 13 March 2019 | NewLevel.JPG (file) | 22 KB | The least used dialog | 1 | |
11:46, 28 February 2019 | User file tree.png (file) | 15 KB | The file tree structure where the client-local information is stored | 1 | |
20:25, 4 October 2018 | EvidenceLocations.png (file) | 24 KB | the locations of game abuse evidence | 2 | |
19:59, 4 October 2018 | ServerBrowser.png (file) | 1.15 MB | emphasis on the selected server | 1 | |
19:58, 4 October 2018 | ScoreBoard.png (file) | 1.53 MB | Emphasis on the server name | 1 | |
18:04, 2 October 2018 | Stomerose minimap.png (file) | 858 KB | approximate minimap - not from the game screen | 1 | |
17:54, 2 October 2018 | SR loading.png (file) | 876 KB | The Stone Rose map loading screen | 1 | |
14:09, 9 August 2018 | 2.Properties Win10.PNG (file) | 119 KB | Properties on Win10 | 1 | |
14:02, 9 August 2018 | 6.right click.png (file) | 17 KB | right click to paste shortuct | 1 | |
13:52, 9 August 2018 | 5.Custom Shortcuts.PNG (file) | 148 KB | the many shortcuts to programs and folder(s) handy on desktop | 1 | |
13:51, 9 August 2018 | 4.mod or nomod.PNG (file) | 7 KB | The mod or no mod designation in the shortcut | 1 | |
13:50, 9 August 2018 | 3.64-32bit.PNG (file) | 6 KB | the 32 or 64 bit designation in the path | 1 | |
13:50, 9 August 2018 | 1.Properties Win7.PNG (file) | 473 KB | The Editor shortcut properties on Windows 7 | 1 | |
22:24, 16 June 2018 | Folders.png (file) | 15 KB | the partial folder layout of MW:LL | 1 | |
10:15, 16 June 2018 | Released-map.png (file) | 39 KB | what files belong to a map release | 1 | |
10:06, 16 June 2018 | 13. run-check-in-sandbox2.png (file) | 172 KB | 1 | ||
10:06, 16 June 2018 | 12. save-all-files.png (file) | 24 KB | 1 | ||
10:06, 16 June 2018 | 11. rename-all-instances.png (file) | 60 KB | 1 | ||
10:06, 16 June 2018 | 10. mass-open-all-mtl-files.png (file) | 72 KB | 1 | ||
10:05, 16 June 2018 | 9. update-XML.png (file) | 33 KB | 1 | ||
10:05, 16 June 2018 | 8. restore-extension.png (file) | 6 KB | 1 | ||
10:05, 16 June 2018 | 7. save-and-update-archive.png (file) | 23 KB | 1 | ||
10:05, 16 June 2018 | 6. edit-with-associated-advanced-editor.png (file) | 109 KB | 1 | ||
10:05, 16 June 2018 | 5. open-with-winRAR.png (file) | 63 KB | 1 | ||
10:04, 16 June 2018 | 4. prepare-for-winzip.png (file) | 4 KB | 1 | ||
10:04, 16 June 2018 | 3. more-renaming.png (file) | 5 KB | 1 | ||
10:04, 16 June 2018 | 2. renaming.png (file) | 7 KB | 1 | ||
10:04, 16 June 2018 | 1. 7zip-file-manager.png (file) | 70 KB | where files are | 1 | |
09:55, 16 June 2018 | Map-File-structure.png (file) | 9 KB | How to structure the zip file holding the map | 1 | |
18:39, 3 February 2018 | RigidBodyEx.png (file) | 1.34 MB | The RigdBodyEx entity usage as a sliding door's panel | 1 | |
18:37, 3 February 2018 | RigidBodyEx Settings.png (file) | 47 KB | Settings for the BA grenade bug to be ineffective on a non brush object | 1 | |
18:35, 3 February 2018 | Sliding Doors Flowgraph.png (file) | 184 KB | The simple Flowgraph for a double sliding doors | 1 | |
22:39, 25 December 2017 | Partial re unwrap overlaps.png (file) | 160 KB | This prepared UV-unwrap is ideal for partial UV overlap | 1 | |
22:36, 25 December 2017 | UV tenis ball like seams.png (file) | 143 KB | Unwrapping can be seen as an fine art. | 1 | |
22:34, 25 December 2017 | UV sync selection.png (file) | 52 KB | synchronize the selection between the UV map and 3d window | 1 | |
10:16, 5 December 2017 | 7b. Renaming.jpg (file) | 598 KB | Renaming of the Classes in the library | 1 | |
10:53, 23 November 2017 | Resource compiler-RC.jpg (file) | 331 KB | The path and position of the resource compiler,needed for the import into the engine to work at all | 1 | |
16:34, 22 November 2017 | Firemodes Pulse.jpg (file) | 420 KB | Some examples of the fire-mode tweaks (and fails) | 1 | |
16:33, 22 November 2017 | 9. Renaming.jpg (file) | 454 KB | There are few places for each class to be renamed - watch carefully for the three here | 1 | |
16:32, 22 November 2017 | 8. Create Entities.jpg (file) | 371 KB | Some entities can be created by copying - beware of the unique IDs | 1 | |
16:31, 22 November 2017 | 7. Turrets XMLs.jpg (file) | 383 KB | Find the XMLs defining turrets (in this example) | 1 | |
16:30, 22 November 2017 | 6. Weapons XMLs.jpg (file) | 393 KB | Find the XML files defining weapons | 1 | |
16:30, 22 November 2017 | 5. Edit it.jpg (file) | 584 KB | The process of editing strongly depends on the good editor - lots of changes to be done | 1 | |
16:29, 22 November 2017 | 4. Find it.jpg (file) | 270 KB | Find the library in the filesystem to edit it manually | 1 | |
16:28, 22 November 2017 | 3. Save library.jpg (file) | 447 KB | Once done, save the library (game/Libs/...) | 1 | |
16:27, 22 November 2017 | 2. As many as needed.jpg (file) | 441 KB | Further, add entity items as many as needed (later to be edited) | 1 | |
16:26, 22 November 2017 | 1. New library.jpg (file) | 358 KB | The first step in creating Entity archetypes is to place them in a new library (screenshot) | 1 |
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