Difference between revisions of "Mechwarrior: Living Legends/Versions"

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m (Versions history: 0.13.3 update)
m (0.13.4 added)
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==Versions history==
 
==Versions history==
 +
===0.13.4===
 +
'''Release date:''' 7 February 2021<br>
 +
'''Standalone:''' Yes<br>
 +
'''Changelog:'''<br>
 +
<pre class="mw-collapsible">
 +
Version 0.13.4
 +
-----------------------------------------
 +
--------- KNOWN ISSUES - 0.13.4 ---------
 +
-----------------------------------------
 +
 +
------ GAMEPLAY -------
 +
 +
- If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :)
 +
- In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter.
 +
- Air LBX does not collide with mechlegs
 +
- BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly.
 +
- When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button)
 +
- BA hardmount MG cannot be fired during SRM reload while the SRM are selected
 +
- BA arm remains in position when hardmount MG is expended - weapon switch clears it
 +
- BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected
 +
- BA hardmount MG is not yet textured.
 +
- BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however.
 +
- Bpod hit detection remains buggy
 +
- In rare cases directly after buying an asset, a mixed weapon group will only fire for one cycle and then stop. Works normally after that.
 +
- Chain fire settings will be saved but not loaded correctly in a newly bought asset
 +
 +
---- GAME SYSTEMS -----
 +
 +
- Crashes can happen. Workarounds are available in the Troubleshooting guide.
 +
- You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide.
 +
 +
------- AUDIO ---------
 +
 +
- Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving.
 +
 +
-------- MAPS ---------
 +
 +
- TC_Palisades: Both ASF factories will only build one ASF at a time.
 +
- TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved
 +
- TC_Scorched on low settings may cause blinding issues in the water
 +
 +
-------- HUD ----------
 +
 +
- Certain HUD elements might overlap other UI elements.
 +
- BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once
 +
- There is a hang up in frames when you switch targets when using the tank HUD.
 +
 +
------ CONTROLS -------
 +
 +
- DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup
 +
 +
-----------------------------------------
 +
------------- VERSION 0.13.4 ------------
 +
-----------------------------------------
 +
 +
---- GAME SYSTEMS -----
 +
 +
- Including possible lagfix code into servers. No way to test it but to try it with full actual games, might help, might do nothing, might explode.
 +
- Stealth GECM assets when detected by hostile C3 are no longer shared through the enemy network.
 +
 +
------- GAMEPLAY ----------
 +
 +
- Increased StealthGECM detection debuff to -700m from -650m
 +
- Decreased AC10 overheat time from 4 to 2.5; increased damage per shot to 42 from 30.
 +
- Increased outer splash EMP damage on ERPPC to 280 from 230.
 +
- Decreased heat generation on CERPPC from 276 to 265.
 +
- Increased Rate of Fire on Sniper Artillery to 6 from 3.
 +
- Increased damage on all classes of Small Pulse Laser to 27 from 15; Increased modifier vs BA to 1.3 from 0.8.
 +
- Mars
 +
- Moved armor from turret to front.
 +
- Increased netural turn rate and eased up on suspension.
 +
 +
-------- VISUAL -----------
 +
 +
- Sunder
 +
- Tweaked standing animation to not be so stiff-knee'd.
 +
 +
- Hellhound
 +
- Tweaked standing animation to not be so stiff-knee'd.
 +
</pre>
 
===0.13.3===
 
===0.13.3===
 
'''Release date:''' 26 October 2020<br>
 
'''Release date:''' 26 October 2020<br>
 
'''Standalone:''' Yes<br>
 
'''Standalone:''' Yes<br>
 
'''Changelog:'''<br>
 
'''Changelog:'''<br>
<pre class="mw-collapsible">  
+
<pre class="mw-collapsible mw-collapsed">  
 
Version 0.13.3
 
Version 0.13.3
 
-----------------------------------------
 
-----------------------------------------

Revision as of 20:07, 7 February 2021

Mechwarrior: Living Legends was first released on 27 December 2009. Since then several versions were released. This page covers the Mod changelogs for each release.


Versions history

0.13.4

Release date: 7 February 2021
Standalone: Yes
Changelog:

[Collapse]
Version 0.13.4 ----------------------------------------- --------- KNOWN ISSUES - 0.13.4 --------- ----------------------------------------- ------ GAMEPLAY ------- - If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :) - In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter. - Air LBX does not collide with mechlegs - BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly. - When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button) - BA hardmount MG cannot be fired during SRM reload while the SRM are selected - BA arm remains in position when hardmount MG is expended - weapon switch clears it - BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected - BA hardmount MG is not yet textured. - BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however. - Bpod hit detection remains buggy - In rare cases directly after buying an asset, a mixed weapon group will only fire for one cycle and then stop. Works normally after that. - Chain fire settings will be saved but not loaded correctly in a newly bought asset ---- GAME SYSTEMS ----- - Crashes can happen. Workarounds are available in the Troubleshooting guide. - You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide. ------- AUDIO --------- - Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving. -------- MAPS --------- - TC_Palisades: Both ASF factories will only build one ASF at a time. - TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved - TC_Scorched on low settings may cause blinding issues in the water -------- HUD ---------- - Certain HUD elements might overlap other UI elements. - BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once - There is a hang up in frames when you switch targets when using the tank HUD. ------ CONTROLS ------- - DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup ----------------------------------------- ------------- VERSION 0.13.4 ------------ ----------------------------------------- ---- GAME SYSTEMS ----- - Including possible lagfix code into servers. No way to test it but to try it with full actual games, might help, might do nothing, might explode. - Stealth GECM assets when detected by hostile C3 are no longer shared through the enemy network. ------- GAMEPLAY ---------- - Increased StealthGECM detection debuff to -700m from -650m - Decreased AC10 overheat time from 4 to 2.5; increased damage per shot to 42 from 30. - Increased outer splash EMP damage on ERPPC to 280 from 230. - Decreased heat generation on CERPPC from 276 to 265. - Increased Rate of Fire on Sniper Artillery to 6 from 3. - Increased damage on all classes of Small Pulse Laser to 27 from 15; Increased modifier vs BA to 1.3 from 0.8. - Mars - Moved armor from turret to front. - Increased netural turn rate and eased up on suspension. -------- VISUAL ----------- - Sunder - Tweaked standing animation to not be so stiff-knee'd. - Hellhound - Tweaked standing animation to not be so stiff-knee'd.

0.13.3

Release date: 26 October 2020
Standalone: Yes
Changelog:

[Expand]

0.13.2

Release date: 24 October 2020
Standalone: Yes
Changelog:

[Expand]

0.13.1

Release date: 14 October 2020
Standalone: Yes
Changelog:

[Expand]


0.13.0

Release date: 19 September 2020
Standalone: Yes
Changelog:

[Expand]

0.12.2

Release date: 11 May 2020
Standalone: Yes
Changelog:

[Expand]

0.12.1

Release date: 1 May 2020
Standalone: Yes
Changelog:

[Expand]

0.12.0

Release date: 10 April 2020
Standalone: Yes
Changelog:

[Expand]

0.11.4

Release date: 19 January 2020
Standalone: Yes
Changelog:

[Expand]

0.11.3

Release date: 27 December 2019
Standalone: Yes
Changelog:

[Expand]

0.11.2

Release date: 10 August 2019
Standalone: Yes
Changelog:

[Expand]

0.11.1

Release date: 26 July 2019
Standalone: Yes
Changelog:

[Expand]

0.11.0

Release date: 25 July 2019
Standalone: Yes
Changelog:

[Expand]

0.10.3

Release date: 8 January 2019
Standalone: Yes
Changelog:

[Expand]

0.10.2

Release date: 5 January 2019
Standalone: Yes
Changelog:

[Expand]

0.10.1

Release date: 27 October 2018
Standalone: Yes
Changelog:

[Expand]

0.10.0

Release date: 19 October 2018
Standalone: Yes
Changelog:

[Expand]

0.9.4

Release date: 28 April 2018
Standalone: Yes
Changelog:

[Expand]

0.9.3

Release date: 10 March 2018
Standalone: Hotfix
Changelog:

[Expand]

0.9.2

Release date: 3 March 2018
Standalone: Yes
Changelog:

[Expand]

0.9.1

Release date: 28 October 2017
Standalone: No
Changelog:

[Expand]

0.9.0

Release date: 15 October 2017
Standalone: Yes
Changelog:

[Expand]

0.8.6

Release date: 28 July 2017
Standalone: No
Changelog:

[Expand]

0.8.5

Release date: 23 May 2017
Standalone: No
Changelog:

[Expand]

0.8.4

Release date: 14 May 2017
Standalone: No
Changelog:

[Expand]

0.8.3

Release date: 9 May 2017
Standalone: No
Changelog:

[Expand]

0.8.2

Release date: 16 December 2016
Standalone: No
Changelog:

[Expand]

0.8.1

Release date: 02 December 2016
Standalone: No
Changelog:

[Expand]

0.8.0 Community Edition

Release date: 28 October 2016
Standalone: No
Changelog:

[Expand]

0.7.1

Release date: 27 January 2013
Standalone: No
Changelog:

[Expand]

0.7.0

Release date: 16 January 2013
Standalone: No
Changelog:

[Expand]

0.6.1

Release date: 26 July 2012
Standalone: No
Changelog:

[Expand]

0.6.0

Release date: 26 July 2012
Standalone: Yes
Changelog:

[Expand]

0.5.6

Release date: 23 April 2012
Standalone: No
Changelog:

[Expand]

0.5.5

Release date: 6 February 2012
Standalone: No
Changelog:

[Expand]

0.5.4

Release date: 20 December 2011
Standalone: No
Changelog:

[Expand]

0.5.3

Release date: 1 November 2011
Standalone: No
Changelog:

[Expand]

0.5.2

Release date: 19 October 2011
Standalone: No
Changelog:

[Expand]

0.5.1

Release date: 29 May 2011
Standalone: No
Changelog:

[Expand]

0.5.0

Release date: 27 May 2011
Standalone: Yes
Changelog:

[Expand]

0.4.9

Release date: 16 February 2011
Standalone: No
Changelog:

[Expand]

0.4.8

Release date: 03 February 2011
Standalone: No
Changelog:

[Expand]

0.4.7

Release date: 02 February 2011
Standalone: No
Changelog:

[Expand]

0.4.6

Release date: 01 February 2011
Standalone: No
Changelog:

[Expand]

0.4.5

Release date: 31 January 2011
Standalone: No
Changelog:

[Expand]

0.4.4

Release date: 26 January 2011
Standalone: No
Changelog:

[Expand]


0.4.3

Release date: 02 January 2011
Standalone: No
Changelog:

[Expand]

0.4.2

Release date: 31 December 2010
Standalone: No
Changelog:

[Expand]

0.4.1

Release date: 29 December 2010
Standalone: No
Changelog:

[Expand]

0.4.0

Release date: 29 December 2010
Standalone: Yes
Changelog:

[Expand]

0.3.2

Release date: 12 July 2010
Standalone: No
Changelog:

[Expand]

0.3.1

Release date: 23 June 2010
Standalone: No
Changelog:

[Expand]

0.3.0

Release date: 12 June 2010
Standalone: Yes
Changelog:

[Expand]

0.2.0

Release date: 25 February 2010
Standalone: Yes
Changelog:

[Expand]

0.1.0

Release date: 16 January 2010
Standalone: No
Changelog:

[Expand]

Beta Hotfix 1

Release date: 29 December 2009
Standalone: No
Changelog:

[Expand]

Beta 1.0

Release date: 27 December 2009
Standalone: Yes