Difference between revisions of "AutoCannons"
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− | '''AutoCannons''', or '''AC's''', and their variations are the most common [[ | + | '''AutoCannons''', or '''AC's''', and their variations are the most common [[Ballistic Weapons]], and like other Ballistic Weapons, fire actual projectiles, much like modern-day firearms. All AutoCannons are ammo-dependent, and feature an "overheat" mechanic, in which continuous fire of the weapon without time to "cool down" will result in a debilitating jam that will render the AutoCannon inoperable for an extended period of time. Autocannons will also fire beyond their listed range, but with reduced damage; there is also a set maximum range at which AutoCannon rounds will air burst, causing light splash damage. |
Autocannons in MWLL are designated as follows: | Autocannons in MWLL are designated as follows: |
Revision as of 15:38, 2 August 2017
AutoCannons, or AC's, and their variations are the most common Ballistic Weapons, and like other Ballistic Weapons, fire actual projectiles, much like modern-day firearms. All AutoCannons are ammo-dependent, and feature an "overheat" mechanic, in which continuous fire of the weapon without time to "cool down" will result in a debilitating jam that will render the AutoCannon inoperable for an extended period of time. Autocannons will also fire beyond their listed range, but with reduced damage; there is also a set maximum range at which AutoCannon rounds will air burst, causing light splash damage.
Autocannons in MWLL are designated as follows:
Contents
Standard AutoCannons
- BA AC2
- AC2
- AC5
- AC10
- AC20
Ultra AutoCannons
- UAC2
- UAC5
- UAC10
- UAC20
- CUAC2
- CUAC5
- CUAC10
- CUAC20
Rotary AutoCannons
- BA Bear AC
- RAC2
- RAC5
Lubalin Ballistics-X AutoCannons
- LBX2
- LBX5
- LBX10
- LBX20
- CLBX2
- CLBX5
- CLBX10
- CLBX20
Hyper-Velocity AutoCannons
- HVAC2
- HVAC5
- HVAC10
- HVAC20