Difference between revisions of "Mechwarrior: Living Legends/Versions"

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==Versions history==
 
==Versions history==
 +
===0.13.1===
 +
'''Release date:''' 14 October 2020<br>
 +
'''Standalone:''' Yes<br>
 +
'''Changelog:'''<br>
 +
<pre class="mw-collapsible">
 +
Version 0.13.1
 +
-----------------------------------------
 +
--------- KNOWN ISSUES - 0.13.1 ---------
 +
-----------------------------------------
 +
 +
------ GAMEPLAY -------
 +
 +
- If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :)
 +
- In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter.
 +
- Air LBX does not collide with mechlegs
 +
- BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly.
 +
- When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button)
 +
- BA hardmount MG cannot be fired during SRM reload while the SRM are selected
 +
- BA arm remains in position when hardmount MG is expended - weapon switch clears it
 +
- BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected
 +
- BA hardmount MG is not yet textured.
 +
- BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however.
 +
- Bpod hit detection remains buggy
 +
- In rare cases directly after buying an asset, a mixed weapon group will only fire for one cycle and then stop. Works normally after that.
 +
 +
---- GAME SYSTEMS -----
 +
 +
- Crashes can happen. Workarounds are available in the Troubleshooting guide.
 +
- You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide.
 +
 +
------- AUDIO ---------
 +
 +
- Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving.
 +
 +
-------- MAPS ---------
 +
 +
- TC_Palisades: Both ASF factories will only build one ASF at a time.
 +
- TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved
 +
- TC_Scorched on low settings may cause blinding issues in the water
 +
 +
-------- HUD ----------
 +
 +
- Certain HUD elements might overlap other UI elements.
 +
- BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once
 +
- There is a hang up in frames when you switch targets when using the tank HUD.
 +
 +
------ CONTROLS -------
 +
 +
- DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup
 +
 +
-----------------------------------------
 +
------------- VERSION 0.13.1 ------------
 +
-----------------------------------------
 +
 +
------ BUG FIXES ------
 +
- Fixed saving of weapon groups, a save will now happen 6 seconds after the last interaction with the weapon manager
 +
- Fix for tank pilots getting instagibbed by high speed collisions. This fix is much like the sudden pilot death syndrome fix in that it will work "most" of the time but the tank itself dying can still occasionally happen.
 +
 +
 +
------ GAME SYSTEMS -------
 +
 +
- Removed C3 coverage requirement for detecting enemy narcs. You will now always know if you are narced.
 +
- All mech variants now respect max armor protection limits from CBT.
 +
Armor had to be removed from the following variants as they were violating the rule:
 +
All Cauldronborns except the C
 +
Cougar Prime,D,F
 +
Locust IIC Prime, A, F
 +
Madcat D,E,F,G
 +
All Warhawks.
 +
Puma Prime, D
 +
Shadowcat A, B
 +
Solitaire D
 +
Thor Prime, A, C, D
 +
All Ullers
 +
Vulture E
 +
Avatar F
 +
Awesome Prime, B, C, G
 +
All Commandos
 +
All Marauders
 +
Osiris D, F
 +
Thanatos C, D
 +
 +
------- GAMEPLAY ----------
 +
 +
 +
- Matched LBX2 flight speed to that of other LBX shells.
 +
- C/LRM-5 rate of fire decreased to 14 from 15.
 +
- C/LRM-10 ROF increased to 11 from 10.
 +
- C/LRM-15 ROF increased to 10 from 8.3.
 +
- C/LRM-20 ROF increased to 9 from 7.5.
 +
- Increased cost of C/UAC2 by 100.
 +
- Decreased Air_UAC2 damage to 14 from 15.
 +
- Increased AC10 flight speed to 1400 from 1200; halved gravity.
 +
 +
-Rework for Calliope turrets:
 +
 +
- Replaced twin Medium lasers with twin Large Lasers (700m).
 +
- Missiles will now track and do damage (450m range)
 +
- Replaced Mguns with UAC2s (500m range)
 +
- Reduced ASF/VTOL detection to 600m from 700m.
 +
- Increased turn rate to better keep up with moving targets.
 +
 +
- Updated Eagleeye and Hawkeye turrets with the latest versions of their weapons, improving their kill power.
 +
 +
- Cougar
 +
- Reduced size of the torso on the X-axis by 10%.
 +
- Reworked armor distribution based off the puma.
 +
- Tweaked armor costs on some variants.
 +
- Reduced ticket cost to 4 from 5; Reduced tier to 5 from 6.
 +
 +
- Mars
 +
- Mars C now counts as artillery class for factories.
 +
 +
- Donar
 +
- Reduced base chassis cost by 3k.
 +
- Moved some armor from Tail and Engine to Body.
 +
 +
- Hawkmoth
 +
- Moved some armor from Tail and Engine to Body.
 +
 +
- Avar
 +
- Moved some armor from Body, Tail, and Engine to Wings.
 +
 +
- Corsair
 +
- Moved some armor from Tail and Body to Wings.
 +
----------- UI ------------
 +
 +
- Improved color coding: Positive information (weapon ready, active tag or narc...) is shown in blue and green, negative information (all alarms, problematic heat increase) is shown in yellow and red
 +
 +
- Crosshair: - Moved all components closer to the center
 +
- New Crosshair adjacent heat indicator that shows the heat zones of the main indicator as well as a new one: if you fire a single Clan ER-PPC at the border of the yellow zone heat rises to the border
 +
  of the red zone immediately, old yellow is shown in orange here
 +
- New lock brackets with canon gold color on lock
 +
- Crosshair turns canon gold color when over enemy target with active sensors
 +
- Sniper artillery gets makeshift crosshair (also on the mobile long toms because of the nature of the current solution)
 +
 +
- Mech HUD:  - Added new NARCed alarm, old friendly tag and narc indicator on the main console removed
 +
 +
- Tank HUD:  - Added breached engine alarm and new NARCed alarm, old friendly tag and narc indicator on the main console removed
 +
 +
- ASF/VTOL HUD: - Moved all HUD elements closer to the center, resized STALL and PULL UP alarm, moved sea level altitude indicator, added new NARCed alarm, old friendly tag and narc indicator on the main console removed
 +
 +
- ASF speedometer text now shows true optimal control speed zone in blue:
 +
-blue   : 90% to  94% control
 +
-light blue: 95% to  97% control
 +
-white blue: 98% to 100% control
 +
 +
- Out of bounds message is now more transparent
 +
 
 +
 +
--------- AUDIO -----------
 +
 +
- Moved most impacts below first person weapon sounds in priority, Betty sounds all on Betty priority, third person looped weapon sounds moved above others because it is weird when they cut out in mid playback
 +
- Volume of general missile and TBolt explosions reduced, PPC firing sounds volume increased, Small X-Pulse firing sound volume reduced
 +
- HUD sounds that remained in mwll_weapons moved to mwll_interface
 +
- Behemoth engine sound pitched a bit lower, more appropriate for 100 ton tank
 +
- Added new NARC alarm klaxon
 +
- Switched AC5 with AC10 sound and wise versa since AC5 is a bigger caliber now
 +
- Missiles spilling from a destroyed launcher now have missile explosion sfx on impact
 +
- Removed map reverb processing from cockpit and asset internal sounds
 +
 +
-------- VISUAL -----------
 +
 +
- Switched AC5 and UAC5 impact effects and tracers with AC10 impact effects and tracers and wise versa since AC5 and UAC5 are a bigger caliber now
 +
- Adjusted camo torso materials for the Cougar to better line up with the puma leg materials.
 +
- Cougar torso camos are now matched with their legs
 +
- Recovered Thanatos "tuki" camo
 +
 +
-------- MAPS -------------
 +
 +
- TC_Outskirts
 +
 +
- Added support for TOD server settings.
 +
 +
- TC_Dune
 +
 +
- Added support for TOD server settings.
 +
- Fix for repair bays wrongly repairing neutral parties.
 +
 +
- TC_Oasis
 +
 +
- Added support for TOD server settings.
 +
 +
- TC_Wildlands
 +
 +
- Added support for TOD server settings.
 +
- Added eastern factory, adjusted base weights and game flow.
 +
- Added secondary hangars to the original forward factories.
 +
- Forward factories can no longer repair.
 +
 +
- TC_ValleyForge
 +
 +
- Strengthened main base defenses.
 +
- Added support for TOD server settings.
 +
 +
</pre>
 +
 +
 
===0.13.0===
 
===0.13.0===
 
'''Release date:''' 19 September 2020<br>
 
'''Release date:''' 19 September 2020<br>
 
'''Standalone:''' Yes<br>
 
'''Standalone:''' Yes<br>
 
'''Changelog:'''<br>
 
'''Changelog:'''<br>
<pre class="mw-collapsible">  
+
<pre class="mw-collapsible mw-collapsed">  
 
Version 0.13.0
 
Version 0.13.0
 
-----------------------------------------
 
-----------------------------------------

Revision as of 17:35, 16 October 2020

Mechwarrior: Living Legends was first released on 27 December 2009. Since then several versions were released. This page covers the Mod changelogs for each release.


Versions history

0.13.1

Release date: 14 October 2020
Standalone: Yes
Changelog:

[Collapse]
Version 0.13.1 ----------------------------------------- --------- KNOWN ISSUES - 0.13.1 --------- ----------------------------------------- ------ GAMEPLAY ------- - If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :) - In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter. - Air LBX does not collide with mechlegs - BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly. - When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button) - BA hardmount MG cannot be fired during SRM reload while the SRM are selected - BA arm remains in position when hardmount MG is expended - weapon switch clears it - BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected - BA hardmount MG is not yet textured. - BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however. - Bpod hit detection remains buggy - In rare cases directly after buying an asset, a mixed weapon group will only fire for one cycle and then stop. Works normally after that. ---- GAME SYSTEMS ----- - Crashes can happen. Workarounds are available in the Troubleshooting guide. - You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide. ------- AUDIO --------- - Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving. -------- MAPS --------- - TC_Palisades: Both ASF factories will only build one ASF at a time. - TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved - TC_Scorched on low settings may cause blinding issues in the water -------- HUD ---------- - Certain HUD elements might overlap other UI elements. - BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once - There is a hang up in frames when you switch targets when using the tank HUD. ------ CONTROLS ------- - DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup ----------------------------------------- ------------- VERSION 0.13.1 ------------ ----------------------------------------- ------ BUG FIXES ------ - Fixed saving of weapon groups, a save will now happen 6 seconds after the last interaction with the weapon manager - Fix for tank pilots getting instagibbed by high speed collisions. This fix is much like the sudden pilot death syndrome fix in that it will work "most" of the time but the tank itself dying can still occasionally happen. ------ GAME SYSTEMS ------- - Removed C3 coverage requirement for detecting enemy narcs. You will now always know if you are narced. - All mech variants now respect max armor protection limits from CBT. Armor had to be removed from the following variants as they were violating the rule: All Cauldronborns except the C Cougar Prime,D,F Locust IIC Prime, A, F Madcat D,E,F,G All Warhawks. Puma Prime, D Shadowcat A, B Solitaire D Thor Prime, A, C, D All Ullers Vulture E Avatar F Awesome Prime, B, C, G All Commandos All Marauders Osiris D, F Thanatos C, D ------- GAMEPLAY ---------- - Matched LBX2 flight speed to that of other LBX shells. - C/LRM-5 rate of fire decreased to 14 from 15. - C/LRM-10 ROF increased to 11 from 10. - C/LRM-15 ROF increased to 10 from 8.3. - C/LRM-20 ROF increased to 9 from 7.5. - Increased cost of C/UAC2 by 100. - Decreased Air_UAC2 damage to 14 from 15. - Increased AC10 flight speed to 1400 from 1200; halved gravity. -Rework for Calliope turrets: - Replaced twin Medium lasers with twin Large Lasers (700m). - Missiles will now track and do damage (450m range) - Replaced Mguns with UAC2s (500m range) - Reduced ASF/VTOL detection to 600m from 700m. - Increased turn rate to better keep up with moving targets. - Updated Eagleeye and Hawkeye turrets with the latest versions of their weapons, improving their kill power. - Cougar - Reduced size of the torso on the X-axis by 10%. - Reworked armor distribution based off the puma. - Tweaked armor costs on some variants. - Reduced ticket cost to 4 from 5; Reduced tier to 5 from 6. - Mars - Mars C now counts as artillery class for factories. - Donar - Reduced base chassis cost by 3k. - Moved some armor from Tail and Engine to Body. - Hawkmoth - Moved some armor from Tail and Engine to Body. - Avar - Moved some armor from Body, Tail, and Engine to Wings. - Corsair - Moved some armor from Tail and Body to Wings. ----------- UI ------------ - Improved color coding: Positive information (weapon ready, active tag or narc...) is shown in blue and green, negative information (all alarms, problematic heat increase) is shown in yellow and red - Crosshair: - Moved all components closer to the center - New Crosshair adjacent heat indicator that shows the heat zones of the main indicator as well as a new one: if you fire a single Clan ER-PPC at the border of the yellow zone heat rises to the border of the red zone immediately, old yellow is shown in orange here - New lock brackets with canon gold color on lock - Crosshair turns canon gold color when over enemy target with active sensors - Sniper artillery gets makeshift crosshair (also on the mobile long toms because of the nature of the current solution) - Mech HUD: - Added new NARCed alarm, old friendly tag and narc indicator on the main console removed - Tank HUD: - Added breached engine alarm and new NARCed alarm, old friendly tag and narc indicator on the main console removed - ASF/VTOL HUD: - Moved all HUD elements closer to the center, resized STALL and PULL UP alarm, moved sea level altitude indicator, added new NARCed alarm, old friendly tag and narc indicator on the main console removed - ASF speedometer text now shows true optimal control speed zone in blue: -blue  : 90% to 94% control -light blue: 95% to 97% control -white blue: 98% to 100% control - Out of bounds message is now more transparent --------- AUDIO ----------- - Moved most impacts below first person weapon sounds in priority, Betty sounds all on Betty priority, third person looped weapon sounds moved above others because it is weird when they cut out in mid playback - Volume of general missile and TBolt explosions reduced, PPC firing sounds volume increased, Small X-Pulse firing sound volume reduced - HUD sounds that remained in mwll_weapons moved to mwll_interface - Behemoth engine sound pitched a bit lower, more appropriate for 100 ton tank - Added new NARC alarm klaxon - Switched AC5 with AC10 sound and wise versa since AC5 is a bigger caliber now - Missiles spilling from a destroyed launcher now have missile explosion sfx on impact - Removed map reverb processing from cockpit and asset internal sounds -------- VISUAL ----------- - Switched AC5 and UAC5 impact effects and tracers with AC10 impact effects and tracers and wise versa since AC5 and UAC5 are a bigger caliber now - Adjusted camo torso materials for the Cougar to better line up with the puma leg materials. - Cougar torso camos are now matched with their legs - Recovered Thanatos "tuki" camo -------- MAPS ------------- - TC_Outskirts - Added support for TOD server settings. - TC_Dune - Added support for TOD server settings. - Fix for repair bays wrongly repairing neutral parties. - TC_Oasis - Added support for TOD server settings. - TC_Wildlands - Added support for TOD server settings. - Added eastern factory, adjusted base weights and game flow. - Added secondary hangars to the original forward factories. - Forward factories can no longer repair. - TC_ValleyForge - Strengthened main base defenses. - Added support for TOD server settings.


0.13.0

Release date: 19 September 2020
Standalone: Yes
Changelog:

[Expand]

0.12.2

Release date: 11 May 2020
Standalone: Yes
Changelog:

[Expand]

0.12.1

Release date: 1 May 2020
Standalone: Yes
Changelog:

[Expand]

0.12.0

Release date: 10 April 2020
Standalone: Yes
Changelog:

[Expand]

0.11.4

Release date: 19 January 2020
Standalone: Yes
Changelog:

[Expand]

0.11.3

Release date: 27 December 2019
Standalone: Yes
Changelog:

[Expand]

0.11.2

Release date: 10 August 2019
Standalone: Yes
Changelog:

[Expand]

0.11.1

Release date: 26 July 2019
Standalone: Yes
Changelog:

[Expand]

0.11.0

Release date: 25 July 2019
Standalone: Yes
Changelog:

[Expand]

0.10.3

Release date: 8 January 2019
Standalone: Yes
Changelog:

[Expand]

0.10.2

Release date: 5 January 2019
Standalone: Yes
Changelog:

[Expand]

0.10.1

Release date: 27 October 2018
Standalone: Yes
Changelog:

[Expand]

0.10.0

Release date: 19 October 2018
Standalone: Yes
Changelog:

[Expand]

0.9.4

Release date: 28 April 2018
Standalone: Yes
Changelog:

[Expand]

0.9.3

Release date: 10 March 2018
Standalone: Hotfix
Changelog:

[Expand]

0.9.2

Release date: 3 March 2018
Standalone: Yes
Changelog:

[Expand]

0.9.1

Release date: 28 October 2017
Standalone: No
Changelog:

[Expand]

0.9.0

Release date: 15 October 2017
Standalone: Yes
Changelog:

[Expand]

0.8.6

Release date: 28 July 2017
Standalone: No
Changelog:

[Expand]

0.8.5

Release date: 23 May 2017
Standalone: No
Changelog:

[Expand]

0.8.4

Release date: 14 May 2017
Standalone: No
Changelog:

[Expand]

0.8.3

Release date: 9 May 2017
Standalone: No
Changelog:

[Expand]

0.8.2

Release date: 16 December 2016
Standalone: No
Changelog:

[Expand]

0.8.1

Release date: 02 December 2016
Standalone: No
Changelog:

[Expand]

0.8.0 Community Edition

Release date: 28 October 2016
Standalone: No
Changelog:

[Expand]

0.7.1

Release date: 27 January 2013
Standalone: No
Changelog:

[Expand]

0.7.0

Release date: 16 January 2013
Standalone: No
Changelog:

[Expand]

0.6.1

Release date: 26 July 2012
Standalone: No
Changelog:

[Expand]

0.6.0

Release date: 26 July 2012
Standalone: Yes
Changelog:

[Expand]

0.5.6

Release date: 23 April 2012
Standalone: No
Changelog:

[Expand]

0.5.5

Release date: 6 February 2012
Standalone: No
Changelog:

[Expand]

0.5.4

Release date: 20 December 2011
Standalone: No
Changelog:

[Expand]

0.5.3

Release date: 1 November 2011
Standalone: No
Changelog:

[Expand]

0.5.2

Release date: 19 October 2011
Standalone: No
Changelog:

[Expand]

0.5.1

Release date: 29 May 2011
Standalone: No
Changelog:

[Expand]

0.5.0

Release date: 27 May 2011
Standalone: Yes
Changelog:

[Expand]

0.4.9

Release date: 16 February 2011
Standalone: No
Changelog:

[Expand]

0.4.8

Release date: 03 February 2011
Standalone: No
Changelog:

[Expand]

0.4.7

Release date: 02 February 2011
Standalone: No
Changelog:

[Expand]

0.4.6

Release date: 01 February 2011
Standalone: No
Changelog:

[Expand]

0.4.5

Release date: 31 January 2011
Standalone: No
Changelog:

[Expand]

0.4.4

Release date: 26 January 2011
Standalone: No
Changelog:

[Expand]


0.4.3

Release date: 02 January 2011
Standalone: No
Changelog:

[Expand]

0.4.2

Release date: 31 December 2010
Standalone: No
Changelog:

[Expand]

0.4.1

Release date: 29 December 2010
Standalone: No
Changelog:

[Expand]

0.4.0

Release date: 29 December 2010
Standalone: Yes
Changelog:

[Expand]

0.3.2

Release date: 12 July 2010
Standalone: No
Changelog:

[Expand]

0.3.1

Release date: 23 June 2010
Standalone: No
Changelog:

[Expand]

0.3.0

Release date: 12 June 2010
Standalone: Yes
Changelog:

[Expand]

0.2.0

Release date: 25 February 2010
Standalone: Yes
Changelog:

[Expand]

0.1.0

Release date: 16 January 2010
Standalone: No
Changelog:

[Expand]

Beta Hotfix 1

Release date: 29 December 2009
Standalone: No
Changelog:

[Expand]

Beta 1.0

Release date: 27 December 2009
Standalone: Yes