Difference between revisions of "Sandbox 2"

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==External Links==
 
==External Links==
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* [http://www.dj-copniker.de/index.php/downloads/download/5-crysis-wars-patches/33-crysis-wars-mod-sdk SDK Download]
 
* [http://wiki.crymod.com/index.php/Category:Official:Sandbox2_Manual Official Sandbox 2 Documentation on CryMod wiki]
 
* [http://wiki.crymod.com/index.php/Category:Official:Sandbox2_Manual Official Sandbox 2 Documentation on CryMod wiki]
 
* [http://wiki.crymod.com/index.php/Community_Documentation_Index Community Documentation]
 
* [http://wiki.crymod.com/index.php/Community_Documentation_Index Community Documentation]

Revision as of 18:45, 14 September 2017

Splash Screen

Sandbox 2 (or CryEngine 2: Sandbox 2) is a level editor for Crysis, and by that: for Mechwarrior: Living Legends. It offers realtime editing ability for maps and various other entities. Sandbox 2 runs game engine all the way through editing process allowing editor to instantly move into game environment and use assets placed.

Sandbox 2 is supplied with the full Crysis game, in Editor directory, as a separate installation. It can also be downloaded as a part of the Crysis SDK from this external website along with a number of other Crysis-related tools.

Assets limitation

Certain types of assets do not work in Multiplayer, and therefore MWLL as well, since it is multiplayer-only. Below you will find the list of confirmed assets which do not work, causing various errors or making it impossible to join the game:

  • Geometric Entities
  • Artificial Inteligence
  • ProximityTriggers
  • Tactical Attachment
  • Singleplayer weapons
  • Placing objects outside the map area
  • Archetype Entities using the RigidBodyEx Entity
  • Nanosuit from Entity
  • Us Truck from Archetype Entities
  • locker_a_usable and locker_b_usuable prefabs (prefabs/props/furniture/lockers)
  • In general some of prefabs may cause errors unless extracted and set minimum settings: All
  • Flowgraph: Gametokens
  • Flow Graph - Physics: ImpulseAction on the player.
  • Local player node unless used in ClientSide only
  • Advanced doors
  • Minimum settings of all Objects must be: All
  • Prefabs which includes advanced doors and objects with not minimum Settings: All

See Also

External Links