Difference between revisions of "Mechwarrior: Living Legends/Versions"

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==Versions history==
 
==Versions history==
 +
===0.14.5===
 +
'''Release date:''' 18 September 2021<br>
 +
'''Standalone:''' Yes<br>
 +
'''Changelog:'''<br>
 +
<pre class="mw-collapsible">
 +
Version 0.14.5
 +
-----------------------------------------
 +
--------- KNOWN ISSUES - 0.14.5 ---------
 +
-----------------------------------------
 +
 +
------ GAMEPLAY -------
 +
 +
- If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :)
 +
- In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter.
 +
- BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly.
 +
- When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button)
 +
- BA hardmount MG cannot be fired during SRM reload while the SRM are selected
 +
- BA arm remains in position when hardmount MG is expended - weapon switch clears it
 +
- BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected
 +
- BA hardmount MG is not yet textured.
 +
- BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however.
 +
- Bpod hit detection remains buggy
 +
- In rare cases directly after buying an asset, a mixed weapon group will only fire for one cycle and then stop. Works normally after that.
 +
- BA will show up as both air and surface targets
 +
 +
---- GAME SYSTEMS -----
 +
 +
- Crashes can happen. Workarounds are available in the Troubleshooting guide.
 +
- You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide.
 +
 +
------- AUDIO ---------
 +
 +
- Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving.
 +
 +
-------- MAPS ---------
 +
 +
- TC_Palisades: Both ASF factories will only build one ASF at a time.
 +
- TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved
 +
- TC_Scorched on low settings may cause blinding issues in the water
 +
 +
-------- HUD ----------
 +
 +
- Certain HUD elements might overlap other UI elements.
 +
- BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once
 +
- There is a hang up in frames when you switch targets when using the tank HUD.
 +
- BA SRM ammo counter states you have one ammo when you spawn, which you do not. This could not be easily fixed as it is a default state problem rather than it reading your actual ammo. Once you switch to the weapon, it will read your actual ammo and update.
 +
 +
------ CONTROLS -------
 +
 +
- DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup
 +
 +
-------- VISUAL -------
 +
 +
- Sometimes solid yellow camo looks like gold on certain assets
 +
 +
-----------------------------------------
 +
------------- VERSION 0.14.5 ------------
 +
-----------------------------------------
 +
 +
------ BUG FIXES ------
 +
 +
- Fixed max throttle penalty for overheating not actually working, now you will be capped to 75% of your max possible speed for the duration of the overheat time.
 +
- Fixed missing DHS on hawkmoth C.
 +
- Returned serverdelete flag to sniper artillery shells to prevent screaming skull shells sitting on the ground making a ruckus.
 +
 +
------- GAMEPLAY ----------
 +
- Removed free ammo on BA SRM on spawn so they now start out empty. Note the HUD will lie to you and say you have some ammo until you switch to the weapon to update, This could not be easily fixed as it is a default state problem rather than it reading your actual ammo.)
 +
- Reduced flamer heat per shot (for user) to 5 from 6.
 +
 +
- Locking Longtom camera min/max pitch with cannon.
 +
Note: this is to test a theory that ghost LT shells are resulting from desync on the longtom cannon's pitch across clients, camera and turret min/max pitch constraints not being identical has been known to cause desync before (see Oro prolonged erection syndrome)
 +
since artillery shells use the "donotfollowcrosshair" flag to force the clients to agree on where the weapon is being fired from, the shell will spawn at whatever pitch the client shows, which would result in different trajectories across clients with only the LT user's perspective being the damaging one.
 +
This is a net negative for LT drivers QoL wise and will be reverted if it does not fix the issue.
 +
 +
- Harasser
 +
- Reworked massbox size and center of gravity to hopefully provide a more stable ride.
 +
 +
- Demolisher
 +
- Moved camera over to the side of the barrels rather than between them.
 +
 +
- Mars
 +
- Speed up Mars turret rotation rate.
 +
- Decreased turret rotation penatly when critically damaged.
 +
- Moved armor from the turret to the front.
 +
 +
- Variant tweaks or changes
 +
- Demo F, Ares Prime, Hawkmoth B/E, Thanatos F, Mars C/B, Behemoth Prime
 +
------- AUDIO ---------
 +
 +
- Reworked Betty pitch and tone so that she is more understandable in louder firefights.
 +
 +
-------- HUD ----------
 +
 +
- Removed distance indicators from the objective icons to prevent easy longtom zeroing, this was a feature never accounted for or intended.
 +
 
 +
-------- MAPS ---------
 +
 +
- TC_Wildlands
 +
- Added repair bays to the forward factories.
 +
 +
- TC_Thunderrift
 +
- Small QoL update. (Could be anything!)
 +
</pre>
 +
 
===0.14.4===
 
===0.14.4===
 
'''Release date:''' 2 August 2021<br>
 
'''Release date:''' 2 August 2021<br>
 
'''Standalone:''' Yes<br>
 
'''Standalone:''' Yes<br>
 
'''Changelog:'''<br>
 
'''Changelog:'''<br>
<pre class="mw-collapsible">  
+
<pre class="mw-collapsible mw-collapsed">  
 
Version 0.14.4
 
Version 0.14.4
 
-----------------------------------------
 
-----------------------------------------

Revision as of 17:30, 18 September 2021

Mechwarrior: Living Legends was first released on 27 December 2009. Since then several versions were released. This page covers the Mod changelogs for each release.


Versions history

0.14.5

Release date: 18 September 2021
Standalone: Yes
Changelog:

[Collapse]
Version 0.14.5 ----------------------------------------- --------- KNOWN ISSUES - 0.14.5 --------- ----------------------------------------- ------ GAMEPLAY ------- - If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :) - In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter. - BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly. - When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button) - BA hardmount MG cannot be fired during SRM reload while the SRM are selected - BA arm remains in position when hardmount MG is expended - weapon switch clears it - BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected - BA hardmount MG is not yet textured. - BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however. - Bpod hit detection remains buggy - In rare cases directly after buying an asset, a mixed weapon group will only fire for one cycle and then stop. Works normally after that. - BA will show up as both air and surface targets ---- GAME SYSTEMS ----- - Crashes can happen. Workarounds are available in the Troubleshooting guide. - You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide. ------- AUDIO --------- - Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving. -------- MAPS --------- - TC_Palisades: Both ASF factories will only build one ASF at a time. - TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved - TC_Scorched on low settings may cause blinding issues in the water -------- HUD ---------- - Certain HUD elements might overlap other UI elements. - BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once - There is a hang up in frames when you switch targets when using the tank HUD. - BA SRM ammo counter states you have one ammo when you spawn, which you do not. This could not be easily fixed as it is a default state problem rather than it reading your actual ammo. Once you switch to the weapon, it will read your actual ammo and update. ------ CONTROLS ------- - DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup -------- VISUAL ------- - Sometimes solid yellow camo looks like gold on certain assets ----------------------------------------- ------------- VERSION 0.14.5 ------------ ----------------------------------------- ------ BUG FIXES ------ - Fixed max throttle penalty for overheating not actually working, now you will be capped to 75% of your max possible speed for the duration of the overheat time. - Fixed missing DHS on hawkmoth C. - Returned serverdelete flag to sniper artillery shells to prevent screaming skull shells sitting on the ground making a ruckus. ------- GAMEPLAY ---------- - Removed free ammo on BA SRM on spawn so they now start out empty. Note the HUD will lie to you and say you have some ammo until you switch to the weapon to update, This could not be easily fixed as it is a default state problem rather than it reading your actual ammo.) - Reduced flamer heat per shot (for user) to 5 from 6. - Locking Longtom camera min/max pitch with cannon. Note: this is to test a theory that ghost LT shells are resulting from desync on the longtom cannon's pitch across clients, camera and turret min/max pitch constraints not being identical has been known to cause desync before (see Oro prolonged erection syndrome) since artillery shells use the "donotfollowcrosshair" flag to force the clients to agree on where the weapon is being fired from, the shell will spawn at whatever pitch the client shows, which would result in different trajectories across clients with only the LT user's perspective being the damaging one. This is a net negative for LT drivers QoL wise and will be reverted if it does not fix the issue. - Harasser - Reworked massbox size and center of gravity to hopefully provide a more stable ride. - Demolisher - Moved camera over to the side of the barrels rather than between them. - Mars - Speed up Mars turret rotation rate. - Decreased turret rotation penatly when critically damaged. - Moved armor from the turret to the front. - Variant tweaks or changes - Demo F, Ares Prime, Hawkmoth B/E, Thanatos F, Mars C/B, Behemoth Prime ------- AUDIO --------- - Reworked Betty pitch and tone so that she is more understandable in louder firefights. -------- HUD ---------- - Removed distance indicators from the objective icons to prevent easy longtom zeroing, this was a feature never accounted for or intended. -------- MAPS --------- - TC_Wildlands - Added repair bays to the forward factories. - TC_Thunderrift - Small QoL update. (Could be anything!)

0.14.4

Release date: 2 August 2021
Standalone: Yes
Changelog:

[Expand]

0.14.3

Release date: 22 June 2021
Standalone: Yes
Changelog:

[Expand]

Versions history

0.14.2

Release date: 7 June 2021
Standalone: Yes
Changelog:

[Expand]

0.14.1

Release date: 9 April 2021
Standalone: Yes
Changelog:

[Expand]

0.14.0

Release date: 3 April 2021
Standalone: Yes
Changelog:

[Expand]

0.13.4

Release date: 7 February 2021
Standalone: Yes
Changelog:

[Expand]

0.13.3

Release date: 26 October 2020
Standalone: Yes
Changelog:

[Expand]

0.13.2

Release date: 24 October 2020
Standalone: Yes
Changelog:

[Expand]

0.13.1

Release date: 14 October 2020
Standalone: Yes
Changelog:

[Expand]


0.13.0

Release date: 19 September 2020
Standalone: Yes
Changelog:

[Expand]

0.12.2

Release date: 11 May 2020
Standalone: Yes
Changelog:

[Expand]

0.12.1

Release date: 1 May 2020
Standalone: Yes
Changelog:

[Expand]

0.12.0

Release date: 10 April 2020
Standalone: Yes
Changelog:

[Expand]

0.11.4

Release date: 19 January 2020
Standalone: Yes
Changelog:

[Expand]

0.11.3

Release date: 27 December 2019
Standalone: Yes
Changelog:

[Expand]

0.11.2

Release date: 10 August 2019
Standalone: Yes
Changelog:

[Expand]

0.11.1

Release date: 26 July 2019
Standalone: Yes
Changelog:

[Expand]

0.11.0

Release date: 25 July 2019
Standalone: Yes
Changelog:

[Expand]

0.10.3

Release date: 8 January 2019
Standalone: Yes
Changelog:

[Expand]

0.10.2

Release date: 5 January 2019
Standalone: Yes
Changelog:

[Expand]

0.10.1

Release date: 27 October 2018
Standalone: Yes
Changelog:

[Expand]

0.10.0

Release date: 19 October 2018
Standalone: Yes
Changelog:

[Expand]

0.9.4

Release date: 28 April 2018
Standalone: Yes
Changelog:

[Expand]

0.9.3

Release date: 10 March 2018
Standalone: Hotfix
Changelog:

[Expand]

0.9.2

Release date: 3 March 2018
Standalone: Yes
Changelog:

[Expand]

0.9.1

Release date: 28 October 2017
Standalone: No
Changelog:

[Expand]

0.9.0

Release date: 15 October 2017
Standalone: Yes
Changelog:

[Expand]

0.8.6

Release date: 28 July 2017
Standalone: No
Changelog:

[Expand]

0.8.5

Release date: 23 May 2017
Standalone: No
Changelog:

[Expand]

0.8.4

Release date: 14 May 2017
Standalone: No
Changelog:

[Expand]

0.8.3

Release date: 9 May 2017
Standalone: No
Changelog:

[Expand]

0.8.2

Release date: 16 December 2016
Standalone: No
Changelog:

[Expand]

0.8.1

Release date: 02 December 2016
Standalone: No
Changelog:

[Expand]

0.8.0 Community Edition

Release date: 28 October 2016
Standalone: No
Changelog:

[Expand]

0.7.1

Release date: 27 January 2013
Standalone: No
Changelog:

[Expand]

0.7.0

Release date: 16 January 2013
Standalone: No
Changelog:

[Expand]

0.6.1

Release date: 26 July 2012
Standalone: No
Changelog:

[Expand]

0.6.0

Release date: 26 July 2012
Standalone: Yes
Changelog:

[Expand]

0.5.6

Release date: 23 April 2012
Standalone: No
Changelog:

[Expand]

0.5.5

Release date: 6 February 2012
Standalone: No
Changelog:

[Expand]

0.5.4

Release date: 20 December 2011
Standalone: No
Changelog:

[Expand]

0.5.3

Release date: 1 November 2011
Standalone: No
Changelog:

[Expand]

0.5.2

Release date: 19 October 2011
Standalone: No
Changelog:

[Expand]

0.5.1

Release date: 29 May 2011
Standalone: No
Changelog:

[Expand]

0.5.0

Release date: 27 May 2011
Standalone: Yes
Changelog:

[Expand]

0.4.9

Release date: 16 February 2011
Standalone: No
Changelog:

[Expand]

0.4.8

Release date: 03 February 2011
Standalone: No
Changelog:

[Expand]

0.4.7

Release date: 02 February 2011
Standalone: No
Changelog:

[Expand]

0.4.6

Release date: 01 February 2011
Standalone: No
Changelog:

[Expand]

0.4.5

Release date: 31 January 2011
Standalone: No
Changelog:

[Expand]

0.4.4

Release date: 26 January 2011
Standalone: No
Changelog:

[Expand]


0.4.3

Release date: 02 January 2011
Standalone: No
Changelog:

[Expand]

0.4.2

Release date: 31 December 2010
Standalone: No
Changelog:

[Expand]

0.4.1

Release date: 29 December 2010
Standalone: No
Changelog:

[Expand]

0.4.0

Release date: 29 December 2010
Standalone: Yes
Changelog:

[Expand]

0.3.2

Release date: 12 July 2010
Standalone: No
Changelog:

[Expand]

0.3.1

Release date: 23 June 2010
Standalone: No
Changelog:

[Expand]

0.3.0

Release date: 12 June 2010
Standalone: Yes
Changelog:

[Expand]

0.2.0

Release date: 25 February 2010
Standalone: Yes
Changelog:

[Expand]

0.1.0

Release date: 16 January 2010
Standalone: No
Changelog:

[Expand]

Beta Hotfix 1

Release date: 29 December 2009
Standalone: No
Changelog:

[Expand]

Beta 1.0

Release date: 27 December 2009
Standalone: Yes