Difference between revisions of "Engines"

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= Engines =
 
= Engines =
In classic Battletech there are few types of power plants. In MW:LL we use following three:
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Fusion Engines are the most common type of BattleMech and aerospace power plant in the BattleTech Universe. Fusion engines can supply great quantities of power, enough to power massive vehicles and all of their weapon systems, including directed energy weapons common on the modern battlefield. Yet when no thrust is generated, fusion engines are so efficient, they practically never need refuelling. If properly ventilated, controlled fusion reactions generate little heat. There are several sub-types of fusion engines available as well, each trading bulk for mass of the components.
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In classic Battletech there are few types of power plants. ''In MW:LL we use following three:''
  
 
== Standard Engine ==
 
== Standard Engine ==
 
[[File:Fusion_engine.png|thumb|300px|Fusion Engine]]
 
[[File:Fusion_engine.png|thumb|300px|Fusion Engine]]
This is the most common fusion engine found all over the Inner Sphere. It is considered the standard of military grade equipment from the space faring ships down to the light scouting vehicles and tools.
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This is the most common fusion engine found all over the Inner Sphere. It is considered the standard of military grade equipment from the space faring ships down to the light scouting vehicles and tools. Military Fusion (Standard) Engines are mounted in the Center Torso. Due to the location, Mechs do not incur extra damage when blown side torsos,  overheating etc., occur. Both Clan and IS require 6 slots for the Standard Engine.
  
  

Revision as of 13:19, 1 September 2018

Engines

Fusion Engines are the most common type of BattleMech and aerospace power plant in the BattleTech Universe. Fusion engines can supply great quantities of power, enough to power massive vehicles and all of their weapon systems, including directed energy weapons common on the modern battlefield. Yet when no thrust is generated, fusion engines are so efficient, they practically never need refuelling. If properly ventilated, controlled fusion reactions generate little heat. There are several sub-types of fusion engines available as well, each trading bulk for mass of the components.

In classic Battletech there are few types of power plants. In MW:LL we use following three:

Standard Engine

Fusion Engine

This is the most common fusion engine found all over the Inner Sphere. It is considered the standard of military grade equipment from the space faring ships down to the light scouting vehicles and tools. Military Fusion (Standard) Engines are mounted in the Center Torso. Due to the location, Mechs do not incur extra damage when blown side torsos, overheating etc., occur. Both Clan and IS require 6 slots for the Standard Engine.


Hollander II (All) - Inner Sphere Medium Mech
Rifleman (All) - Inner Sphere Heavy Mech
Catapult Prime - Inner Sphere Heavy Mech
Warhammer Prime - Inner Sphere Heavy Mech
Atlas (All) - Inner Sphere Assault Mech
Awesome (All) - Inner Sphere Assault Mech
Fafnir (All) - Inner Sphere Assault Mech


Extra Light Engine

And technological leap lost to the fog of war. The XL engines are lighter, more expensive and prone to more easy undergo critical destruction than the STD counterparts. Other than that, they share the same power rating as the other engine types.


Clan Light Mechs (All)
Clan Medium Mechs (All)
Clan Heavy Mechs (All)
Clan Assault Mechs (All)

Inner Sphere Light Mechs (All)
Inner Sphere Medium Mechs (except: the Hollander II)
Inner Sphere Heavy Mechs (except: Catapult Prime and Warhammer Prime)
Inner Sphere Assault Mechs (Mauler -All)


Internal Combustion Engine

Internal Combustion Engine aka ICE

On the periphery and in the dire times elsewhere, the ICE engines find their use in not only utility vehicles and mechs, but also in some main battle tanks and even some rare battle mechs.